no, i'm not talking about removing the threat, i'm talking about the talent affecting Seal
in its early times it increased the crit chance of Seals as well as Judgements
i think it's about time to make it affect seals once again
no, i'm not talking about removing the threat, i'm talking about the talent affecting Seal
in its early times it increased the crit chance of Seals as well as Judgements
i think it's about time to make it affect seals once again
Can't people just be content with the changes already in place?
No, they can't, and wont as long as they aren't in the Beta, and then they will start saying Ret needs to be nerfed. (Which it will, unfortunately, but hopefully not by more than about 10-15% Damage Output-wise.)
They shouldnt nerf it at all tbh, we are only starting to be competitive in terms of pve dps.
IMo there should be more pve talents. Blizz have stated that they want each tree in each class to be slightly bloated (so that not everyone has the same build). Now if you want a pvp build, the ret tree is very much bloated but if you are only interested in pve, its almost anorexic.
Even with taking PoJ which only benefits pve'rs a tiny bit, you are still left with points over- if you dont take benediction, whihc has lost a lot of its appeal, you are left with around 7 points that are redundant for a raiding ret. Remember in raids, you aint gonna be healing and you aint gonna be off tanking, you are there for dps only- there is nothing in holy/prot that you would want to take. Imo precision should be brought back into prot so we can spend these points.
Statistically speaking, you are an average player. Learn to live with it.
so divine strength in the prot tree is worthless for ret? i think its the only points worth spending outside of the ret tree for anything ret.Originally Posted by mcstu
Angrychaír - 80 Ret Pally
http://www.wowarmory.com/character-sheet.xml?r=Khaz+Modan&n=Angrycha%C3%ADr
Retribution: working as intended.
That includes spending 5 points in divine strength;
http://talent.mmo-champion.com/?pala...00000000000000
and that includes 5 points in benediction, which isnt as useful as it is currently due to 2 min seals
Statistically speaking, you are an average player. Learn to live with it.
This.Originally Posted by Rawberry
Originally Posted by Daviid Leethsiah
You should always question things.
Statistically speaking, you are an average player. Learn to live with it.
Agreed on people not in beta. However, 15 - 20% sounds more accurate.Originally Posted by Samiel
I have two friends in beta, one is a Warglaive MH Rogue (dang the luck some of us have with the warglaives) and the other is a full T6 Destro Lock minus Boots. They've been running instances and doing about 1.2 - 1.4 k DPS in the overall damage recap. The Warlock recently went Affliction to test it. While doing so, he ran with a Ret Paladin which completely obliterated in DPS and damage done. I'll find a screenshot for you.
1500 DPS Ret Paladin
Yay for my guildie at least being second on DPS as an Affliction Warlock... I guess... When one of your DPS is doing nearly 50% of your instance groups DPS with a DPS capable of nearly 1 k DPS himself. It should be apparent something is up.
A 20% nerf to DPS would lower it to around 1200 DPS and put it up with the Warglaive Rogue in terms of damage done. Most people would still want it nerfed more, however, that's what I would consider "sane" DPS. 1500 DPS in an instance ( in which the BM Hunter is the only buff that Paladin was receiving, the Warrior was using Commanding Shout rather than Battle Shout ) without any decent melee buffs shows you that there's something up.
Either way, glad some Ret Paladins have accepted there will be a nerf inc. Like you, Samiel, I just hope it's a nerf to overall damage done rather than completely gimping a particular ability/mechanic or causing the loss of some utility.
Do you have any information on where, and what exactly those meters are based off of? Was it including trash, or possibly just a boss fight? Affliction warlocks are notoriously bad on trash, hence why the warlock would be slacking. As a warlock, I find it hard to believe those meters were taken off a boss fight. On the rare occasion that I'm affliction, I can easily pull 1.1-1.2k DPS (4/5 MH, 5/9 BT, to give you an idea of gear level). Keep in mind, on trash I usually pull 700-900, 1k depending on the trash, and how long it takes to kill it.Originally Posted by Seraphk
Characters:
http://pewpewboom.zer.googlepages.com/zer%27scharacter2
It says overall damage as in the entire Nexus instance including the trash. I am currently asking my friend how many pulls/bosses he was into the instance at that point.Originally Posted by Darkspells
Anyway, I don't think Affliction is not bad on trash for a Warlock that knows how to DoT and throw seeds after a minimal amount of AoE threat has been generated no matter what class your tank happens to be -- It takes time for your DoTs to deal damage but that's why you put them on multiple targets. This is even more so true with the new Affliction talent tree as multiple Corruptions on targets grants you a 10% chance per tick to increase your spellcasting speed by 20% having an increasing amount of uptime with an increased number of mobs -- Same ideology behind Nightfall procs. Thus, it won't be uncommon to see Warlock throwing Shadowbolts at targets other than the primary one in order to refresh Corruption without casting it again allowing for more synergy on trash.
But, both my friend and you know how to play a Warlock better than me though as I only have a Feral Druid, Prot Paladin, and Resto Shaman. But, the way I see it is that Affliction Locks are only restricted by their tanks multi-mob TPS (thus why my friend was saying, "I need Omen" since he is used to doing this). My Prot Paladin has run Shattered Halls with Aff Warlocks that do 1.7 k DPS just throwing Seed of Corruption the entire time. So, it really makes a difference.
There is a unmistakable difference between questioning things, and being a spoiled brat who cannot seem to stop screaming for more cake.Originally Posted by mcstu
... What about cake?
That is all.
yeah, it's not as if the talent just blatantly fails to deliver for anything but the threat reduction
which in WotLK isn't likely to become all that important
if you do not ask, you will not get..regardless of how much cake is in the shop window.Originally Posted by Rawberry
IMo, rets should be able to hold their own against any class. If you want to do dps, then fine , you should be able to do proper dps. I will have no nerfs.
Statistically speaking, you are an average player. Learn to live with it.
The Retribution Paladin has been given enough cake already.Originally Posted by mcstu
http://talent.mmo-champion.com/?pala...00000000000000
I'm going with this spec unless they drastically change the prot/ret trees. I don't pvp AT ALL /shrug.
Ret paladins are like chuppy kids who got too much cake and now they are feeling sick.
Indeed.Originally Posted by Rawberry
I figured I'd go ahead and close this thread since it took me a while to get in touch with my friend in beta as he never logs on Vent anymore & plays beta all the time rather than live.
First off, that screenshot was taken right around the time they fought the first boss. Thus, it's mostly trash pulls, not a boss fight. The typical number of mobs pulled in each wave is considered mid-range like that you'd find in Underbog (high number being Shat Halls). He was using max rank Consecrate since his mana restoration from JotW easily kept his mana full which may have accounted for a constant amount of higher sustained DPS.
Second, here's what he had to say about his overall encounters with Ret Paladins in general:
Hint -- The Warlock comment was humor.Originally Posted by Syphillis (Warlock in SS)
Knowing my guildy. He is infinitely fair minded on many matters. He wouldn't be one to call out for nerfs or say that things are broken without it actually being that way. These are things that are actually happening in Beta at the moment. To think it is balanced, to think you do not need your damage toned down a bit is simply being unreasonable.
It's true that nobody is Level 80 and there's no way to compare DPS accurately. However, there is something called scalability and something that scales so well at Level 77 as to take on multiple Level 70-77 characters along with elite guards from a town without breaking a sweat is definitely scaling far beyond the means of viability regarding balance.