Originally Posted by
Voidseeker
OK, so I have a migraine, someone double check the math for me please. But that said, Samiel, let's go ahead and use the numbers you provided and run them:
Your numbers:
3200+ AP
38.57% Crit
3.29 Speed Weapon
1200-1450 weapon damage (1325 middle)
1200 Spellpower
Damage for 5 min:
Per swing damage: 1325 (avg)
Total attacks over 5 min (all hits, no loss of swings): 300 / 3.29 = 91.
Damage over 5 min, white: 91 x 1325 = 120,575
Crit dmg over 5 min, white: 120,757 x (39 /100) = 47,024
Total damage over 5 min, white: 167, 599
SoB:
Per swing damage: 464
Damage over 5 min, SoB: 91 x (1325 x 0.35) = 42,201
Crit dmg over 5 min, SoB: 42,201 x (39 /100) = 16,458
Total damage over 5 min, SoB: 58,659
Total damage returned over 5min, SoB: 5,865
J-SoB:
Total judgments, 5 min: 300 / 8 = 37
Judgement Damage: [0.45x1325 + 0.36x3200 + 0.58x1200] = 2444
Damage over 5 min, J-SoB:: (2444 x 37) = 90,428
Crit dmg over 5 min, J-SoB: 90,428 x (39/100) = 35,267
Total dmg over 5 min, J-Sob: 125,695
Total dmg returned over 5 min. J-Sob: 41,479
Complete damage done 5 min: 184,354
Complete damage taken 5 min: 47,344
Complete Damage done 5 min, with white damage: 351,953
SoV:
DoT Damage, one stack: [(.034x1200 + .07x3200) x 6] = 1589
DoT Damage, five stacks: 1589 x 5 = 7945
DoT Damage, per tick (3 sec): 1324
Damage over 5 min, SoV: (300 / 3 – 5) x 1324 = 125,780 (it will take ~5 seconds to get to 5 stacks)
J-SoV:
Total judgments, 5 min: 300 / 8 = 37
Judgement Damage: [1 + 0.58x1200 + 0.36x3200] = 1849
Judgement Damage, full stack: 1849 x 1.5 = 2774
Damage over 5 min, J-SoB:: (2774 x 37) = 102,638
Crit dmg over 5 min, J-SoB: 102,638 x (39/100) = 40,029
Total dmg over 5 min, J-Sob: 142,667
Complete Damage done 5 min: 268,447
Complete Damage taken 5 min: 0
Complete Damage done 5 min with White damage: 436,046
So unless I screwed up the math there, which is possible as I do have a massive headache, please explain to me how doing doing 84,093 less damage but taking 47,344 damage is the better choice. But if I have not screwed up the math then my opinion, lacking any of the the childish sarcasm of your reply, still seems to be right.
As I have already stated elsewhere, once a Paladin has a weapon that will change these numbers it might make sense to use a different Seal, but the weapon in the numbers you provided does not hold up (math being correct).
Also there is the fact that SoV damage happens regardless of the Paladin hitting the mob. A Ret Paladin can put 5 stacks on the mob, and as long as he/she gets one refresh hit and Judges every time it is up that same Paladin can be doing other things, like casting heals, hands, and blessings, etc. WITHOUT putting a burden on any of the other healers. The SoV Paladin will lose some white damage to be sure, but if the SoB Paladin had to stop to do the same things he/she would lose even more total damage.
To me, again without the sarcasm, that is a better reason to bring a Ret Paladin to the raid: he/she is not just a swinging idiot sucking down healer mana, but actually doing damage and helping heal.
If I have FUBR'ed the math then my above points are obviously null and void.
EDIT: looking at my numbers again, it would seem I forgot to add any white damage to the totals for SoV. So if you did nothing but smack the mob the same with both Seals final numbers would be:
SoB:
Complete damage done 5 min: 351,953
Complete damage taken 5 min: 47,344
Sov:
Complete Damage done 5 min: 436,046
Complete Damage taken 5 min: 0
EDIT 2: found more mistakes, fixed the numbers.