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  1. #1

    WotLK Trailer, Buffed.de interview, Blue posts

    Update - Added screenshots of the video and a short explanation of who Sindragosa is.

    Wrath of the Lich King - Cinematic trailer
    The Wrath of the Lich King cinematic trailer is now available on the official site ! You can download the high-resolution version from the Blizzard Downloader

    Sindragosa
    The frostwyrm featured in the video is most likely (as in "not officially confirmed") Sindragosa. Little is known about her for the moment but through datamining we already know that she holds the title of in game and is very closely related to Arthas. One of the subzone of Icecrown Glacier is also named Sindragosa's Fall. (Screenshots of the model of Sindragosa were obviously taken on a non-official server as Icecrown isn't available on live servers for the moment)


    Screenshots









    Tom Chilton and J. Allen Brack interview on buffed.de
    Getbuffed.com also posted an interview of J. Allen Brack (Production Director) and Tom Chilton (aka. Kalgan, Lead Game Designer), it's shorter than the one from gamona but we still learn a bunch of new things on Icecrown and Arthas.

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    Originally Posted by Blizzard Entertainment
    What can we expect from the currently closed zones in the Beta?
    J.A.B: Icecrown is the home of the Lich King. So you'll see the seed of the scourge power. So there will be lots of different scourge things that happens there. Eventually there will be an actual raid to face the Lich King. That will not be when we release Wrath of the Lich King. That will be later on. In Storm Peaks we actually have two different dungeons, that are based on the titans, which are the creators of Azeroth. The next dungeon to open will be the Halls of Lightning.

    T.C.: In Icecrown Glacier, theres something a little bit different that players may not have seen before, which is the Horde and Alliance quest hubs are actually gunships that are flying above the zone. Theres an Alliance gunship and a Horde gunship which are sorta the quest hubs.

    J.A.B.: The idea behind it is, the Icecrown glacier is so full of the scourge, that neither the Horde or the Alliance have been able to get a toehold, and to create an actual base. So they've actually flown these goblin and gnomish engineering vehicles up and they act as the quest hubs.


    The Halls of Lightning are also closed. What awaits us in there?
    J.A.B.: The Halls of Lightning is the second of the titan dungeons that we'll be releasing with Wrath of the Lich King. I did a playtest of Halls of Lightning last week and its coming along real well, looks really cool. The art style for it is very good, very exciting. It looks other-worldy. It definitely has a lot of other worldy kind of influences. The architecture that the titans have is really different from the Horde and Alliance architecture. So it just looks very ancient, very powerful, very titan'ish.
    Blue posts
    Originally Posted by Blizzard Entertainment
    Tanking in Wrath of the Lich King
    We *will* give you the tools to do it. We just might not give you those tools the same way another class gets them. There are no two-handed tanking weapons, yet I suspect 50% or more of DKs will use two-handed weapons. Neither DKs nor druids have shields. Druids need defense less than other tanks because they can achieve crit immunity. We can do something similar for your damage reduction (bake it into bear form, or put it in a talent are two obvious choices). Now, when you get your leather though, we are assuming you gem and enchant it as a tank would.

    I'm sorry we are neglecting paladins on the forums. None of the tanking trees are very far along yet, and ironically the DK ones are probably the most stable. The paladin ones may be the least stable since the class changed so much, so it's hard to offer a lot of comment on specific talents right now. I mention druids a lot because we are talking a lot about them right now. The Arms and Fury warriors recently got some really nice work done on them, so hopefully Prot will follow. (But again I stress we won't know if the talent trees offer all of the threat, mitigation, survivability and tools they need to until we compare endgame tanking more.)

    As far as what the Prot warrior brings to a raid, it is true that all tanks bring some ammount of target debuffing. But more importantly, we are in the middle of a pretty big analysis of raid buffs and debuffs. It is a large enough topic that we probably shouldn't muddle up this thread too much of that discussion, but in brief:

    The overall goal is that you should want to bring raiders because they are your friends or because they are very good players, not because their buff is so awesome that you can't live without it. We would like you to be able to get all of the big buffs and still have some remaining slots that you can fill how you want (you know assuming you have enough healers and CC or whatever). We would like to get things to where no single spec always justifies a raid spot because their buff is impossible to replace or live without. (Source)

    Tanking in Wrath of the Lich King and Itemization
    No class should need an awesome set of tank gear for a L76 dungeon. Once you get close to 80 and start to talk about heroics, then you absolutely need some good blue tanking gear, and that kind of stuff is available as drops and quest rewards.

    Our early tests suggest DK mitigation, avoidance and health aren't far below other tanks (assuming those tanks are using similar gear and aren't coming in with Sunwell epics). Their avoidance tends to be a little higher and stamina a little lower, but not significantly (and I should stress that these are very preliminary tests). It could be that the mobs just hit too hard.

    One change we made recently is baking in the old bonus from Blessing of Salvation into tanking forms. Up until now you were pretty much just doing without the old Salv because there was no way to replace it, and many raiding guilds will tell you that buff is (was) mandatory. Now you get it for free.

    That obviously won't help survival much, but it will affect threat enormously. (Source)


    Druid (Skills List / Talent Calc. (8788))
    Feral Tanking and Itemization
    I totally get this. Druids won't be popular tanks if everyone knows them as the OOM tank. When I say "big health pool" I'm not talking about 30% more than a warrior, and I'm not even sure that's the route we'll go. But since the "big health" idea generates a lot of discussion, I'll walk you through our thought process.

    Druids are going to have a harder time hitting the armor cap in Lich King largely because there is no leather tanking gear, and virtually no bonus armor at all (except on a few pieces like rings and necks). Now we can't just make druids do without armor, or they won't compete with other tanks. We can't just bake the armor into Dire Bear Form though, or we risk making resto druids even better in PvP. So when I have mentioned big health pools, that is partially because we're trying to solve the problem where druids need armor but can't get it. Big health is a way to do with less armor, but it's not a total fix for the situation, it definitely has drawbacks, and it doesn't mean 30% more health and 30% less armor. If I had to guess, all of the tanks will end up having pretty similar endgame stats, minus obvious things like block.

    Keep in mind how good a well-geared druid tank would be in live if we hadn't added Sunwell Radiance. It is surprisingly easy to make bears too good or not good enough. We have to tread carefully.

    But we haven't changed the design of wanting bears to be able to MT. And that doesn't mean technically they can MT but all the healers complain and as soon as the warrior logs on, you eagerly swap him back in. MT means MT. (Source)


    Hunter (Skills List / Talent Calc. (8788))
    Roar of Sacrifice making hunters invulnerable / Pet survavibility in WotLK
    Obviously Roar of Sacrifice is a bug.

    The burst issue is one worth more discussion. We have hesitated giving resilience to pets because to some extent we do want them to be killable. When you're the other team all ganging up to kill a pet while enduring tons of damage from the hunter, it can feel like a long time, and then the hunter just turns around and brings the pet back.

    One thing we're not crazy about is the pet-as-guided-missile strategy that some hunters seem to employ (send your pet in, then ignore it the rest of the fight.) You should want to heal your pet and otherwise try to keep it alive and not just use it as a delaying tactic.

    Now I'm not saying pets are already too tough, just that we don't want to get them that way, which is why we haven't gone the resilience route yet. But I would be interested in hearing more discussion about how much more health a pet would need to feel like they weren't getting one-shotted. Alternately, maybe talents that affected chance to be crit (or granted something on being crit) would be more appropriate. If in the end you think resilience is the only thing that will keep the pet alive, let us know that too. (Source)

    Pet's Charge changes
    It's not a game balance issue really. We wanted to make the tanking pets feel different from the DPS pets by having one Charge and one Intervene.

    It might make sense to swap Dash / Dive with Charge / Swoop though for tanking pets. They might have to be on the same cooldown.... We'll think about it. (Source)

    Wolf: Furious Howl
    I'm not sure why Furious Howl had such a low range. My suspicion is it just hadn't been touched in a long time. It's 40 now. (Source)


    Paladin (Skills List / Talent Calc. (8788))
    Protection paladins in WotLK
    It's great to see your feedback on protection paladins. This is really useful because we feel we may still have further work to do on them for Wrath. Because of all the paladin changes we've made, the prot paladin is probably a lot less good to go than other tanks -- especially the Death Knight which has had to receive a lot of attention since it's a brand new class. We're looking forward to seeing how protadins are looking in the endgame, because until then we won't really know if you've got all the stats and tools you'll need to do fully champion your intended role and speciality. (Source)


    Death Knight (Skills List / Talent Calc. (8788))
    Scourge Strike / Upcoming changes

    I am personally not convinced Annihilation is mandatory. If you remove diseases with Obliterate, you can reapply them again with Icy Touch and Plague Strike. The only time it feels really necessary is if you are Frost and want to get two Oblits in a row, or you are in a raid sitation where you can't afford to let Ebon Plague fall off.

    At this point, we are leaning towards Scourge Strike as an Obliterate replacer that hits for Shadow damage and doesn't remove diseases. With it, you wouldn't need Annihilation as Unholy so that point is moot. You would still have Plague Strike (and Blood Plague in general) for the hot removal effect.

    Desecration would be changed to work off Plague Strike, since the compulsion is to open with it anyway. All other talents that currently affect Plague Strike and Scourge Strike would continue to do so.

    Then we'd add a talent that converts Blood Runes used in Blood Boil to Death Runes. Blood Boil's AE damage feels good for Unholy. It has already been changed to a non-taunt with no cooldown, so it is basically an AE Blood Strike.

    With this new talent you could do:
    Icy Touch (F) -> Plague Strike (U) -> Scourge Strike (FU) -> Scourge Strike (FU)

    That one is a little like Frost. But with Epidemic, you could sometimes do:
    Scourge Strike (FU) x3

    And if you had Corpse Explosion and / or Bone Armor, you could sometimes do:
    Icy Touch (F) -> Plague Strike (U) -> U -> U -> Scourge Strike (FU)

    The Unholy Blight idea is interesting too, but we finally got the current version in a place where it feels fun, so we are inclined to keep it there. (Source)

    Heart Strike and Improved Icy Touch bugs
    I wouldn't be at all surprised if Heart Strike's debuff wasn't working correctly. There was also a bug with Improved Icy Touch increasing haste instead of decreasing it. (Source)

    BlizzCon Ticket Drawing FAQ - Update 8/20
    The FAQ for the Blizzcon Ticket Drawing (see this news) has been updated.
    Originally Posted by Zarhym (Blue Tracker)

    A. You will be contacted via email with more information on how to purchase tickets when the selection process is complete.

    Q. Am I eligible to purchase more tickets if I created my Blizzard Account before 9:00 PM PDT on Tuesday, August 12, 2008, but already purchased tickets to BlizzCon 2008?
    A. No, this drawing is only available to those who created Blizzard Accounts but who were unable to purchase any BlizzCon 2008 tickets. Please note that because their Blizzard Accounts were created prior to the deadline, people who already purchased BlizzCon 2008 tickets will see the opt-in interface in Blizzard Account Management. However, these accounts will be removed from the selection pool at the time of the drawing. Please see the legal terms for further details about eligibility.

    Q. Does having multiple Blizzard Accounts created before 9:00 p.m. PDT on August 12, 2008 help my chances of winning tickets?
    A. No, the selection process will screen for multiple accounts registered to the same user. Any duplicate entries will be removed from the selection pool at the time of the drawing.

    Q. What steps do I need to follow to opt in to the drawing?
    A. Log in to Blizzard Account Management. Under Profile Settings, click “BlizzCon 2008 Tickets.” A window will pop up containing ticket drawing rules. Read the rules, click the check box to accept the terms, and then click “Yes, I’d Like To Opt In.” The Blizzard Account Management page will reflect that you have successfully opted in to the drawing.

  2. #2

    Re: WotLK Trailer, Buffed.de interview, Blue posts

    question 2 was: "so, eeeh, what awaits the player there?"
    Greetings Undead. Wonderful day to be alive, isn't it?

  3. #3

    Re: WotLK Trailer, Buffed.de interview, Blue posts

    wtb torrent of the cinematic

  4. #4

    Re: WotLK Trailer, Buffed.de interview, Blue posts

    AAAAAAAAAAAAAAAAAAAAAAAA!!!1



    That cinematic is fucking awesome !! xD


    Oh god I can't wait..

    release, release, release!!!

  5. #5

    Re: WotLK Trailer, Buffed.de interview, Blue posts

    Quote Originally Posted by Aureact
    release, release, release!!!
    The bats? :P

    I haven't seen it yet, trying to get onto it now....

    <edit> Oh my, that's a bit special, I likey!

  6. #6
    High Overlord anubra's Avatar
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    Re: WotLK Trailer, Buffed.de interview, Blue posts

    the CINEMATIC is soooooo coool, giv wotlk, GIV!

    Blizzard should make FILMS!, in cinematic quality, THEY ARE AWESOME!!!!
    Quote Originally Posted by ItachiZaku View Post
    I defend Sylvanas because I believe humanity is a waste, in game and IRL. A human life is NOT more important than that of a cat or dog or bird. It just isn't.

  7. #7

    Re: WotLK Trailer, Buffed.de interview, Blue posts

    Quote Originally Posted by Boubouille
    Blue posts
    Originally Posted by Blizzard Entertainment
    [color=white]The Arms and Fury warriors recently got some really nice work done on them, so hopefully Prot will follow.
    Good god, i DO hope they are talking about upcoming build so we can see that "really nice work". I hope they aren't talking about what they have done till now.

  8. #8

    Re: WotLK Trailer, Buffed.de interview, Blue posts

    it's awesome, and definitely nothing in the past compares to it

    but please guys, don't start posting spoilers, even the slightest hint would suck

  9. #9

    Re: WotLK Trailer, Buffed.de interview, Blue posts

    I'am pretty disappointed with the cinematic ;/.

    [No spoilers]
    Quote Originally Posted by tetrisgoat
    I got full epic before losing my virginity :P

  10. #10

    Re: WotLK Trailer, Buffed.de interview, Blue posts

    Woo nice cinematic

  11. #11

    Re: WotLK Trailer, Buffed.de interview, Blue posts

    even though i live in germany , why arent they capable of doing a nice interview -.- , the fucking ventilator or whatever makes the interviewer nearly not understandable and am i the only one who thinks that lots of question are kind of retarded ? ..

  12. #12

    Re: WotLK Trailer, Buffed.de interview, Blue posts


  13. #13

    Re: WotLK Trailer, Buffed.de interview, Blue posts

    poor trailer

  14. #14

    Re: WotLK Trailer, Buffed.de interview, Blue posts

    Quote Originally Posted by mandrus
    I'am pretty disappointed with the cinematic ;/.

    [No spoilers]
    Yeah me too, it's a little bland compared to what we're used to seeing. It would've been awesome if it was just the intro or outro for the trailer, pretty much how the Illidan part at the end of TBC trailer was.

    even though i live in germany , why arent they capable of doing a nice interview -.- , the fucking ventilator or whatever makes the interviewer nearly not understandable and am i the only one who thinks that lots of question are kind of retarded ? ..
    What I got from it, is that those are questions asked by the members of their site, so you can't blame them if their users come up with retarded questions.

  15. #15

    Re: WotLK Trailer, Buffed.de interview, Blue posts

    Burning Crusade's Cinematic was better, longer, and had more.

  16. #16

    Re: WotLK Trailer, Buffed.de interview, Blue posts

    I'm a huge fan of blizzard cinematics, mostly because of the epic feeling they have.
    But this one...no, this one is not worth an expansion. It's probably the best one when it comes to graphics and thecnical effort, but come on, there's absolutely no epic feeling there :\

  17. #17

    Re: WotLK Trailer, Buffed.de interview, Blue posts

    diablo, warcraft, starcraft, wow, TBC cinematics >>>> this one

  18. #18

    Re: WotLK Trailer, Buffed.de interview, Blue posts

    I think it lacks a little punch for a trailer, no catch phrase like "you are not prepared", no clue on why arthas is moving his freezed ass.

    It's like it's not the lich lord but the lethargic lord.

    Otherwise it's visually beautifull, watching this made me want to see a 6hours long film of cinematic with man walking slowly in a desert land wearing an heavy armour while a beautiful and calm music is playing;


  19. #19

    Re: WotLK Trailer, Buffed.de interview, Blue posts

    Quote Originally Posted by asmodeal
    I think it lacks a little punch for a trailer, no catch phrase like "you are not prepared", no clue on why arthas is moving his freezed ass.

    It's like it's not the lich lord but the lethargic lord.

    Otherwise it's visually beautifull, watching this made me want to see a 6hours long film of cinematic with man walking slowly in a desert land wearing an heavy armour while a beautiful and calm music is playing;
    The punchline comes at the end. The concept of having King Terenas tell his dreams about his son and seeing how they turned out as he would've wanted but in a very dark and twisted way is nicely done, but it just lacks the rush the previous cinematics used to give you. Like I said, it would've been the perfect intro or outro of the cinematic, with the other part being the old school scenario of seeing most of the races fighting/preparing for battle.

  20. #20

    Re: WotLK Trailer, Buffed.de interview, Blue posts

    technically perfect trailer, but poor in scripting. There is just nothing special happening. I would have loved to see Arthas standing on an icy rock and watching the Horde and Alliance ships approaching before he summons that dragon or a little action in the end. This feels just... incomplete

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