Originally Posted by
Basutai
Judgement of Wisdom -- Baseline -- Requires level 12.
"Unleashes the energy of a Seal spell to judge an enemy for 20 sec, granting attacks and spells used against the judged enemy a chance to restore
[ 9% of AP + 9% of Spell Power ] mana to the attacker. Refer to individual Seals for additional Judgement effect. Only one Judgement per Paladin can be active at any one time.
5% of base mana, 10 yd range, Instant cast, 10 sec cooldown"
Judgements of the Wise -- Rank 3/3 -- Requires 25 points in Retribution.
"Your Judgement spells restore mana to up to 3 group or raid members totaling 60% of the damage caused."
Paladin: Receives approx. 2 points of Attack Power per point of Strength.
Sheath of Light -- Rank 3/3 -- Requires 20 points in Retribution.
"Increases your spell power by an amount equal to 30% of your attack power and your critical healing spells heal the target for 60% of the healed amount over 12 seconds."
Touched by the Light -- Rank 3/3 -- Requires 40 points in Protection.
"Increases your spell power by an amount equal to 30% of your Stamina and increases the amount healed by your critical heals by 30%."
The big picture: the Strength + spellpower, or in the case of protadins, the strength + stam, grants a significant boost to JoW and JotW.
Math using level 70 statistics (no beta key):
Base mana: 3978.00 mana, 87 int with no gear on.
Judgement of Wisdom in present beta build using my 70s live server stats:
1852 AP self-buffed. 555.6 predicted spellpower with ShthOfLt.
=(1852*.09) + (555.6*.09) = 216.684 mana per proc, with an increased proc chance and a 4s internal cooldown (likely roughly every other hit with a proper retweap.)
Using the parenthesied assumption and the law of large numbers, you may assume that about 5000 out of every 10k attacks will grant 216.684 mana, and thus, with the example 3.6 speed weapon, an approximate value of 217 mana per 7.2 sec, or approximately 30.095 mana per sec. divided by 1852: .01625 mana per point of AP, or .0325 mana per second per point of str (barring straight-up AP buffs and AP on gear)
Conclusion using the math that would make my differential equations professor sneeze blood and fecal matter:
every 1 point strength grants an estimated .0325 mana per second.
Judgements of the Wise in present beta using 70 LS stats:
Damage effect of Judgement of Wisdom while Seal of Command is active:
"Unleashing this Seal's energy will judge an enemy, instantly causing [0.30 * mw + 0.36 * AP + 0.58 * SPH] to [0.30 * MW + 0.36 * AP + 0.58 * SPH] Holy damage, [0.60 * mw + 0.72 * AP + 1.16 * SPH] to [0.60 * MW + 0.72 * AP + 1.16 * SPH] if the target is stunned or incapacitated."
30% least weapon damage plus 36% AP plus 58% spellpower to same calc with 30% max weap subbed:
883-1070 weapon swing damage.
(.3*883) + (.36 * 1852) + (.58 * 555.6) to (.3 * 1070) + (.36 * 1852) + (.58 * 555.6) holy damage (unmitigated by armor or any known resistance gear)
1068.438 to 1309.968 Holy damage, using law of large numbers, we may assume that after a nearly infinite number of judgement casts, you will have a mean damage dealt without crits this is approximately the 50% damage mark:
(1068.438 + 1309.968) /2: 1189.203 Holy Damage.
.6*1189.203 = 713.5218 mana regained every 8 sec, or 89.190225 mps, counting crits as exempt and outliers (despite my predicted 53% chance to crit with judgement)