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    Wrath of the Lich King - Build 8885

    Updates
    Update 11:45 CET - A lot of player titles were added in this patch. Check the details for
    HTML Code:
    [url="#achtitles"][b]all the new titles at the bottom of the post[/b][/url]
    Update 11:30 CET - Detailed class changes for Druids and Death Knights are now available.
    Update 08:10 CET - Added detailed class changes for Priests, Shaman, Mages, and Warlocks.
    Update 06:40 CET - Added detailed class changes for Warriors, Paladins, Rogues, and Hunters.
    Update 06:40 CET
    Ahn'kahet is now available for testing, but not itemized



    Gun'drak is now available for testing, but not itemized



    Update 05:25 CET
    Faction Champion
    The first mechanics for the faction champions are here. In Wrath of the Lich King you will be able to earn reputation toward a specific faction by becoming its "champion", for example by wearing a Cenarion Circle tabard while running Hellfire Ramparts you will earn reputation for both Honor Hold/Thrallmar and Cenarion Circle. Obviously tabards reputation requirements will be changed to something like friendly/honored. (Source Worldwide Invitational 2008)
    • Argent Champion -- You champion the cause of the Argent Crusade. All reputation gains while in level 80 dungeons will be applied to your standing with them.
    • Ebon Champion -- You champion the cause of the Knights of the Ebon Blade. All reputation gains while in level 80 dungeons will be applied to your standing with them.
    • Champion of the Kirin Tor -- You champion the cause of the Kirin Tor. All reputation gains while in level 80 dungeons will be applied to your standing with them.
    • Wyrmrest Champion -- You champion the cause of the Wyrmrest Accord. All reputation gains while in level 80 dungeons will be applied to your standing with them.

    Leatherworking
    New recipes have been added for leatherworkers.
    • Fur Lining - Attack Power -- Permanently enchant bracers to increase attack power by 120. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound.
    • Fur Lining - Stamina -- Permanently enchant bracers to increase stamina by 90. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound.
    • Fur Lining - Spell Damage -- Permanently enchant bracers to increase spell power by 70. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound.
    • Fur Lining - Fire Resist -- Permanently enchant bracers to increase your fire resistance by 60. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound.
    • Fur Lining - Frost Resist -- Permanently enchant bracers to increase your frost resistance by 60. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound.
    • Fur Lining - Shadow Resist -- Permanently enchant bracers to increase your shadow resistance by 60. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound.
    • Fur Lining - Nature Resist -- Permanently enchant bracers to increase your nature resistance by 60. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound.
    • Fur Lining - Arcane Resist -- Permanently enchant bracers to increase your arcane resistance by 60. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound.

    Darkmoon Cards
    Two new spells related to Darkmoon Faire cards have been added to the game.
    • Darkmoon Card: Death -- Each time you deal damage, you have a chance to do an additional 787 to 913 Shadow damage to targets with less than 35% health.
    • Greatness Darkmoon Card -- Chance to increase your highest stat by 85 for 30 sec when dealing or taking damage in combat.

    Update 04:50 CET
    Cooking recipes have been added to the game, making it the best profession in the game by allowing you to control critters.

    Update 04:25 CET
    Added glyphs for Druids, Hunters, Mages, Paladins, Priests, and Rogues.


    Talent Calculator - Build 8885
    The Talent Calculator has been updated to the latest build !



    Class Skills and Talents list - Build 8885
    The lists of all the skills and talents have been updated for each class.

    HTML Code:
    
<center>
<table border="0" align="center" cellpadding="1" cellspacing="0">
	<tr bgcolor="#222222">
		<td width="135"><span style="padding-left:5px;">[img]http://static.mmo-champion.com/mmoc/images/icons/idruids.gif[/img] [b]<font color="#FF7D0A">Druid</font>[/b] </span></td>
		<td width="135"><span style="padding-left:5px;">[img]http://static.mmo-champion.com/mmoc/images/icons/ihunters.gif[/img] [b]<font color="#ABD473">Hunter</font>[/b] </span></td>
		<td width="135"><span style="padding-left:5px;">[img]http://static.mmo-champion.com/mmoc/images/icons/images.gif[/img] [b]<font color="#69CCF0">Mage</font>[/b] </span></td>
		<td width="135"><span style="padding-left:5px;">[img]http://static.mmo-champion.com/mmoc/images/icons/ipaladins.gif[/img] [b]<font color="#F58CBA">Paladin</font>[/b] </span></td>
	</tr>
	<tr bgcolor="#E0E0E0">
		<td>
			<ul>
				[*][url="http://www.mmo-champion.com/index.php?page=700"][b]<font color="#3f8600">Balance</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=701"][b]<font color="#3f8600">Feral</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=702"][b]<font color="#3f8600">Restoration</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=703"][b]<font color="#3f8600">Talent List</font>[/b][/url]
				[*][url="http://talent.mmo-champion.com/?druid"][b]<font color="#3f8600">Talent Calc.</font>[/b][/url]
		</td>
		<td>
			<ul>
				[*][url="http://www.mmo-champion.com/index.php?page=620"][b]<font color="#3f8600">Beast Mastery</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=621"][b]<font color="#3f8600">Marksmanship</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=622"][b]<font color="#3f8600">Survival</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=623"][b]<font color="#3f8600">Talent List</font>[/b][/url]
				[*][url="http://talent.mmo-champion.com/?hunter"][b]<font color="#3f8600">Talent Calc.</font>[/b][/url]
		</td>
		<td>
			<ul>
				[*][url="http://www.mmo-champion.com/index.php?page=670"][b]<font color="#3f8600">Arcane</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=671"][b]<font color="#3f8600">Fire</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=672"][b]<font color="#3f8600">Frost</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=673"][b]<font color="#3f8600">Talent List</font>[/b][/url]
				[*][url="http://talent.mmo-champion.com/?mage"][b]<font color="#3f8600">Talent Calc.</font>[/b][/url]
		</td>
		<td>
			<ul>
				[*][url="http://www.mmo-champion.com/index.php?page=610"][b]<font color="#3f8600">Holy</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=611"][b]<font color="#3f8600">Protection</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=612"][b]<font color="#3f8600">Retribution</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=613"][b]<font color="#3f8600">Talent List</font>[/b][/url]
				[*][url="http://talent.mmo-champion.com/?paladin"][b]<font color="#3f8600">Talent Calc.</font>[/b][/url]
		</td>
	</tr>
	<tr bgcolor="#222222">
		<td width="135"><span style="padding-left:5px;">[img]http://static.mmo-champion.com/mmoc/images/icons/ipriests.gif[/img] [b]<font color="#FFFFFF">Priest</font>[/b] </span></td>
		<td width="135"><span style="padding-left:5px;">[img]http://static.mmo-champion.com/mmoc/images/icons/irogues.gif[/img] [b]<font color="#FFF569">Rogue</font>[/b] </span></td>
		<td width="135"><span style="padding-left:5px;">[img]http://static.mmo-champion.com/mmoc/images/icons/ishamans.gif[/img] [b]<font color="#2459FF">Shaman</font>[/b] </span></td>
		<td width="135"><span style="padding-left:5px;">[img]http://static.mmo-champion.com/mmoc/images/icons/iwarlocks.gif[/img] [b]<font color="#9482CA">Warlock</font>[/b] </span></td>
	</tr>
	<tr bgcolor="#E0E0E0">
		<td>
			<ul>
				[*][url="http://www.mmo-champion.com/index.php?page=640"][b]<font color="#3f8600">Discipline</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=641"][b]<font color="#3f8600">Holy</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=642"][b]<font color="#3f8600">Shadow</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=643"][b]<font color="#3f8600">Talent List</font>[/b][/url]
				[*][url="http://talent.mmo-champion.com/?priest"][b]<font color="#3f8600">Talent Calc.</font>[/b][/url]
		</td>
		<td>
			<ul>
				[*][url="http://www.mmo-champion.com/index.php?page=630"][b]<font color="#3f8600">Assassination</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=631"][b]<font color="#3f8600">Combat</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=632"][b]<font color="#3f8600">Subtlety</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=633"][b]<font color="#3f8600">Talent List</font>[/b][/url]
				[*][url="http://talent.mmo-champion.com/?rogue"][b]<font color="#3f8600">Talent Calc.</font>[/b][/url]
		</td>
		<td>
			<ul>
				[*][url="http://www.mmo-champion.com/index.php?page=660"][b]<font color="#3f8600">Elemental</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=661"][b]<font color="#3f8600">Enhancement</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=662"][b]<font color="#3f8600">Restoration</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=663"][b]<font color="#3f8600">Talent List</font>[/b][/url]
				[*][url="http://talent.mmo-champion.com/?shaman"][b]<font color="#3f8600">Talent Calc.</font>[/b][/url]
		</td>
		<td>
			<ul>
				[*][url="http://www.mmo-champion.com/index.php?page=680"][b]<font color="#3f8600">Affliction</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=681"][b]<font color="#3f8600">Demonology</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=682"][b]<font color="#3f8600">Destruction</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=683"][b]<font color="#3f8600">Talent List</font>[/b][/url]
				[*][url="http://talent.mmo-champion.com/?warlock"][b]<font color="#3f8600">Talent Calc.</font>[/b][/url]
		</td>
	</tr>
</table>
<table border="0" align="center" cellpadding="1" cellspacing="0">
	<tr bgcolor="#222222">
		<td width="135"><span style="padding-left:5px;">[img]http://static.mmo-champion.com/mmoc/images/icons/iwarriors.gif[/img] [b]<font color="#C79C6E">Warrior</font>[/b] </span></td>
		<td width="135"><span style="padding-left:5px;">[img]http://static.mmo-champion.com/mmoc/images/icons/ideathknights.gif[/img] [b]<font color="#C41E3A">Death Knight</font>[/b]</td>
	</tr>
	<tr bgcolor="#E0E0E0">
		<td>
			<ul>
				[*][url="http://www.mmo-champion.com/index.php?page=600"][b]<font color="#3f8600">Arms</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=601"][b]<font color="#3f8600">Fury</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=602"][b]<font color="#3f8600">Protection</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=603"][b]<font color="#3f8600">Talent List</font>[/b][/url]
				[*][url="http://talent.mmo-champion.com/?warrior"][b]<font color="#3f8600">Talent Calc.</font>[/b][/url]
		</td>
		<td>
			<ul>
				[*][url="http://www.mmo-champion.com/index.php?page=650"][b]<font color="#3f8600">Blood</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=652"][b]<font color="#3f8600">Unholy</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=651"][b]<font color="#3f8600">Frost</font>[/b][/url]
				[*][url="http://www.mmo-champion.com/index.php?page=653"][b]<font color="#3f8600">Talent List</font>[/b][/url]
				[*][url="http://talent.mmo-champion.com/?deathknight"][b]<font color="#3f8600">Talent Calc.</font>[/b][/url]
		</td>
	</tr>
</table>
</center>

    Undocumented class changes
    Originally Posted by Blizzard Entertainment

    Death Knight (Skills List / Talent Calc. (8885))
    Blood
    Talents
    • Hysteria (Tier 7) changed to: Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their physical damage by 20%, but causes them to suffer damage equal to 1% of their maximum health every second.
    • Blood Aura (Tier 7) is now passive.
    • Bloody Vengeance (Tier 6) now affects Frost damage as well as physical and shadow.
    • Dark Conviction (Tier 3) now increases crit chance with weapons, spells, and abilities by 1/2/3/4/5%. (Previously just affected weapons)

    Frost
    Skills
    • Howling Blast damage slightly reduced. Cooldown reduced to 6 seconds. (All Ranks, Previously was 10 sec cooldown)
    • Icy Touch now only affects melee attack speed and reduces it by 14%. (Previously worked on Ranged, Casting and Melee speed, reducing it by 15%)

    Talents
    • Frost Aura (Tier 7) is now passive.
    • Improved Icy Touch (Tier 1) changed to: Your Icy Touch does an additional 10% damage and your Frost Fever reduces melee attack speed by an additional 2/4/6%.
    • Toughness (Tier 1) now reduces the duration of all movement slowing effects by 10/20/30/40/50% in addition to its armor increasing effect.

    Unholy
    Skills
    • Raise Dead changed only work on a humanoid corpse that yields experience or honor.
    • Deathcharger renamed Acherus Deathcharger.
    • Death Coil is no longer modified by attack power.

    Talents
    • Unholy Command (Tier 2) now affects the cooldown of Dark Command.
    • Scourge Strike (Tier 9) changed to: An unholy strike that deals 100% of weapon damage as Shadow damage plus 333 and 50% additional damage for each of the Death Knight's diseases on the target.
    • Desecration (Tier 7) now affects Plague Strikes instead of Obliterates.
    • Unholy Aura (Tier 7) is now passive.
    • Reaping (Tier 6) now affects Pestilence and Blood Boil. (Previously affected Death and Decay)

    Druid (Skills List / Talent Calc. (8885))
    Balance
    Skills
    • Nature's Grasp is now a trainable spell and all ranks have been changed to 100% chance on getting struck.
    • Hurricane now increases the time between enemy attacks by 20% (Previously 25%)

    Talents
    • Earth and Moon (Tier 10) now has a 20/40/60/80/100% chance to increase Arcane, Fire, Frost, Nature, and Shadow damage taken by 13% for 12 sec.
    • Moonkin Form (Tier 7) now affects the whole raid and its range has been increased to 45 yards.
    • Improved Moonkin Form (Tier 7) now grants 1/2/3% Haste.
    • Improved Faerie Fire (Tier 7) now only affects spell hit chance.
    • Nature's Grace moved from Tier 5 to Tier 3.
    • Moonglow moved from Tier 5 to Tier 2.
    • Celestial Focus (Tier 4) changed to: Gives your Starfire and Starfall spells a 5% chance to stun the target for 3 sec and increases your total spell haste by 1%.
    • Insect Swarm moved to Tier 5 and reduces hit chance by 5% (Previously Tier 3 and 2%)
    • Focused Starlight renamed Nature's Majesty and now affects Nourish and Healing Touch as well.
    • Control of Nature (Tier 2) removed.
    • *New Talent* Improved Insect Swarm (Tier 5): Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 1/2/3%, and increases the critical strike chance of your Starfire spell by 1/2/3% on targets afflicted by your Moonfire spell.
    • *New Talent* Nature's Splendor (Tier 3): Increases the duration of your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom and Flourish spells by 10/20/30%.
    • *New Talent* Genesis (Tier 1): Increases the damage and healing done by your periodic spells by 1/2/3/4/5%.

    Feral
    Talents
    • Infected Wounds (Now Tier 9) and King of the Jungle (Now Tier 8 ) have swapped places.
    • *New Talent* Mother Bear[PH][NYI] (Tier 8 ): Increases the bonus attack power for Bear Form and Dire Bear Form by an additional 20/40/60/80/100%, and for each friendly player in your party, damage you take is reduced while in Bear Form and Dire Bear Form by 1/2/3/4/5%.
    • *New Talent* Natural Reaction[PH] (Tier 6): Increases your dodge while in Bear Form or Dire Bear Form by 2/4/6%, and you regenerate 1/2/3 rage eveyrtime you dodge while in Bear Form or Dire Bear Form.

    Restoration
    Talents
    • Tree of Life (Tier 9) Increases healing by 3% to all party and raid member now.
    • Improved Tree of Life (Tier 9) changed to: Increases your Armor while in Tree of Life Form by 33/66/100%, and reduces the mana cost of your heal over time spells while in Tree of Life Form by an additional 5/10/15%.
    • Nature's Focus (Tier 1) now affects Wrath, Entangling Roots, and Cyclone in addition to Healing Touch, Nourish, Regrowth and Tranquility.
    • Furor (Tier 1) changed to: Gives you 20/40/60/80/100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form, and increases your total Intellect while in Moonkin form by 2/4/6/8/10%.

    Hunter (Skills List / Talent Calc. (8885))
    Beast Mastery
    Skills
    • Aspect of the viper changed to: The hunter takes on the aspect of the viper, instantly regenerating mana equal to 100% of the damage done by any ranged attack or ability, but reduces your total damage done by 50%. Only one Aspect can be active at a time.

    Talents
    • Beast Mastery (Tier 11) now grants you 4 extra pet skill points. (Previously 5 pet skill points)
    • Separation Anxiety (Tier 10) changed to: When your pet is greater than 20 yards from you or is out of line of sight of you, its damage is increased by 4/8/12/16/20%, and when you and your pet are within 20 yards of each other, you and your pet's movement speed is increased by 2/4/6/8/10%.
    • Aspect Mastery (Tier 3) changed: Aspect of the Viper - Reduces the damage penalty by 10%. Aspect of the Monkey - Reduces the damage done to you while active by 10%. Aspect of the Hawk - Increases the attack power bonus by 50%.

    Marksmanship
    Skills
    • Kill Shot now deals [ 15% of RAP + 2500 ] damage and doesn't deal additional damage against targets under 20% health.
    • Hunter's Mark changed: Places the Hunter's Mark on the target, increasing the ranged attack power of all attackers against that target by 110. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

    Talents
    • Trueshot Aura (Tier 7) now increases the attack power of party and raid members within 45 yards by 10%. Lasts until cancelled. (Previously, increased the attack power of party and raid members within 45 yards by 225. Lasts until cancelled.)
    • Wild Quiver (Tier 9) - You have a 4/7/10% chance to shoot an additional shot when doing damage with your auto shot, dealing 60% Nature damage. Wild Quiver consumes no ammo. (Previously, you have a 4/7/10% chance to shoot an additional shot when doing damage with your auto shot, dealing 60% damage.)
    • Combat Experience (Tier 6) now increases your total Agility by 3/6% and your total Intellect by 3/6%. (Previosuly, 1/2% of total agility and 3/6% of total intellect)
    • Concussive Barrage (Tier 5) changed to: your successful Auto Shot, Multi-Shot and Volley attacks have a 2/4/6% chance to Daze the target for 4 sec. (Previously, it was only auto shot)
    • Improved Arcane Shot Tier 3) now increases the damage done by your Arcane Shot by 5/10/15%. (Previously, reduced the cooldown of arcane shot by 0.2/0.4/0.6/0.8/1 sec)
    • Rapid Killing (Tier 3) - Chimera shot is now included in this proc, and auto shot has been removed from it.
    • Improved Hunter's Mark (Tier 2) - Changed to increase the bonus attack power granted by your Hunter's Mark ability by 10/20/30%, and reduces the mana cost of your Hunter's Mark ability by 33/66/100%.

    Survival
    Skills
    • Disengage changed to: You attempt to disengage from the target, leaping backwards. Must be facing the target.

    Talents
    • Hunting Party (Tier 10) changed to: Your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 20/40/60/80/100% chance to grant up to 10 party or raid memebers mana regeration equal to 0.5% of the maximum mana per second.
    • Expose Weakness (Tier 7) changed to only work for the hunter.
    • Lock And Load (Tier 4) changed to: You have a 33/66/100% chance when you trap a target and a 5/10/15% chance when you Sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. (Previously, was 10/20/30% chance when you sting a target)
    • Trap Mastery[NYI] (Tier 3) changed to: Frost Trap - Increases the duration by 30%. Freezing Trap - If your freezing trap is dispelled within 5 sec of it's duration, the dispeller will be rooted in Frozen Ice for 6 sec. Immolation and Explosive Trap - Increases the damage done by 30%. Snake Trap - Increases the number of snakes summoned by 30%
    • Survival Tactics (Tier 3) reduces the chance your traps will be resisted as well. (Previously did not include trap spells)

    Mage (Skills List / Talent Calc. (8885))
    Arcane
    Talents
    • Slow (Tier 9) Reduces targets movement speed by 60%, increases ranged attack speed by 60% and casting speed by 60%. (Previously 50%)
    • Focus Magic (Tier 3) now affects the raid.

    Fire
    Talents
    • Hot Streak (Tier 9) changed to: Any time you score 2 spell criticals in a row using Fireball, Scorch, or Frostfire Bolt, you have a 33/66/100% chance the next Pyroblast spell cast within 10 sec will be instant cast.
    • Improved Scorch (Tier 4) changed to: Your Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 2% and lasts 30 sec. Stacks up to 5 times.

    Frost
    Talents
    • Improved Water Elemental (Tier 9) changed to make your Water Elemental restore mana to all party or raid members an amount equal to 0.2/.4/.6% of their total mana every 5 secs.
    • Fingers of Frost (Tier 8 ) changed to last 15 secs, but only affects your next 2 frost spells.

    Paladin (Skills List / Talent Calc. (8885))
    Retribution
    Skills
    • Blessing of Might ranks 5+ have all been buffed and now grant more attack power.

    Talents
    • Judgements of the Wise (Tier 6) changed to: Your Judgement spells have a 33/66/100% chance to grant up to 10 party or raid members mana regeneration equal to 0.5% of their maximum mana per second.
    • Improved Blessing of Might (Tier 1) now increases the attack power bonus from Blessing of Might by 5/10/15/20/25%. (Previously 10/20/30/40/50%)

    Holy
    Talents
    • Beacon of Light (Tier 11) changed to: The target becomes a Beacon of Light to all targets within a 40 yard radius. Any heals you cast on those targets will also heal the Beacon for 100% of the amount healed.

    Protection
    Talents
    • Blessing of Sanctuary changed to give all members of the raid or group that share the same class with the target the Greater Blessing of Sanctuary, reducing damage taken from all sources by 3% for 30 min. In addition, when the target blocks, parries, or dodges a melee attack the target will gain 10 rage, 20 runic power, or 2% of maximum mana.
    • Shield Specialization (Tier 3) now increases shield block value by 10/20/30%. (Previously just increased damage absorbed)
    • Toughness (Tier 3) now reduces the duration of all movement slowing effects by 10/20/30/40/50% in addition to its previous effect. (Previously just increased armor by 2/4/6/8/10%)

    Priest (Skills List / Talent Calc. (8885))
    Discipline
    Skills
    • Inner Fire now increases spell power instead of just "healing spell power"

    Talents
    • Penance (Tier 11) damage and healing has been increased for all ranks. Now ticks twice instead of 3 times.
    • Borrowed Times (Tier 10) increases the amount absorbed by your Power Word: Shield equal to 8/16/24/32/40% of your spell power. (Previously 4/8/12/16/20%)
    • Grace (Tier 9) changed to: Your Flash Heal, Greater Heal, and Penance spells have a 50/100% chance to bless the target with Grace, reducing damage done to the target by 1%. This effect will stack up to 3 times. Effect lasts 8 sec.
    • Reflective Shield (Tier 7) now causes 15/30/45% of the damage absorbed by your Power Word: Shield to reflect back at the attacker and is a 3 point talent. (Previously was a 5 point talent, 10/20/30/40/50%)
    • Focused Power (Tier 6) now increases your total spell damage and healing done by 2/4%. In addition, your Mass Dispel cast time is reduced by 0.5 sec.
    • Enlightenment (Tier 6) increases intellect as well as spirit and stamina now. Damage and healing bonus replaced with spell haste.
    • Improved Inner Fire moved to Tier 3 and now increases the effect of your Inner Fire spell by 20/40/60%.
    • Absolution moved from Tier 3 to Tier 4.
    • Unbreakable Will (Tier 1) now reduces the duration of Stun, Fear, and Silence effects done to you by an additional 3/6/9/12/15%.
    • Renewed Hope (Tier 8 ): Increases the critical effect chance of your Flash Heal, Greater Heal and Penance spells by 3% on targets afflicted by the Weakened Soul effect.

    Shadow
    Talents
    • Vampiric Touch (Tier 9) changed to cause up to 10 party or raid members to gain 0.5% of their maximum mana per second while you are dealing shadow damage.
    • Pain and Suffering (Tier 9) reduces the damage you take from your own Shadow Word: Death by 10/20/30%. (Previously 20/40/60%)
    • Misery (Tier 8 ) changed to 3 ranks and your Shadow Word: Pain, Mind Flay and Vampiric Touch spells also increase the chance for harmful spells to hit by 1/2/3%.
    • Shadow Weaving (Tier 4) changed to 3 ranks and your Shadow damage spells have a 33/66/100% chance to increase the Shadow damage you deal by 2% for 15 sec. Stacks up to 5 times.

    Rogue (Skills List / Talent Calc. (8885))
    A lot of changes are coming for rogues, check this post for more details.

    Assassination
    Skills
    • Mutilate no longer requires you to be behind the target.
    • Expose Armor: All ranks have had their armor reduction increased.
    • Envenom now increases the chance to apply poisons by 25% to targets for 1 sec plus an additional 1 sec per combo point in addition to its current effect.

    Talents
    • Master Poisoner (Tier 6) text clarified: Reduces the chance your poisons will be resisted by 5% and reduces the duration of all Poison effects applied to you by 25%.
    • Fleet Footed (Tier 5) reduces the duration of all movement impairing effects by 15/30%. (Previously 25/50%)
    • Improved Expose Armor (Tier 3) now increases the duration of Expose Armor instead of increasing the armor penetration.
    • Improved Eviscerate (Tier 1) increases the damage done by Eviscerate by 7/14/20%. (Previously 5/10/15%)

    Subtlety
    Skills
    • *New Skill* Tricks of the Trade (Level 75): The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next attack and all actions taken for 6 sec afterwards will be transferred to the target. In addition, all damage caused by the target is increased by 15% during this time.

    Talents
    • Honor Among Thieves (Tier 9) changed to: When anyone in your group critically hits with a damage or healing spell or ability, you have a 33/66/100% chance to gain a combo point on your current target. This effect cannot occur more than once every second.
    • Waylay (Tier 8 ) now reduces targets melee and ranged attack speed by 20% (Previously 30%)

    Shaman (Skills List / Talent Calc. (8885))
    Totem Range Changes have gone in and most totems now affect the raid.

    Elemental
    Skills
    • *New Spell* Wind Shock: Instantly blasts the target with a gust of wind, causing no damage but lowering your threat, making the enemy less likely to attack you, and interrupts spellcasting and prevents any spell in that school from being cast for 2 sec.

    Talents
    • Totem of Wrath (Tier 9): Summons a Totem of Wrath with 5 health at the feet of the caster. The totem increases the damage done by spells and effects by 100% for all party and raid members, and increases the critical strike chance of spells and effects by 3% against all enemies within 40 yards. Lasts 2 min.
    • Elemental Oath (Tier 8 ) changed to: Your spell critical strikes grant your party or raid Elemental Oath, increasing critical strike chance by 3%. Lasts 15 seconds.

    Enhancement
    Skills
    • Bloodlust and Heroism have been changed to add: After the completion of this effect, those affected will become Sated and unable to benefit from Bloodlust again for 5 min.
    • New rank of Strength of Earth Totem at 75. Check Skills List.

    Talents
    • Anticipation (Tier 3) is now 3 ranks and changed to Increases your chance to dodge by an additional 1/2/3%, and reduces the duration of all Disarm effects used against you by 16/25/50%. This does not stack with other Disarm duration reducing effects.
    • Guardian Totems (Tier 2) increases the armor granted by Stoneskin Totem by 10/20%.

    Restoration
    Skills
    • New rank of Water Shield at 76. Check Skills List.

    Talents
    • Tidal Force (Tier 3) now notes that it lasts 20 sec.

    Warlock (Skills List / Talent Calc. (8885))
    Affliction
    Skills
    • Curse of Weakness (rank 9) now increases time between melee and ranged attacks by 20%.
    • Curse of Recklessness armor reduction lowered for all ranks.

    Talents
    • Shadow Embrace (Tier 5) changed to: Your Corruption, Curse of Agony, Siphon Life and Seed of Corruption spells also cause you to gain the Shadow Embrace effect for 12 sec, increasing Shadow damage dealt by 2/4/6/8/10%.
    • Frailty (Tier 2) changed to: Increases the amount of attack power reduced by your Curse of Weakness by 10/20%, and reduces the amount of attack power granted by your Curse of Recklessness by 50/100%.

    Demonology
    Talents
    • Demonic Pact (Tier 10) changed to: Your pet's criticals apply the Demonic Pact effect to your party or raid members. Demonic Pact increases spell power by 2/4/6/8/10% of your Spell Damage for 12 sec.

    Warrior (Skills List / Talent Calc. (8885))
    Arms
    Skills
    • *New Skill* - Weapon Throw - Throws your weapon at the enemy causing [ 100% of AP + 1 ] damage (based on attack power). This ability causes high threat. 30 yd range, 0.5 sec cast, 20 sec cooldown
    • Execute damage has been slightly reduced, it is now affected by AP. (Rank 9 went from 1665 damage to [ 20% of AP + 1266 ] damage, rank 8 from 1315 to [ 20% of AP + 993 ], etc ... Rank 9 added for level 80 [ 9.3% of AP + 652 ])
    • Battle Shout now affects your raid members.

    Talents
    • Trauma has been moved from Tier 9 to Tier 6
    • Strength of Arms has been moved from Tier 8 to Tier 7
    • Sudden Death has been moved from Tier 6 to Tier 9.

    Fury
    Talents
    • Rampage now affects all party and raid members within 45 yards. (Up from 20 yards)
    • Precision has been moved from Tier 7 to Tier 5

    Protection
    Skills
    • Revenge damage has been slightly reduced, it is now affected by AP. (Rank 8 went from 454-554 damage to [ 9.3% of AP + 382 ], Rank 7 from 374-456 to [ 9.3% of AP + 314 ], etc ...)
    • Shield Wall damage reduction has been changed from 60% to 50%.
    • Disarm cost changed from 20 rage to 15 rage.
    • Shield Block duration increased from 5 seconds to 10 seconds.

    Talents
    • Shockwave now deals damage equal to 50% of the AP of the Warrior, up from 25%.
    • Sword and Board has been changed - When your Devastate and Shield Slam abilities deal damage they have a 3/6/9/12/15% (Up from 2/4/6/8/10%) chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by 100% for 5 sec.
    • Safeguard has been moved from Tier 8 to Tier 7 and 3rd rank has been removed, now Reduces damage taken by the target of your Intervene ability by 30/60% (Old - 20/40/60%) for 6 sec. In addition, your Charge, Intercept and Intervene abilities have a 50/100% (Old - 33/66/100%) chance to remove all movement impairing effects when used.
    • Critical Block changed with a critical strike bonus on Shield Slam - Your successful blocks have a 10/20/30% chance to block double the normal amount and increases your chance to critically hit with your Shield Slam ability by an additional 5/10/15%.
    • Improved Defensive Stance changed to a 2 points talent and enraged bonus added - While in Defensive Stance all spell damage is reduced by 3/6% and when you Block, Parry or Dodge an attack you have a 50/100% chance to become Enraged, increasing melee damage caused by 5/10% for 12 sec.
    • Vigilance taunt refresh now applies to the next 3 attacks and now lasts 30 minutes.
    • Improved Shield Wall now Increases the damage reduction of your Shield Wall ability by an additional 5/10% and reduces the cooldown by 30/60 secs.
    • Puncture 3rd rank has been removed, bonus value of rank 1 and 2 remains unchanged.
    • Improved Disarm changed to a 2 point talent (down from 3) and now Reduces the cooldown of your Disarm and Shield Break abilities by 10/20 secs (Old - 5/10 secs) and causes the target to take an additional 5/10% (Old - 4/7%) damage while disarmed.
    • Improved Revenge changed to a 2 point talent (down from 3) and now Increases damage of your Revenge ability by 10/20% (Old - 8/16%) and gives a 25/50% (Old - 10/20%) chance to stun the target for 3 sec.
    • Toughness now Increases your armor value from items by 2/4/6/8/10% and reduces the duration of all movement slowing effects by 20/20/30/40/50%.
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    New titles
    A lot of player titles related to the achievements system were added in this build, most of them are linked to Feats of Strength for people getting server firsts.
    Originally Posted by Blizzard Entertainment
    Achievements Titles
    • Arena Master - Complete the arena achievements
    • Salty - Complete the fishing achievements
    • The Diplomat - Raise your reputation level from unfriendly to exalted with Timbermaw Hold, Sporeggar and the Kurenai / The Mag'har.
    • The Hallowed - Complete the Hallow's End achievements
    • The Seeker - Complete 3000 quests.

    Feats of Strength
    • Twilight Vanquisher - Participated in the realm first Sartharion the Onyx Guardian kill (25 player).
    • The Supreme - First player on the realm to achieve level 80.
    • Assassin - First rogue on the realm to achieve level 80.
    • Warbringer - First warrior on the realm to achieve level 80.
    • Archmage - First mage on the realm to achieve level 80.
    • Of The Ebon Blade - First death knight on the realm to achieve level 80.
    • Stalker - First hunter on the realm to achieve level 80.
    • The Malefic - First warlock on the realm to achieve level 80.
    • Prophet - First priest on the realm to achieve level 80.
    • Crusader - First paladin on the realm to achieve level 80.
    • Arch Druid - First druid on the realm to achieve level 80.
    • Of the Ten Storms - First shaman on the realm to achieve level 80.
    • The Magic Seeker - Participated in the realm first Malygos kill (25 player).
    • Conqueror of Naxxramas - Participated in the realm first Kel'Thuzad kill (25 player).
    • Of Gnomeregan - First gnome on the realm to achieve level 80.
    • Of Quel'thalas - First blood elf on the realm to achieve level 80.
    • Of Argus - First draenei on the realm to achieve level 80.
    • Of Khaz Modan - First dwarf on the realm to achieve level 80.
    • The Lion Hearted - First human on the realm to achieve level 80.
    • Champion of Elune - First night elf on the realm to achieve level 80.
    • Hero of Orgrimmar - First orc on the realm to achieve level 80.
    • Plainsrunner - First tauren on the realm to achieve level 80.
    • Of the Darkspear - First troll on the realm to achieve level 80.
    • The Forsaken - First forsaken on the realm to achieve level 80.
    • Grand Master Blacksmith - First player on the realm to achieve 450 skill in blacksmithing.
    • Grand Master Alchemist - First player on the realm to achieve 450 skill in alchemy.
    • Iron Chef - First player on the realm to achieve 450 skill in cooking.
    • Grand Master Enchanter - First player on the realm to achieve 450 skill in enchanting.
    • Grand Master Engineer - First player on the realm to achieve 450 skill in engineering.
    • Doctor - First player on the realm to achieve 450 skill in first aid.
    • Grand Master Angler - First player on the realm to achieve 450 skill in fishing.
    • Grand Master Herbalist - First player on the realm to achieve 450 skill in herbalism.
    • Grand Master Scribe - First player on the realm to achieve 450 skill in inscription.
    • Grand Master Jewelcrafter - First player on the realm to achieve 450 skill in jewelcrafting.
    • Grand Master Leatherworker - First player on the realm to achieve 450 skill in leatherworking.
    • Grand Master Miner - First player on the realm to achieve 450 skill in mining.
    • Grand Master Skinner - First player on the realm to achieve 450 skill in skinning.
    • Grand Master Tailor - First player on the realm to achieve 450 skill in tailoring.
    • Hero of Northrend - First player on the realm to gain exalted reputation with the Argent Crusade, Wyrmrest Accord, Kirin Tor and Knights of the Ebon Blade.
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    Inscription - Classes Glyphs
    Originally Posted by Blizzard Entertainment
    Glyphs from build 8885
    Druid (Skills List / Talent Calc. (8885))
    • Glyph of the Wild -- Your Gift of the Wild spells no longer require a reagent.
    • Glyph of Aquatic Form -- Increases your swim speed by 20 while in Aquatic Form.
    • Glyph of Rebirth -- Your Gift of the Wild spells no longer require a reagent.
    • Glyph of Challenging Roar -- Reduce the cooldown of your Challenging Roar ability by 30 sec.
    • Glyph of Thorns -- Increases the duration of your Thorns ability by 50 min when cast on yourself.

    Hunter (Skills List / Talent Calc. (8885))
    • Glyph of Revive Pet -- Gives your Revive Pet spell a 100% chance to not lose casting time when you take damage.
    • Glyph of Mend Pet -- Your Mend Pet spell increases your pet's happiness slightly.
    • Glyph of Bestial Speed -- Increases the speed of your pet by 40% while using Eyes of the Beast.
    • Glyph of Scare Beast -- Gives your Scare Beast spell a 75% chance to not lose casting time when you take damage.
    • Glyph of Feign Death -- Reduce the cooldown of your Feign Death spell by 5.
    • Glyph of the Pack -- Increases the range of your Aspect of the Pack ability by 15 yards.

    Mage (Skills List / Talent Calc. (8885))
    • Glyph of Arcane Intellect -- Reduce the mana cost of your Arcane Intellect and Arcane Brilliance spells by 50%.
    • Glyph of Slow Fall -- Your Slow Fall spell no longer requires a reagent.
    • Glyph of Fire Ward -- You have an additional 5% chance to reflect Fire spells while your Fire Ward is active.
    • Glyph of Frost Ward -- You have an additional 5% chance to reflect Frost spells while your Frost Ward is active.
    • Glyph of Ice Armor -- Increases the duration of your Frost Armor and Ice Armor spells by 30 min.

    Paladin (Skills List / Talent Calc. (8885))
    • Glyph of Blessing of Kings -- Reduce the mana cost of your Blessing of Kings and Greater Blessing of Kings spells by 50%.
    • Glyph of Sense Undead -- Damage against Undead increased by 1% while your Sense Undead ability
    • Glyph of the Warhorse -- Reduce the casting time of your Summon Charger and Summon Warhorse spells by 0.5 sec.
    • Glyph of Lay on Hands -- Increases the mana restored by your Lay on Hands spell by 5%.
    • Glyph of Blessing of Might -- Increases the duration of your Blessing of Might spell by 20 min when cast on yourself.
    • Glyph of Blessing of Wisdom -- Increases the duration of your Blessing of Wisdom spell by 20 min when cast on yourself.

    Priest (Skills List / Talent Calc. (8885))
    • Glyph of Fading -- Reduce the mana cost of your Fade spell by 50%.
    • Glyph of Shackle Undead -- Increases the range of your Shackle Undead spell by 5 yards.
    • Glyph of Levitate -- Your Levitate spell no longer requires a reagent.
    • Glyph of Fortitude -- Reduce the mana cost of your Power Word: Fortitude and Prayer of Fortitude spells by 5%.
    • Glyph of Shadow Protection -- Increases the duration of your Shadow Protection and Prayer of Shadow Protection spells by 10 min.

    Rogue (Skills List / Talent Calc. (8885))
    • Glyph of Pick Pocket -- Increases the range of your Pick Pocket skill by 5 yards.
    • Glyph of Vanish -- Increases your movement speed by 30% while the Vanish effect is active.
    • Glyph of Blurred Speed -- You gain the ability to walk on water while your Sprint ability is active.


    Glyphs from build 8820
    Hunter (Skills List / Talent Calc. (8820))
    • Glyph of Aimed Shot - Decreases the cooldown of Aimed Shot by 1 sec.
    • Glyph of Arcane Shot - Your Arcane Shot refunds 20% of its mana cost if the target has one of your Stings active on it.
    • Glyph of Aspect of the Beast - Increases the attack power bonus of Aspect of the Beast for you and your pet by an additional 2%.
    • Glyph of Aspect of the Monkey - While Aspect of the Moneky is active, each time you dodge you gain 30% increased movement speed for 6 sec. This speed does not stack with other movement speed increasing effects.
    • Glyph of Aspect of the Viper - You regenerate mana from Aspect of the Viper as if you had 15% less mana in your current mana pool.
    • Glyph of Bestial Wrath - Decreases the cooldown of Bestial Wrath by 20 sec.
    • Glyph of Deterrence - Decreases the cooldown of Deterrence by 20 sec.
    • Glyph of Disenegage - Decreases the cooldown of Disengage by 5 sec.
    • Glyph of Freezing Trap - When your Freezing Trap breaks, the victim is afflicted with a 40% snare, recovering 10% per sec. for 4 sec.
    • Glyph of Frost Trap - Increases the radius of the effect from your Frost Trap by 1 to 0 yards.
    • Glyph of Hunter's Mark - Increases the attack power bonus of your Hunter's Mark by 20%.
    • Glyph of Immolation Trap - Decreases the duration of the effect from your Immolation Trap by -6000 sec., but damage while active is increased by 100%.
    • Glyph of Improved Aspect of the Hawk - Increases the effect of Improved Aspect of the Hawk by an additional 6.
    • Glyph of Multi-Shot - Decreases the cooldown of Multi-Shot by 1 sec.
    • Glyph of Rapid Fire - Increases the haste from Rapid Fire by an additional 8%.
    • Glyph of Serpent Sting - Increases the duration of your Serpent Sting by 3 sec.
    • Glyph of Snake Trap - Your Snake Trap creates 2 additional snakes.
    • Glyph of Steady Shot - Increases the damage dealt by Steady Shot by 10% when your target is afflicted with Serpent Sting.
    • Glyph of Trueshot Aura - Increases the attack power bonus of Trueshot Aura by an additional 2%.
    • Glyph of Volley - Decreases the mana cost of Volley by -20%.
    • Glyph of Wyvern Sting - Decreases the cooldown of your Wyvern Sting by 15 sec., but decreases the damage it deals by 20%.

    Mage (Skills List / Talent Calc. (8820))
    • Glyph of Fireball - Increases the initial damage dealt by Fireball by 5%, but removes the damage over time effect.
    • Glyph of Fireblast - Increases the critical strike chance of Fireblast by 50% when the target is stunned or incapacitated.
    • Glyph of Frost Nova - Your Frost Nova targets can take an additional 20% damage before the Frost Nova effect automatically breaks.
    • Glyph of Frostbolt - Increases the damage dealt by Frostbolt by 5%, but removes the slowing effect.
    • Glyph of Ice Armor - Your Ice Armor and Frost Armor spells grant an additional 20% armor and resistance.
    • Glyph of Ice Block - Your Frost Nova cooldown is now reset every time you use Ice Block.
    • Glyph of Ice Lance - Increases the range of your Ice Lance by 5 yards.
    • Glyph of Icy Veins - Your Icy Veins ability also removes all movement slowing and cast time slowing effects.
    • Glyph of Improved Scorch - The Improved Scorch talent now generates 5 applications of the Improved Scorch effect each time Scorch is cast.
    • Glyph of Invisibility - Increases the duration of the Invisibility effect by 5 sec.
    • Glyph of Mage Armor - Your Mage Armor spell grants an additional 20% mana regeneration while casting.
    • Glyph of Mana Gem - Increases the mana recieved from using a mana gem by 10%.
    • Glyph of Molten Armor - Your Molten Armor spell grants an additional 2% critical strike chance.
    • Glyph of Polymorph - Your Polymorph spell also removes all damage over time effects from the target.
    • Glyph of Remove Curse - Your Remove Curse spell also makes the target immune to all Curses for 6 sec.
    • Glyph of Water Elemental - Reduces the cooldown of your Summon Water Elemental spell by 30 sec.

    Rogue (Skills List / Talent Calc. (8820))
    • Glyph - Sap - Increases the duration of Sap by 10 sec.
    • Glyph - Evasion - Increases the duration of Evasion by 5 sec.
    • Glyph - Backstab - Increases the damage dealt by Backstab to stunned and incapacitated targets by 20%.
    • Glyph - Rupture - Increases the duration of Rupture by 5 sec.
    • Glyph - Eviscerate - Increases the critical strike chance of Eviscerate by 10%.
    • Glyph - Expose Armor - Increases the duration of Expose Armor by 10 sec.
    • Glyph - Feint - Reduces the energy cost of Feint by -10.
    • Glyph - Shiv - Reduces the energy cost of Shiv by -5.
    • Glyph - Deadly Throw - Increases the range on Deadly Throw by 5 yards.
    • Glyph - Hemorrhage - Increases the damage bonus against targets afflicted by Hemorrhage by 40%.
    • Glyph - Adrenaline Rush - Decreases the cooldown of Adrenaline Rush by 60 sec.
    • Glyph - Gouge - Reduces the power cost of Gouge by -10.
    • Glyph - Slice and Dice - Increases the duration of Slice and Dice by 3 sec.
    • Glyph - Sprint - Decreases the cooldown of Sprint by 60 sec.
    • Glyph - Garrote - Increases periodic damage dealt by Garrrote by 45%, but decreases the duration by 3 sec.
    • Glyph - Ambush - Increases the range on Ambush by 5 yards.
    • Glyph - Ghostly Strike - Increases the damage dealt by Ghostly Strike by 50% and the duration of its effect by 4 sec., but increases its cooldown by 10 sec.

    Warlock (Skills List / Talent Calc. (8820))
    • Glyph of Siphon Life - Increases the effect of your Siphon Life spell by 20%.
    • Glyph of Howl of Terror - Reduces the cooldown on your Howl of Terror spell by 8 sec.
    • Glyph of Corruption - You Corruption spell has a 4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by -100%.
    • Glyph of Healthstone - You receive 30% more healing from using a healthstone.
    • Glyph of Searing Pain - Increases the critical strike bonus of your Searing Pain by 20%.
    • Glyph of Immolate - Increases the periodic damage of your Immolate by 20% but decreases its initial damage by -10%.
    • Glyph of Shadowburn - Increases the critical strike chance of Shadowburn by 20% when the target is below 35% health.
    • Glyph of Soulstone - Increases the amount of health a player gains from resurrecting via your Soulstone by 100%.
    • Glyph of Death Coil - Increases the duration of your Death Coil by 0.5 sec.
    • Glyph of Unstable Affliction - Decreases the casting time of your Unstable Affliction by 0.2 sec.
    • Glyph of Conflagrate - Reduces tha mana cost of your Conflagrate by -20%.
    • Glyph of Health Funnel - Increases the chance you'll resist spell interruption when channeling your Health Funnel spell by 100%.
    • Glyph of Shadow Bolt - Reduces the mana cost of your Shadow Bolt by -10%.
    • Glyph of Curse of Agony - Increases the duration of your Curse of Agony by 4 sec.
    • Glyph of Banish - Increases the duration of your Banish by 5 sec.
    • Glyph of Fear - Increases the damage your Fear target can take before the Fear effect is removed by 20%.
    • Glyph of Felguard - Increases your Felguard's physical damage by 20%.
    • Glyph of Voidwalker - Increases your Voidwalker's health by 20%.
    • Glyph of Imp - Increases your Imp's spell damage by 20%.
    • Glyph of Felhunter - Increases your Felhunter's spell damage by 20%.
    • Glyph of Succubus - Increases the duration of your Succubus's Seduction by 3 sec.


    Glyphs from build 8770
    Priest (Skills List / Talent Calc. (8820))
    • Glyph of Power Word: Shield - Your Power Word: Shield also heals the target for 20% of the absorption amount.
    • Glyph of Lightwell - Increases the amount healed by your Lightwell by 20%
    • Glyph of Renew - Reduces the duration of your Renew by 3 sec. but increases the amount healed per time by 40%.
    • Glyph of Circle of Healing - Your Circle of Healing spell heals 1 additional target.
    • Glyph of Psychic Scream - Increases the duration of your Psychic Scream by 1 sec.
    • Glyph of Dispel Magic - Your Dispel Magic spell also heals your target for 6% of maximum health.
    • Glyph of Fear Ward - Reduces cooldown and duration of Fear Ward by 30 sec.
    • Glyph of Flash Heal - Reduces the mana cost of your Flash Heal by -10%.
    • Glyph of Prayer of Healing - Your Prayer of Healing spell also heals an additional 20% of its initial heal over 6 sec.
    • Glyph of Mind Flay - Increases the range of your Mind Flay spell by 10 yards, but it no longer reduces the target's movement speed.
    • Glyph of Shadow Word: Death - Targets below 35% health take an additional 10% damage from your Shadow Word: Death spell.
    • Glyph of Holy Nova - Your Holy Nova spell heals for an additional 40%, but deals -40% less damage.
    • Glyph of Fade - Increases the effect of your Fade spell by 100%.
    • Glyph of Spirit of Redemption - All heals cast while Spirit of Redemption is active have a 20% chance to increase the remaining duration of Spirit of Redemption by 20 sec.
    • Glyph of Inner Fire - Increases the duration of Inner Fire by 100%.
    • Glyph of Shadow Word: Pain - Reduces the mana cost of your Shadow Word: Pain spell by -20%.
    • Glyph of Mind Control - Increases the duration of your Mind Control spell by 12 sec.
    • Glyph of Mind Soothe - Increases the duration of your Mind Soothe spell by 5 sec. and reduces the range at which the victim will attack by an additional 100%.
    • Glyph of Shackle Undead - Extends the range on Shackle Undead by 5 yards.
    • Glyph of Mass Dispel - Reduces the mana cost of Mass Dispel by -20%.
    • Glyph of Smite - Increases the chance you'll resist spell interruption when casting your Smite spell by 50%.

    Shaman (Skills List / Talent Calc. (8820))
    • Glyph - Water Shield 01 (Shaman) (Class: Shaman) - Your Water Shield has 3 additional charges.
    • Glyph - Chain Heal 01 (Shaman) (Class: Shaman) - Your Chain Heal heals 1 additional target.
    • Glyph - Lesser Healing Wave 01 (Shaman) (Class: Shaman) - Your Lesser Healing Wave heals for 20% more if the target is also affected by your Earth Shield.
    • Glyph - Earthliving Weapon 01 (Shaman) (Class: Shaman) - Increases the chance for your Earthliving weapon to trigger by 5%.
    • Glyph - Healing Wave 01 (Shaman) (Class: Shaman) - Your Healing Wave also heals you for 20% of the healing effect when you heal someone else.
    • Glyph - Mana Tide 01 (Shaman) (Class: Shaman) - Your Mana Tide Totem grants an additional 1% of each target's maximum mana each time it pulses.
    • Glyph - Earth Shock 01 (Shaman) (Class: Shaman) - Reduces the global cooldown triggered by your Earth Shock ability by 1 sec.
    • Glyph - Frost Shock 01 (Shaman) (Class: Shaman) - Increases the duration of your Frost Shock by 2 sec.
    • Glyph - Strength of Earth 01 (Shaman) (Class: Shaman) - Your Strength of Earth Totem also grants 1% melee and ranged critical strike chance.
    • Glyph - Windfury Weapon 01 (Shaman) (Class: Shaman) - The attack power bonus on the additional attacks granted by Windfury Weapon is increased by 40%.
    • Glyph - Stormstrike 01 (Shaman) (Class: Shaman) - Increases the nature damage bonus from your Stormstrike ability by an additional 8%.
    • Glyph - Flame Shock 01 (Shaman) (Class: Shaman) - Increases the range on your Flame Shock ability by 10 yards.
    • Glyph - Lighnting Shield 01 (Shaman) (Class: Shaman) - Increases the damage from Lightning Shield by 20%.
    • Glyph - Chain Lightning 01 (Shaman) (Class: Shaman) - Your Chain Lightning strikes 1 additional target.
    • Glyph - Fire Nova Totem 01 (Shaman) (Class: Shaman) - Increases the radius of Fire Nova Totem's effect by 2 yards.
    • Glyph - Flametongue Weapon 01 (Shaman) (Class: Shaman) - Increases spell critical strike chance by 2% while Flametongue Weapon is active.
    • Glyph - Totem of Wrath 01 (Shaman) (Class: Shaman) - Your Totem of Wrath also grants 1% spell haste.
    • Glyph - Lightning Bolt 01 (Shaman) (Class: Shaman) - Reduces the cost of your Lightning Bolt ability by -10%.
    • Glyph - Earth Elemental Totem 01 (Shaman) (Class: Shaman) - Reduces the cooldown of your Earth Elemental Totem by 3 min.
    • Glyph - Fire Elemental Totem 01 (Shaman) (Class: Shaman) - Reduces the cooldown of your Fire Elemental Totem by 3 min.
    • Glyph - Healing Stream Totem 01 (Shaman) (Class: Shaman) - Your Healing Stream Totem heals for an additional 20%.

    Paladin (Skills List / Talent Calc. (8820))
    • Glyph of Seal of Command - Increases the chance of dealing Seal of Command damage by 20%.
    • Glyph of Hammer of Justice - Increases your Hammer of Justice duration by 1 sec.
    • Glyph of Blessing of Wisdom - Your Blessing of Wisdom causes your target to also regenerate health at the same rate as mana.
    • Glyph of Hammer of Wrath - Increases the range on Hammer of Wrath by 5 yards.
    • Glyph of Crusader Strike - Your Crusader strike deals 20% more damage when your targe is incapacitated or stunned.
    • Glyph of Consecration - Increases the radius of Consecration by 1 yards.
    • Glyph of Righteous Defense - Increases the chance for your Righteous Defense ability to work successfully by 8% on each target.
    • Glyph of Avenger's Shield - Your Avenger's Shield hits -2 fewer targets but for 100% more damage.
    • Glyph of Turn Evil - Reduces the cooldown on Turn Evil by 5 sec.
    • Glyph of Exorcism - Your Exorcism also interrupts spellcasting for 0 sec.
    • Glyph of Blessing of Kings - Your Blessing of Kings also increases attack power on affected targets by 3%.
    • Glyph of Flash of Light - Your Flash of Light heals for -50% less initially but also heals for 196% of its inital effect over 1 to 0 sec.
    • Glyph of Holy Light - Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within 5 of the initial target.
    • Glyph of Blessing of Might - Your Blessing of Might also grants offensive spell power equal to 10% of the attack power it grants.
    • Glyph of Lay on Hands - Your Lay on Hands also grants you as much mana as it grants your target.
    • Glyph of Seal of Wisdom - While Seal of Wisdom is active the cost of your healing spells is reduced by -5%.
    • Glyph of Seal of Light - While Seal of Light is active the effect of your healing spells is increased by 5%.

    Glyphs from build 8686
    Miscellaneous
    • Glyph Mastery (Passive) - Unlocks an additional Glyph.

    Hunter (Skills List / Talent Calc. (8820))
    • Venomous Mana (Glyph Passive) - Empowers a Greater Glyph to grant your Viper Sting ability an additional 15% chance to resist dispel effects.

    Mage
    • Glyph of the Penguin - Empowers a Minor Glyph to cause your Polymorph: Sheep spell to turn the target into a baby penguin.

    Druid (Skills List / Talent Calc. (8820))
    • Glyph of Natural Force (Class: Druid) - Empowers a Greater Glyph to avoid interruption caused by damage while casting your Wrath spells by 50%.
    • Glyph of Moonfire (Class: Druid) - Empowers a Lesser Glyph to reduce the rage cost of your Demoralizing Roar by 20.
    • Glyph of Thorns (Class: Druid) - Empowers a Minor Glyph to reduce the mana cost of your Thorns spells by %s1%.
    • Glyph of Wild Endurance (Class: Druid) - Empowers a Minor Glyph to increase the duration of your Mark of the Wild and Gift of the Wild spells by 30 min.
    • Glyph of the White Bear - Changes the appearance of your bear and dire bear forms to that of a polar bear.
    • Glyph of Frenzied Regeneration - While Frenzied Regeration is active healing effects on you are 20% more powerful.
    • Glyph of Growl - Increases the chance for your Growl ability to work successfully by 8%.
    • Glyph of Mangle - Increases the duration of Mangle by 6 sec.
    • Glyph of Swipe - Your Swipe ability now hits 1 additional target.
    • Glyph of Shred - Increases the damage dealt by Shred to stunned and incapacitated targets by 20%.
    • Glyph of Rip - Increases the duration of your Rip ability by 3 sec.
    • Glyph of Rake - Your Rake ability prevents targets from fleeing.
    • Glyph of Swiftmend - Your Swiftmend ability no longer consumes a Rejuvenation or Regrowth effect from the target.
    • Glyph of Innervate - Your innervate ability now has an additional 20% strength mana regeneration effect on you in addition to the effect on your primary target.
    • Glyph of Rebirth - Increases the amount of health on a character brought back to life via Rebirth by 100%.
    • Glyph of Regrowth - Increases the amount of your initial Regrowth heal by 50% if your Regrowth effect is still active on the target.
    • Glyph of Rejuvenation- While your rejuvenation targets are below 50% health you will heal them for an additional 50% health.
    • Glyph of Healing Touch - Decreases the cast time of Healing Touch by 1.5 sec. the mana cost by -25% and the amount healed by -50%.
    • Glyph of Lifebloom - Increases the duration of Lifebloom by 1 sec.
    • Glyph of Starfire - Your Starfall ability increases the duration of your Moonfire effect on the target by 3 sec.
    • Glyph of Insect Swarm - Increases the damage of your Insect Swarm ability by 30% but it no longer affects your victim's chance to hit.
    • Glyph of Hurricane - Your Hurricane ability now also slows the movement speed of its victims by -20%.
    • Glyph of Starfall- Increases the duration of Starfall by 2 sec.
    • Glyph of Wrath - Increases the chance you'll resist spell interruption when casting your Wrath spell by 50%.
    • Glyph of Moonfire - Increases the periodic damage of your Moonfire ability by 75% but initial damage is decreased by -90%.
    • Glyph of Entangling Roots - Increases the damage your Entangling Roots victims can take before the Entangling Roots automatically breaks by 20%.
    Upcoming Rogue changes
    Originally Posted by Gamnin (Blue Tracker)
    Hello rogues,

    We’ve got some updates coming soon for the rogue class and I wanted to duck in and give you a sneak preview of what we’ve been working on as well as our future goals. Below are lists (by no means exhaustive) of some of these changes and goals.

    General
    - Quality of life improvements: Removal of various reagents (Thieves’ Tools, Flash Powder) as well as a Poisons skill change. We’re removing the Poisons skill and making the finished poisons available on vendors for purchase. This should free up a fair amount of bag space.
    - Envenom: Now also increases your chance to apply poisons by 25% for 2-6 seconds (based on combo points).
    - Wounding Poison: No longer stacks. The first application now reduces healing by 50%.
    - Anesthetic Poison: Now also removes one Enrage effect from the target.
    - Evasion, Sprint, Vanish: Cooldown reduced to 3 minutes. (Talents that reduce cooldown take this down to 2 minutes.)
    - Cloak of Shadows: Cooldown increased to 2 minutes. (Elusiveness now reduces this cooldown to 1 minute.)
    - A new level 75 ability has been designed. This is going to be one of the bigger teases as we’re not quite ready to talk about this one yet. I will say that will add some much needed group utility.
    - Fan of Knives: Weapon normalization to equalize effectiveness regardless of weapons carried.

    Assassination
    - Mutilate: No longer requires you be behind the target.
    - Relentless Strikes: Talent is too “required” and will be made more accessible. Vigor will replace its spot in the tree and a new talent will be created to fill Vigor’s spot.
    - Find Weakness: Made passive to cut down on the number of triggered effects that either don’t affect gameplay or affect it in a negative way.
    - Cut to the Chase: No longer requires a critical Eviscerate or Envenom. The finisher just has to land.
    - Hunger for Blood: Now removes any harmful physical effect instead of Bleed or Magic effects. Bleed effects will still be removed (as all are physical) as well as effects like Mortal Strike, Aimed Shot, Expose Armor etc…

    Combat
    - Riposte: Now generates a combo point.
    - Mace Specialization: This will grant armor penetration when using a mace. (The warrior talent will as well.)
    - Deflection: Reduced to 3 ranks for 2/4/6% parry. This should soften the prereq for Riposte.
    - Fist Weapon Specialization: Merged with Dagger Specialization.
    - Dagger Specialization: Renamed Close Quarters Combat, moved to tier 3.
    - Dual Wield Specialization: Moved to tier 1. Lightning Reflexes swapped locations with it and still needs a little more “oomph”.
    - Unfair Advantage and Stay of Execution: Change to more offensive/utility (read mobility) talents. Too much defense on this tier.
    - Killing Spree: Weapon normalization to equalize effectiveness regardless of weapons carried.

    Subtlety
    - More attractive Tier 1 to draw in all types of builds.
    - Fewer dagger specific talents to allow additional build options.
    - Wrongfully Accused: Reviewed. This talent doesn’t fit well in this location. May be moved lower and/or redesigned.
    - Shadow Dance: A bit awkward at the moment. Due for some polish and some design tweaks.

    Plenty to do still as you can see. As I mentioned, this isn’t everything we’ve got our eye on but gives you something to discuss and look for in an upcoming beta patch. Please add to the list anything you think needs special attention.

    Thanks for reading. I’m going back to work.

  2. #2

    Re: Wrath of the Lich King - Build 8885

    FUCK YEA!
    Hellllooooooooooooooooooooooooooooooooooooo Prot PVP for warriors again
    Enrage on block! less slowing! FUCK YEA!
    20% crit FROM TALENTS on shieldslam! Oo
    Please excuse my bad english, it is not my main language.

  3. #3

    Re: Wrath of the Lich King - Build 8885

    Weapon Throw, new pulling mechanic for tanks?

  4. #4

    Re: Wrath of the Lich King - Build 8885

    So uh....anyone else see Charge as a deep Protection talent now for warriors?

    If not, I've got a hell of a bugged out calculator.
    Actually, Mr. Lennon, I CAN imagine a world with no hatred, religion, war, or violence.
    I can also imagine attacking such a world, because they would never see it coming.

    http://mhkeehn.tripod.com/trashcan.jpg
    http://politicalhumor.about.com/libr...s/carville.jpe

    For once, Carville was a man ahead of his time.

  5. #5

    Re: Wrath of the Lich King - Build 8885

    I'd like to point out that some of those glyphs are outdated, and changed a while ago... assumably before this beta build.

    Glyph of Consecration - Increases the duration and cooldown of Consecration by 2 seconds. http://wotlk.wowhead.com/?spell=55114

    Additionally, more pally seal glyphs appeared a whole ago. Just trying to help.

  6. #6

    Re: Wrath of the Lich King - Build 8885

    Quote Originally Posted by Tigercat
    So uh....anyone else see Charge as a deep Protection talent now for warriors?

    If not, I've got a hell of a bugged out calculator.
    nope, got the same one.

    And 100% more damage for totem of wrath? that sounds wrong or at least too much too.
    Please excuse my bad english, it is not my main language.

  7. #7

    Re: Wrath of the Lich King - Build 8885

    "- A new level 75 ability has been designed. This is going to be one of the bigger teases as we’re not quite ready to talk about this one yet. I will say that will add some much needed group utility."

    Goddamn.. I don't want any freakign group utility nerfing my dps. Give me dps and nothing else please!
    That utility better have several levels including a lvl 80 one so it's actualy worth the nerf to our dps we're paying for it!

  8. #8

    Re: Wrath of the Lich King - Build 8885

    Improved Water Elemental changed from 3% of total mana every 5 sec to 0.6% of total mana every 5 sec

  9. #9

    Re: Wrath of the Lich King - Build 8885

    Quote Originally Posted by Topho
    Improved Water Elemental changed from 3% of total mana every 5 sec to 0.6% of total mana every 5 sec
    i guess that's wrong and should mean 6%, to be the same as the mana tide totem.
    Please excuse my bad english, it is not my main language.

  10. #10

    Re: Wrath of the Lich King - Build 8885

    Realmlist Changes

    Two more lines were added, I guess we can expect to see Battle.net integration!
    set realmlistbn ""
    set portal public-test

    -wotlk wiki

    Maybe this means cross server raiding.


    To the post above me: mana tide totem stays up for >10seconds so having the mana regen for the elemental at 6% would make it wayyy better than mana tide.

  11. #11
    Deleted

    Re: Wrath of the Lich King - Build 8885

    Quote Originally Posted by enno
    "- A new level 75 ability has been designed. This is going to be one of the bigger teases as we’re not quite ready to talk about this one yet. I will say that will add some much needed group utility."

    Goddamn.. I don't want any freakign group utility nerfing my dps. Give me dps and nothing else please!
    That utility better have several levels including a lvl 80 one so it's actualy worth the nerf to our dps we're paying for it!
    WOW just WOW.

    It seems like EVERYONE on these boards are just whining simply cause its new. LOOK AT THE FRIGGIN POST! All of the damn rogue changes listed there is insanely amazing, yet you choose to whine over us getting GROUP UTILITY which we've wanted for AGES.

    Geez some people...

  12. #12

    Re: Wrath of the Lich King - Build 8885

    Holy Priest Talent Point Change.
    Empowered Healing Rank 5
    Your Greater Heal spell gains an additional 40% and your Flash Heal and Binding Heal gain an additional 20% of your bonus healing effects.

  13. #13

    Re: Wrath of the Lich King - Build 8885

    As for the undocumented rogue changes:

    You can now use mutilate even when you are not behind the target ( like the blue post stated )
    Murder spree is working now,here is a video link:

    http://www.youtube.com/watch?v=cLAsMo1LEeg


    Poisons are now buyable from Vendors

    These are things i allready saw on the beta realm.. some things are not intended tho ( riposte rewards no combo point )

  14. #14

    Re: Wrath of the Lich King - Build 8885

    Bold = Change
    Gives you a 16% chance to enter a Clearcasting state after casting any Flash Heal, Binding Heal, or Greater Heal spell. The Clearcasting state reduces the mana cost of your next Flash Heal, Binding Heal, or Greater Heal spell by 100%.

  15. #15

    Re: Wrath of the Lich King - Build 8885

    So I suppose I'm the only Rogue who liked making poisons, and was hoping for a discovery-like element to the process...

    Ho hum.
    Quote Originally Posted by sharpy View Post
    Ya i think Karadros got it right sadly..
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    Sylvanas is flawless and should be canonized as a saint.

  16. #16

    Re: Wrath of the Lich King - Build 8885

    Quote Originally Posted by Jhjm32087
    Bold = Change
    Gives you a 16% chance to enter a Clearcasting state after casting any Flash Heal, Binding Heal, or Greater Heal spell. The Clearcasting state reduces the mana cost of your next Flash Heal, Binding Heal, or Greater Heal spell by 100%.
    That was already in game.
    I noticed DK's Desecration talent is now given from Plague Strikes rather than Obliterates.
    And Imp Whirlwind for warrs is all messed up, Increases damage by .02 seconds. Haha wtf.

    Misery Change was already stated in the buff thread, but I noticed Shadow Vuln is now a 3 point talent, 33% chance per pt. Even then I wouldn't take it for anything other than PvP due to the buff changes.

  17. #17

    Re: Wrath of the Lich King - Build 8885

    Quote Originally Posted by leberle
    i guess that's wrong and should mean 6%, to be the same as the mana tide totem.
    If the totem duration stays at 12 seconds, a one-minute elemental would be too much OP

  18. #18

    Re: Wrath of the Lich King - Build 8885

    Trueshot Aura: Increases the attack power of party and raid members within 45 yards by 10%. Lasts until cancelled.

    Best change EVER?! I think so.
    Signature removed. Please read our guidelines. Venara

  19. #19

    Re: Wrath of the Lich King - Build 8885

    many bugs on the prot warrior talents:
    sword and board doesn't refresh the CD of shieldslam
    extra crrit on shieldslam might be missing (or i am unlucky with crits tonight ^^)
    i don't get enraged on parry or block or dodge, so talent also seems not implemented besides the text
    Please excuse my bad english, it is not my main language.

  20. #20
    The Lightbringer Mandible's Avatar
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    Re: Wrath of the Lich King - Build 8885

    Now from what I could check:

    Grace = nerfed since there are no more added healing to the target and its not automaticly 100% on cast, but 50-100%.
    Renewed hope sounds ok, but when its only on weakened soul targets it makes you wish you were back to the old 30 sec ws effect

    Penance ranks - ok to have them, but its still crappy compared to holy shock due to place in the tree and having overall less healing and damage effect. Also the cd is higher even with extra talents. Forgot it was changed to 2 sec instead of over 3, so its less still.

    Can't say I'm too thrilled atm.
    "Only Jack can zip up."
    The word you want to use is "have" not "of".
    You may have alot of stuff in your country, but we got Lolland.

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