druid:
-cat form should make same dps as rogue
-bear form should be as good as warrior tank
-moonkin should do dps like locks/mages
-tree should aoe heal like shaman, and heal single target as paladin
-buff druids with new hero class shapeshift
To sum up druid is only class that should stay i wow.
Why lvl other toons if u can fulfill all roles as druid, only respecing.
I'm not saying druids should have the same dps as a rogue, because I believe that even when a druid falls short on dps they make up for it with raid effects (leader of the pack and such) but as of now and the way it looks, leader of the pack won't be enough for cats to be useful in raids :*(
this thread is obviously wrong not to mention worthless and should be deleted, that being said, druids are fine, worthwhile to raid high end in any spec and completely useful in most situations
or delete the tree and make the moonkin heal
it's horrible to become a tree oh it's true
I love the tree's and if they even considered deleting any of our heals i will burn your house down for suggesting it
When the power of love overcomes the love of power, the world will know peace- Jimi Hendrix
The object of war is not to die for your country, but to make the other bastard die for his.- General Patton
Luda speaks the truth.
My druid pumps out about 1200-1400dps buffed in a 25 man. Slightly higher if I have a bear tank doing mangles.
The biggest problem is threat, I ride the tank's ass and can't drop it at all if I pull aggro with an unlucky crit, even with salv. Cower is only useful cause it takes attacks ut of rotation and eats up energy.
I like some of the DPS changes they are making, but threat (with the changes to salv) is still an issue, unless someone in beta can assure us the "baked in salv" is enough.
Wrong.
Feral scaling is the issue here. We are great during leveling regardless of gear (unless it is grey trash) but then at the end game, all melee classes overtakes us by a mile just due to damage scaling with weapon dps in mind.
How to correct damage scaling?
Lower base feral forms damage then give each form (cat, bear and dire bear) their own +% (overall) damage modifier.
+10% to cat - as base + (15% - 25% as a feral talent - HotW is prime candidate to replace +AP in cat)
+5% to dire bear
normal bear form should not have any damage modifier
Some number crunching on attack skills will be required to recalculate damage on them.
We originally had Play Dead in Beta Vanilla wow, it was removed and given to hunters on public release or a little after (cant remember the exact patch)Originally Posted by Ludacliff
I say we remove people like this and replace them by murlocks! (in cat form?)Originally Posted by Caidrin
And @ OP : No! No, no, no. Cat is for fite!! And it's fine. It's not a rogue, but it has crit aura, healing, root, nature's grasp, cyclone, sleep (beast and dragonkin), bearform, combat/ooc ress, innervate... you get the point.