i never liked mage t3 to bright so i think the new colors is fine.Originally Posted by Ashton
also take a closer look at sets its more than a recolor.
I just loved t3 look, so I like the reuse even more - probably the best set ever made (t3, not the reuse-thing).
The weapons looks decent, but i hoped they give us http://www.wowhead.com/?item=22809 again xD - maybe later, still hoping
Paladin tier looks best since Tier 2.
The racial changes seem strange. They seem to be trying to reduce the strength of racials accross the board but then they go and give an incredibly powerful new racial to humans which kinda defeats the whole point of the exercise.
Last I saw, this rumor was proven false. You need 17% hit to eliminate spell resists (and yes, it has been confirmed you can completely eliminate them in Wrath).Originally Posted by stupid11
What is this increadibly powerful new racial to humans?Originally Posted by Skulver
The Feign Death thing? Since the aggro is reset when you stand up, it has a very limited use in PvE (kinda like a super Fade which is resistable), and in PvP... well, who falls for Feign Death in PvP?Originally Posted by Skulver
If they remove either Diplomacy or Sword/Mace Spec from humans for this, its actually a PvE nerf.
I don't think there will be a stream today, because the EU-Server is totally fucked up.
Plaguewing: http://www.warcraftmovies.com/movieview.php?id=88527
Spiderwing: http://www.warcraftmovies.com/movieview.php?id=88511
Horseman and Patchwerk processing
O really? Well that changes things. Personally I'm not REALLY well informed with the latest changes in that area, so you could be right.Originally Posted by rothomp3
I suppose it means we don't have to worry about getting rid of Hit as a stat since most classes only want 3% of it?
Nothing wrong with a free 100% threat fade if you need it.Originally Posted by Wowittajako
It's got the same cooldown as Soulshatter, a Warlock's only way to reduce threat. (Which means human locks get a 100% threat reduction, possibly a way to survive wipes.)
Also, Horde Paladins got SCREWED. GG no way to range pull again.
WotF changes seem extremely gay. EA blows it out of the water now, even Stoneform is probably more useful.
Can anyone tell what the buff or whatever it is the icon far right on the left picture of the KT kill? Looks like a skeleton hand.
Just curious :P
From as little as I remember from that fight (as it was what caused me to quit originally), it looks like everything's intact, right down to the Marks. Is it?!Originally Posted by Thrudnir
Signature removed. Please read our guidelines. Venara
sarcasm?Originally Posted by Skulver
Now I may have missed it while going through replies, but no phylactery dropping
"Only Jack can zip up."
The word you want to use is "have" not "of".
You may have alot of stuff in your country, but we got Lolland.
Yes all 4 have marks, but the mechanic has changed a little bit.Originally Posted by Rilgon
Naxxramas is the new karazhan, that's why it's cleared so fastOriginally Posted by ferggy_99
Assuming it brings with it a detarget it is very useful in PvP.Originally Posted by Daneel
Its not a threat reduction, its a temporary threat wipe that will last for a certain amount of time, once the duration is over all the threat will be regainedOriginally Posted by stupid11
Example:
You have 1000 Threat, Mr.Nasty-Tank has 400 threat.
You use FoH and you reach 0 Threat (if you actually trick them , means they dont resist)
Mr.Nasty reached 1200 threat in the meantime
You cancel FoH and tada, back to 1000 threat.
[size=20pt][move][size=20pt]Falcon Punch![/size][/move]
They need to carry over the frost resist requirement imo.Originally Posted by LavaDuck
Haste reduces not only casting times but also global cooldown. Crit rating makes Living Seed proc and has synergy with Improved Regrowth, plus both these ratings help with killing stuff while in Restoration spec and gear.Originally Posted by Notafama
You won't hear me complain. Specially that spirit based 'healing' ring with crit rating on it is sweet.
Sure, you can 'stack' both Intensity and Dreamstate or make these two talents 'work together'. Then again, not quite.Originally Posted by stupid11
The problem currently with the Balance tree is that any good Moonkin realizes he needs the first tier in the Restoration tree as well, giving him a lot of extra bonuses which assist with Moonkins, specially the raiding kind. This leaves for a 'lack' of points to invest in the Balance tree, where you will find yourself a good three talent points short. Three points you could have used for either Improved Faerie Fire, Improved Insect Swarm as raiding talents or utility talents such as Gale Winds and Force of Nature for PvP.
Looking at Moonkin itemization currently you wish to put points in Intensity, for it works with spirit based mana regeneration. The problem people are having with this is that we already have the talents which allows us a mechanic that works on intellect. And not only that, intellect also boosts our spellpower via Lunar Guidance.
Hence Intellect > Spirit.
Anyhow. The recoloured Druid set looks 'alright'. Wish they stuck with the green theme though, as that fits Druids more. A darker green then T3 used to have and instead of gold use a brown colour ?
http://static.mmo-champion.com/mmoc/...0_loot_081.jpg
This one looks awesome though. Really praying the green coloured version is a healing weapon. :