Kizami, check some of the beta parses.
Notice how sunwell+ geared rogues are doing less damage than that due to no drum rotations,
swapping shammies, buff/debuff homogenization, etc.
Unless they're specced bugged poisons, which will never make it live.
So, yeah, that post was kinda...not needed at all.
As for me testing poisons, build vs build etc, no, I haven't.
Not in the beta.
I do however, have the ability to look at people's parses from raids, 5 mans and the test dummies.
If you can't find any, there's this thing, it's called "Google".
Try it, it's pretty sweet.
With that, you'll find people consistently outdamaging combat with mutilate using wound poison on both daggers, or wound/dp, specifically to get a clearer picture of what's going on.
And my point still stands.
Even if they lower poison application chance to ~50% talented, and it does the damage it does now, and it keeps all the multipliers from assassination, combat/sub does not have the damage either from white damage (sub's got 6xx armor pen, combat's got 20% crit damage, assassination's got 9% white damage increase flat) or from CP builders (16% extra damage on SS from combat, 20% additional yellow crit damage, assassination gets 18% flat yellow damage increase) and while combat will still be running something like 3s/5r with maybe 70-80% rupture uptime, assassination will be running 1s,4+r/4+envenom, with better rupture uptime on top of the extra 4-5 point finisher, not to mention both finishers in the cycle gets the same flat 18% damage increase.
If you can't see that that's kind of slanted towards mutilate, I don't know what to say.
Of course, I'm going to spec it myself, but I don't have to like it, just like I wasn't exactly ecstatic about being combat daggers in 40 man raids up until the glancing change.