http://forums.worldofwarcraft.com/th...68989&sid=2000
Post #7.
All those stun-immune bosses can now be interrupted.
http://forums.worldofwarcraft.com/th...68989&sid=2000
Post #7.
All those stun-immune bosses can now be interrupted.
Nice.Originally Posted by Iselian
Nice, but no mention on duration of school shutdown. For all we know, its a 1-2 sec shut down. (Goodbye hopes of ppl trink not being able to heal, from 1 sec GBC from using trinnk)
Awesome. I guess I'll try it out on PTR in... 4 hours and 13 miniutes. (They're down.)
If that would have happend they would have probably said so.
To me, it is much more interesting to think of what our 11pt Prot talent will be. I had strong suspiscions it would be some sort of Interupt or spell damage reducing spell, but now that we have this it makes me wonder what it's gonna be.
Also, since there is a patch coming up in a few hours, maybe we'll finally have a full Prot tree?
/waiting on patch notes...
/waiting on patch notes...
i don't think they're finishing our prot tree just yet but i'm just as anxious as you to find out what the new 11pt will be.
I kind of want them to raise BoSanc to 11, Holyshield to 21 and then put a major spell reflect or spell absorb as the new 31.
All the QQ'ers demanding an interrupt just got it... it just happens to be tucked nicely inside Hammer of Justice. Very good change for Tankadin utility, useful change for Ret (they now bring an interrupt; it's not Kick, but it gets the job done), not really a big deal for Holy.
Would still like to see Holy get a ranged interrupt. (See link in signature for example)
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This... looks... good.
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Plus players cant trinket out of interrupts...
So i don´t realy see how this works:
Pvp Stuns and interrupts ( if mage was casting a arcane spell) he wouldn´t be able to blink out of the stun ? (asuming it has a 1-3 sec can´t cast spell class effect)
Pve Boss/Trash is immun avoids the stun but still gets the interrupt ?
Or how should that work ?
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It would work basically like this. If the target is not immune to stuns and/or resists the stun, it will cause an interrupt effect. From the small amount of info I've seen on this, it seems like there is no silence duration, so it's JUST an interrupt. Most boss abilities that require an interrupt have a cooldown, so you wouldn't need a silence anyway. However, I assume they will put at least a 2-3 second one on this for PvP since it gets resisted so much.Originally Posted by Spamor
Some more info is needed, like:
1)HoJ is holy, does that also mean that the interrupt will also be of the same school or could it be physical?
2)Assuming that it's not the latter, would resisting a HoJ cause a resist on the interrupt effect?
3)Duration? Anything less than 2 seconds is quite useless for PvP reasons, hopefully that won't be the case.
or it could just be "Stuns the target for 6 seconds, and interrupts any spellcasting, preventing any spell from that school from being used for 6 seconds." so if say an Orc Warlock gets HoJ'd, he might not get stunned, but he still gets spell lockout for what would be the stun duration.Originally Posted by Ghash
Seems kind of redundant in most cases, but it'll pan out one way or another.
Sweet addition, IMO.
question:
yes, pvp question in a pve interrupt thread
will the interrupt still work if dr is filled aka immune to stun = immune to interrupt? anyone know?
This is yet another welcome buff to Paladin tanking, this should (hopefully) make caster tanking alot easier.
I disagree.Originally Posted by Iselian
I tried it, mine didnt work.
Paladins are Cool Now?
What happen to Kalgan?