Originally Posted by
Rhozul
I can't speak for anyone else, but your "Angelic Overlord" thing just isn't how I personally view a Paladin. To me, the picture you linked looks like an over-glorified priest. And am I supposed to take him seriously when he's using Naruto Hand signs? I'm a Paladin, not a ninja wannabe. Believe it.
As a review of your Talents:
Don't get me wrong, the fact that Reckoning doesn't scale at all with gear makes it a pretty trashy talent in the current content, but you're replacing it with a Weapon Speed Bonus? I can almost promise you that in any given situation, people would rather take the CHANCE for several instant attacks over a Haste Bonus. A Better way to fix Reckoning would be . . .
Reckoning
You have a 2/4/6/8/10% chance when you Block, Dodge, Parry, or are struck in combat to make the next 4 weapon swings generate an addition attack. Lasts 8 seconds.
If you make the extra attacks proc off of Hammer of Righteousness and / or Shield of the Righteous too, well there you go. Instant amazing talent.
Okay, part of the reason you're getting a lot of negatively aimed at you is spelling and grammer like this. Translated into correct grammar, we get:
First, its good to note that Blizzard is moving away from +threat mechanics. You'll want to drop that from your ability. Second, Avenger's Shield is WAY better then this. Because its cast time was made instant, you can actually use it in a DPS cycle now, and in most cases it out preforms Hammer of the Righteous. I suggested a spell like this back on the Paladin forums that was baseline to mimic Death Knights. This is what I came up with.
Divine Grasp
Instant
8 - 30 yards
Wrangles the target with Divine Energy, pulling it to you and reducing its movement speed by 90% for 3 seconds. The movement speed reduction decreases by 30% every second.
This way, the spell has a lot more usefulness to Retribution, who could really use a cool ability like this. Also, as a Tankadin I don't have to spec into a spell that isn't necessarily fun. Hurling my Shield at a target, while now copied by Warriors to an extent, is still the trademark move of a Tankadin. As for your "But . . . but . . . this is like the Death Knight's spell!", well Death Knights and Paladins are two sides of the same coin. They've been getting a bunch of our talents and knock offs of our spells, I agree that to an extend we should be able to copy some of their cool mechanics, and as it stands only Death Knights actually have a "Pull to me" ability.
And for your "Icing on the cake", well, I must say its pretty thin icing.
Cheap knock off of Shaman abilities much? Yeah, it's a DnD spell, I know. But to be honest its kind of boring, and again bland. Even your Divine Life ability is bland. Why? None of your spells are cool or class defining. I mean, what if Blizzard posted tomorrow and linked us this:
Would seeing Tankadins running around using two handed weapons look bad-ass? Yes! It would probably be our new "Signature Tank Ability", but lets face it, there are no Two Handed Tank Weapons so we probably wouldn't see anything like this. However, the point I'm trying to make is that while Paladins do need better mitigation, better avoidance, and better health to compete with Warriors, you don't want to give it in a way that makes it bland or boring. Passive sucks!