How about traquilizing shot burning rage or energy? Given hunter difficulties with rogues and warrios close up I d prefer that than a random magic effect.
How about traquilizing shot burning rage or energy? Given hunter difficulties with rogues and warrios close up I d prefer that than a random magic effect.
Your idea seems pretty good, since the Hunter classe's main problem is trying to stay alive from melee. However rage and energy are too easy to get back. Even if it drained 100% of rage/energy, in a couple seconds it would be like that didn't even matter.Originally Posted by Huntrex
My idea is this: "Fires a Tranquilizing Shot, reducing the Rage or Energy generation rate of your target by 50% for 10 seconds as well as removing one beneficial magical effect."
Overpowered or not? The idea just came off the top of my head, let me know what you think.
Sounds good to me. Wont help with frost mages getting close and personal (their frost blot, ice lance, arcane explosion death to hunters), or melee shammey but might give us a slighlty better change against rogues and warriors (and any chance is better than none).
That sounds pretty interesting, actuallyOriginally Posted by DrBob3002
Yes, anything which allowed us to have a remote chance against melee must be op.
As it stands, if there's another class with a dispel any hunter using tranq shot for dispelling magic should be dropped from the raid. That leaves only the enrage removal, and from what I've heard it's about as common in LK as it is in BC (i.e. once in a blue moon).
Tranquilizing Shot: Cooldown reduced to 15 seconds (down from 20), and now dispels Enrage and Magic effects
This is what it already do.
it wouldnt be opOriginally Posted by kashawak
and yes im a warrior
and i have lost ANY fight to a hunter for over a year
its just free frag to me , so by all means buff hunters vs warrs
Originally Posted by Darhaja
Well yes, but at least a massacre which gave the hunter a slim chance compared to the slaughter we have right now.Originally Posted by kashawak
(Hint: I have a level 70 druid too)
Still removes enrage (but I wonder if its just 1 or the other?)Originally Posted by Spaceball
There seems to be some confusion on the new Tranquilizing shot. I believe Blizzard stated they are turning all "Enrage" effects to be considered "Frenzies", but changing tranquilizing shot to dispel only enrages now (and dispel a buff). I'm not sure why they did the swap with Enrage/Frenzy though.
I'm sure it's hard for Blizzard to balance the hunter class. Disengage is a great ability and will have it's uses, but when it comes down to it, you have to be EXTREMELY careful when fighting melee or else you are a free HK. And this is while the melee half-asses it (because they can, that's how easy it is to kill hunters now).
How about Tranq shot
Increases global cooldown by 0.2 seconds?
Edit: Yikes! That would decrease the dps of most classes by 15%, 20% for rogues! It would also add harm pve by that amount...
Lower it to 0.15 seconds, make it only despell npcs. New Idea:
Tranquilizing Shot:
Tranquilizing Shot that increases players global cooldown by 0.15 seconds lasts 10 seconds. Also removes one Magic or Enrage (or berserk, or frenzy or whatever one it is) effect. 30 second cooldown...
Specc BM if you have hard times vs warriors/rogues. You should be able to kill them with 2 fingers in your nose, your eyes closed and by only clicking as BM
Meh, I disagree with Tranq shot removing/reducing regen on rage and energy, but it would be nice to see an additional component to Viper Sting that affects rage and energy. Let's face it, I'm assuming Viper Sting inflicts a target with a viper-like venom, so it's logical to assume it would slow a person's regeneration down as well.
But what do I know. I'm just a shaman.
Dont care where energy/rage reduction happens from - but tranq shot seems a good name for something thta doe sit.