Originally Posted by
underdogba
That is really a very misguided observation, because over even larger sample sizes (for example, every boss fight in a raid), empirically you will see distributions that converge better toward expected values.
Also the way you're describing "crit chance" equivocates the crit chance that you measure from statistical trials with what crit chance really means. Crit chance is a number that is held server-side, amoung other combat ratings, to determine the result of a combat roll. Having 10% crit chance and scoring 2 crits out of 4 casts does not give you a "50% crit chance", the chance that any given combat roll results in a crit is still 10%. Given adequate trials we should expect that the experimentally determined crit% should converge on crit chance %.
Just now I wrote a quick simulation, and over a few trials I've seen figures as low as 25.7% and as high as 35.7%. Obviously someone with 10% crit chance could crit in all 70 casts that you mention. It's just that on average it's likely to occur 1 time in more than 9999999999999930000000000000000000000000000000000000000000000000000000
times.
If RNG were such an overriding issue in PvE content, then there wouild be no point in discussing the relative merits of any combat ratings whatsoever.