GC said they would buff shadowpriests' surivability in pvp with 3.1.
But I recon that is not enough to make us viable in arenas, and pvp in general.
More survivability can mean a lot of things:
1. Being able to withstand damage longer - this wouldn't help at all, as we can't do anything with a dedicated DPS class hitting on as. We cannot reliably CC them, we cannot do more damage than them.
2. Being able to escape damage - this is something we would need. Mages have lots of roots, a stun, invisibility, druids have cyclone, roots, etc. pp. We have fear which is the most easily broken CC of them all, on a long cooldown.
3. Being able to do damage while being focused - this would also help. When we get focused we can't do a thing besides casting our 2 instant dots.
In a world of burst, we have almost none (MB ~6 seconds CD, SWD 12 and huge damage to ourselfs so usually not usable in a pvp situation).
In a world of movement, we have almost none. We have to stand still to do damage.
In a world of cast interrupts, we have none. Silence is too long a CD and too weak (at least with the low damage we can put out in 6 seconds).
If more survivability means 2. (being able to escape damage), then I could see an out for us. If it means something else, I think we still will be a free kill everywhere.
How am I ever supposed to take down a healer, without reliable CC, without enough burst, and with no cast interruptions? When I have a DPS on me in a dps/healer against dps/healer 2v2 match? Or how am I even supposed to do any damage besides letting my dots tick when I have a dps on me? Or are shadowpriests just supposed to play with rogues/dks/rets?
This shall be no QQ, just observations, and questsion.
P.S. If someone from the US would be kind enough to post this on the US forums, I would really love to see a blue reply on this topic, seeing as there are a good amount of priest replies in the last time.