What is Rawr
Rawr is a modular program designed to load your character stats from the armory and advise on upgrades by calculating what change in your DPS each piece of kit would make. The Enhancement module Rawr.Enhance does this calculation for Enhancement Shaman.
I've also added an Export to EnhSim option to Rawr.Enhance so you can create custom kit setups test the dps results in Rawr and export to EnhSim to get very detailed breakdown of your stats for those that demand extremely detailed analysis.
Using Rawr
1) Unzip Rawr v2.X.Y to a directory you have write access to - in Vista this will NOT be c:\program files. If you have Vista or Windows 7 I'd suggest c:\users\YourUserName\Rawr v2.X.Y
2) Run Rawr
3) Use the Load from Armoury option and load your character
4) view the charts to see what items would be upgrades, NB. you can use the filter options to filter out content you are unable to do (eg: T9 Heroic perhaps) or content that is too low level (eg: non-heroic instances)
5) mark gear you have available (eg: in bags/bank as well as equipped) this puts a little green diamond next to the item, and any alternative gemming of that item.
6) Run the optimiser to select from the marked gear and built a best in slot set from that gear. Rawr will regem/reenchant to get the best possible dps from the items/gems/enchants marked as available. NB. if you wish you can mark items with a blue diamond to say that this one shouldn't have its gems/enchants changed.
7) View your character in 3d for fun.
You can watch a video of how to make the most of Rawr on youtube.
Download Links
Main Rawr Website for instructions and usage. Download of Rawr main application : v2.3.5 release
Rawr.Enhance.zip - extract to Rawr directory overwriting existing files
For clarity - Download the main application, then download the zip file and extract the files to your Rawr directory overwriting the existing files with the newer versions. Then and only then run the application and confirm the version number on the splash screen and on the Enhancement module page (see graphic below) matches the latest version.
NB. If you wish to report any issues please scroll down the stats window until you see the version number, you MUST quote this on any reports you give.
Picture shows how to find the version number.
Version History
Version 2.2.27.25495
Fixed issue with graph option moved to another tab not being bound to actions
EnhSim export now recommends v1.9.1.2 or higher.
Version 2.2.27.20990
Add support for Boss Handler multiple targets - implemented for Magma totem dps so far
Rework options panel moving graph to another tab and deleting fire totems options (now based on priority ticks)
Tweaks on option panel - fight length wasn't updating right.
Change Hide Professions to use global setting
Added Disable All Buffs option to tools menu
Added display of Professions to Main Form
Unique gems now show in list with zero value if they would disable other gems. This allows selecting a new unique gem without having to disable it in the other slot first
Fix bug where health from buffs wasn't being counted.
Add default mixology buff on Flask of Endless Rage if Alchemist
Version 2.2.27.29872 - Fixed BossHandler
Added initial support for Fire Nova & Fire Elemental - doesn't affect dps at present.
Fixed bug where BossHandler changes weren't doing anything.
Version 2.2.27.29943 - Base model new features
Preview release for Enhancement Shaman. New Rawr base that includes ability to view your character in animated 3d wearing whatever you equip in Rawr. So if you download Wowhead PTR data you can view your character in Icecrown gear today.
Version 2.2.27.19991 - Hit Rating Fix
MAJOR breakthrough - I finally managed to identify the issue with hit rating. It was in the white damage dps section. I was inaccurately taking the total white damage (hits+crits+glances) and adjusting it for the miss rate. Crit and glancing damage shouldn't be affected. This was making hit rating appear to make a bigger influence on damage than it should have. Note its only a minor change in total dps but it's enough for hit rating to drop down below AP & Haste as has been seen in EnhSim.
Version 2.2.27 - New General Release
Fix for invalid WF calc that allowed fast MH weapons to appear good
Fix for magma totem not always 100% uptime.
Fix minor display issue for Magma totem hit/crit percentages.
Added Fire Totem Uptime display
Tweak to WF proc rate to bring it more into line with EnhSim outputs
Added Black Magic Enchant (the patch 3.3 haste variant as the old one is poor)
Version 2.2.26.20398 - Special Release to fix WF issue
Fix for WF issue showing fast MHs as good
Version 2.2.26 - New General Release
Revised GCD interference model - no longer use unstable priority system
Added optional filter on professions so that enchants for professions you don't have don't show up
Added Option to view your character in 3D.
Implemented T10 bonuses
Added display of T10 set bonus uptimes
Tweaks to ED uptime calcs
Small tweaks to flurry calcs
Implemented independent uptime displays for MH & OH Enchants
Changed WF to use a stationary distribution model - NB. This is the change reverted for v2.2.27
Added extra uptime stats and tweaked special effect trigger conditions
Added Average AP & Average SP display to front panel tooltips.
Modified abilities to have some GCD interference chances
Added gemming templates that don't respect socket colour
Modified LS spellpower co-efficient
Fixed WF PPM display
Fixed Feral Spirits crit rate
Added a PPM display to assist diagnosing how much GCD intererence affects dps
Altered priorities to use .25 sec queueing
Removed Amplify magic as relevant buff
Added Intellect to stats graph and amended graph to up to 12 stats.
Version 2.2.24 - New General Release
Added Flame Shock
Added Flame Shock Glyph
Added Simulation for mana usage
Added user customisable Priority Queues
Added Graphing option to view the effect of adding/subtracting stats to/from your kit. With this you should never need EP values again.
Version 2.2.23 - New General Release
Added Priority Queue system to model GCD interference - this should speed up calculation times and be more accurate model of GCDs
Right clicking an item now brings up the gemming interface as in game
Added intial code to support user definied priorities
Changed to new SpecialEffect style Heroism/Bloodlust buff calculations
Version 2.2.22
Added new BossHandler options to simulate different boss fights.