No, but I tank 99% of the time, so either the black ice or the journey's end are offspec for me -- and the black ice is cooler lookin. =)Originally Posted by Selverein
No, but I tank 99% of the time, so either the black ice or the journey's end are offspec for me -- and the black ice is cooler lookin. =)Originally Posted by Selverein
Best in slot for Druid DPS or hunter, probably like second best threat weapon.Originally Posted by voltzx
Let your DKP/whatever decide
WoTLK made it so every idiot in the world can get raid gear and prove to the world that gear isn't everything.
Whoa even you had to hit a purple mushroom to find out they killed you the first time.Originally Posted by ReD-EyeD
I totally agree though that it was an obvious choice of weaponry.
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If you're tanking you should be using Either Original of Nightmare or Inevitable Defeat, Journey's End is better than Black ice, for tanking (threat) or DPS.Originally Posted by baseball
WoTLK made it so every idiot in the world can get raid gear and prove to the world that gear isn't everything.
me: "journey's end is offspec for me since I am a tank."
you: "if you're tanking you should be using [something other than journey's end]."
Glad we can agree.
That makes WONDERFUL sense considering people have already posted that Journey's End in 3.1 is very tanking viable due to raw AP and the added crit on the weapon.Originally Posted by baseball
$50 says 3.1 staff talk is pointless since we'll get a new armor staff
$51 says an armor stuff sucks coz we don't get improved armor from it, better go for crit or expertise on ur staff, taking a staff for just 700 armor is rubbish in my opinionOriginally Posted by Martouf
I'll takes 0.60% mitigation over 1% crit. A druid that isn't stacking stam should have well over 40% crit and should be well over the dodge cap.Originally Posted by Boringz
well, another 1% chance to pop ur savage defense which also absorbs magic dmg, armor doesnt..Originally Posted by Martouf
there is no dodge cap.
On the other hand, tanks need threat, but it is mainly for trash groups, because when it is a boss fight u want more mitigation/avoidance than threat, because normally druids don't have issues with threat unless u don't have the correct or at least the most suitable rotation for that fight.
well yes i agree that after diminishing returns but remember that dodge will be after diminishing returns, this means that no matter where does the dodge come from.
So dodge rating doesnt help much for this, but def yes because it also has chance to be missed.
NO, defense becomes better. not dodge. since dodge and agility provide the same type of avoidance.Originally Posted by getefix