Originally Posted by
zsuper
Please, please, please.
My Death Knight wanted to try 2v2 with a Disc Priest for fun, so I dropped my 2100 team with a Rogue because the Rogue had downs and only wanted to play extremely late at night (i.e. 5:00 AM). After about 110 games, he quit out of frustration and declared that Priests are by far the worst healing class for PvP, and I have to agree. The only classes we can do well with are ones with amazing CC; Hunters and Rogues. Both of which have the largest population of retards and kids with downs syndrome.
Basically, what happens, is I get blown up. He has no way to disarm or stun (aside from ghoul), so he can do very little to get things off of me. Warriors charge back after Death Grip, Feral Druids leap back, Rogues CloS and sprint back, Retadins Repentance me until they can get back, Death Knights Grip me back, and so on. And then my DK is left sitting there, having absolutely no abilities that can get them off of me. In the case of teams that can't blow me up, we just plain lose due to the fact my healing is inferior or my mana regeneration is inferior. It's extremely frustrating. If I have an MS debuff on, there's absolutely no way for me to heal through most DPS.
Anything with a Paladin or double DPS is basically an instant lose (see: every single team we face). We can't win the mana war, we can't win the DPS war. We try to blow up the Paladin, I get strangulated as it bubbles and can't mass dispel. Boom, Holy Light, back to square one except I'm at 50% health. My DK can't peel the Paladin's DPS off me because I need to be LoS 100% of the time, and therefore can't dispel Freedom without risking getting stunned, charged, snared, etc.
Double DPS CC my Death Knight and can basically cut me down in 4-5 seconds through Pain Suppression; some games, I don't even get to do anything but trinket the opener and Pain Suppression myself before the stun/silence is reapplied and I die.
Please, please, please, can we be given a viable composition in 2v2 with some class that isn't dominated by bad players? Or maybe just a little bit more survivability? I'm sitting at over 1000 resilience; it's obviously not doing anything for me.