After my first instance suggestion Castle Gilneas apparently was liked by most of you, I decided to post my next instance suggestion. It´s the big Temple of Gundrak. I don´t think it would be a very good raid instance but I think blizzard could make a 5man instance like TdM out of it. So here is my suggestion about the instance and the bosses which have all a hardmode. I hope you enjoy it.
After you enter the instance you find yourself in a long corridor. Under the players there is the strange serpent tail which you can see in the first Gundrak instance. The players encounter three groups of Mobs containing 2 Godtorturer and one Shaman of the Drakkari. After the corridor you enter the Ritual chamber of Quetz´lun. Now you see that the serpent tail belongs to the Highprophet of Quetz´lun who is trapped inside the wall. In the Ritual chamber are 3 more groups containing one Godtorturer, one Shaman of the Drakkari and one Priest of Quetz´lun. There also is a pat containing the same mobs as in the corridor before walking around.
Trash:
Godtorturer: 100k Life Points
3,2k Damage on Tank. Attackspeed: 1,7
Godtorturing: Deals 4k Damage every second over 12sek to a random player. The player can avoid the damage if he moves for the 12sek. Only running counts.
Cruel Poison: Deals 3,4k Damage to two random players every 2 seconds over 6sek.
Shaman of the Drakkari: 80k Life Points
3k Damage on Tank. Attackspeed: 2
Totem of strength: Increase the damage of all Mobs by 100%. It has 15k Life Points.
Totem of Healing: Heals every Mob by 15k every 3sek. It has 15k Life Points.
Chain Lightning: Deals 5k Damage to every player.
Priest of Quetz´lun: 80k Life Points
2k Damage on Tank. Attackspeed: 1
Windwrath: Prevents all players from casting for 5sek.
Airblast: Deals 6k Damage to the Tank and knocks him back.
Lightblast: Deals 4k Damage to a random player and 7k to every player near to him (3 meters).
Qui´Jin, Highprophet of Quetz´lun
500k Life Points
The Boss is trapped inside the wall and cannot move. He looks like Hakkar without wings.
7k Damage on Tank. Attackspeed: 2,5
Wrath of the Prophet: Deals 8k every second to every player. Is cast if there is no one in melee range.
Chainlightning: Deals 6k Damage to evey player.
Static Field: Creates under a random player a static field which deals 8k damage per second over 10sek. It has a diameter of 8 meters and begins to deal damage after 4sek.
Windblast: Knocks all players which are not in melee range through the room.
Scythestrike: Deals 7k Damage to the Tank and after 5sek another 6k.
Every 25% the Boss casts a shield on himself which makes him immune to any damage. Now one player has to go through a portal into the Ghost dimension. As long as he is in the ghost dimension the abilities of the boss outside will deal no damage to him but if he touches one of the other players he will receive damage equal to 50% of his total health. He has to deal 25% damage to the ghostform of the boss. The ghost form has 150k Life Points and sometimes knocks the player back. The boss outside continues to use his abilities of course.
When the Boss reaches 1 Hp he casts the shield one last time. When the ghost form dies the Boss outside also dies.
Hardmode: The Boss can be killed in Hardmode. To do this you have to not destroy the altar of Quetz´lun.
New abilities:
Tornado: A Tornade moves slowly through the room. If a player touches it, it will deal 8k Damage and knockest he player back. The Tornado has random aggro.
All players are surrounded by a bubble which has a diameter of 5 meters. If the player in the ghost dimension touches the bubble he will get the damage.
Every 15 – 25sek also spawn two small wind serpents which have 15k life and knock players back if they touch them.
If you kill the Hardmode version of the boss he dropps a level 213 epic and an Emblem of Valor.
Achievments:
Don´t touch this altar, dude: Kill Qui´Jin without destroying the altar of Quetz´lun.
Can´t touch this: Kill the Hardmode version of Qui´Jin without a player getting damage in the ghost dimension.