Originally Posted by
Shayera
Currently, I feel like I'm wasting points in tier 1 resto, so I like the placement of Improved Shields there. I would suggest fixing Improved Healing Wave somehow besides the cast time reduction. I don't know what to suggest without making it seem overpowered.
It was very interesting to see the all the Healing Stream Totem love in the resto tree. If such buffs ever happened, I could definitely see Glyph of Healing Stream Totem being a must-have.
Same with the Mana Spring talent. Right now, I feel like those totems are negligible for the amount they provide, yet I put the talent points to improve them and drop them in groups and raids because I can drop them even if the fight is short and they don't really help. It might be too powerful as I don't do the number crunching on these things, but I agree with the intent of the talent as a true improvement for restos on a lackluster base ability.
Healing Way needs to be fixed as well. Even with yours down to 2 points, the main times I use Healing Wave are for heroics when my tank does full room pulls when we steamroll through.
As for the Elemental Tree, the buff to Riptide and Chain Heal in the Concussion Talent would make it a must-have for resto. I like the implementation there.
Moving on to the Enhancement Tree, Shamanistic Focus is amazing for all specs. That may be a bit overpowered, but I love your idea for totems in general, making them less trivial and more worthwhile to our class. They are so easily destroyed and restricted by range that they should be a lot more powerful when you waste precious global cool downs dropping them at every mob.
Shamanistic Insight is awesome too. Definitely not game-breaking and gives us a fighting chance as we are so easily kited and incapacitated in pvp.
Overall, good ideas and great work! I'm sure once you tweak the numbers it will look even better!