Finally done with my druid UI :')
Finally done with my druid UI :')
Your UI's never fail to amaze me, great job with these!
Have a few updated SS's and a short video clip (apologies ahead of time, my gfx card is in the process of dying so I had to use this particular program)
solo idle no target
raid idle no target
Short clip of raid in combat
*Double apologies for Meatloaf*
good job dude
Found vertical thing I had going a bit hard to follow, so I spread things out a bit and re-designed some bars.
top dollar
Last edited by Xeion; 2016-08-20 at 02:47 PM.
I realized that I was coincidentally just killing the same mob with my latest UI as I was in the oldest UI screenshot I have, so: 2008, 2016.
I think the thing with that UI was that I was keeping it under 1 MB excluding the threat meter, and so I was using oUF and rFilter. As you can see it's from before I started figuring out how to make UIs look nice, but there's some decent centering of important information and stuff. Pretty gross that I used to have a target-of-target frame, though.
Last edited by mmocf531e475c8; 2016-08-20 at 02:53 PM.
I'm still not totally convinced by those big fat hp bars, but have a suspicion it's something I'll be aesthetically obsessed about in like 6 months.
What's the colour of the new frame health based on?
It often doesn't earn the real estate it takes up, and the layout (especially when people give in to the subconscious desire to make it half the size of a "real" unitframe) nearly always looks off balance. so it's easy to learn to live without it
I can see how they could be useful as a healer, if you want to be able to react as quickly as possible to a target switch, and I guess similarly for raid tanks (which I don't play), but I think I prefer focus macros for utility cooldowns as DPS. Mostly I was just rabble-rousing, though.
It's more of a functionality thing. With the last UI I posted, I found myself ignoring my health bar even though it was right next to the action bar where I was looking all the time, I guess because they were separate elements; now that I have my cooldowns inside of my big fat health bar, I'm dying a bit less.
It's just a teal I like. ¯\_(ツ)_/¯
http://i.imgur.com/17iMvFv.jpg standard elvui, and WA's in the middle =P
A while ago I made a UI called Prestige UI which is available to download on WoW Interface but I've recently done a small update. See below video of it in action:
Still got a few positional and QoL changes to be made, plus I will probably convert it to standard widescreen before uploading it (as I play in Ultra Wide).
I will probably change the cursor graphic and a few other textures but happy to listen to any suggestions.
So i had made a thread about it, but got no replys, so maybe someone in here would be knowledgeable about it. I'm trying to have a portrait (player and target) that is diamond shaped, not square. Don't know if can be done through WAs or StuF or if it would require its own coding via a separate addon.
Is it possible to change the mask shape of 3D portraits/3D models in general? I was under the impression that you were pretty well stuck with squares/rectangles. I looked it into a bit when working on remaking the OW UI and also doing hexagon/triangle themed stuff a while back.