Thread: Post Your UI

  1. #27221
    Quote Originally Posted by iAardvark View Post
    Uploading a video to give a glimpse of the party frames. They include Leader/assistant indicator, debuff indicator (changing color based on what debuff it is, pixel glow if it's able to be dispelled), tank/healer indicator, and of course they're centralized and fully animated/clickable like the player/target frame.

    https://www.youtube.com/watch?v=U-Xl7Bldbc0

    https://ibb.co/5sVdXR3

    I'll be uploading a full video showing it off in action sometime next week! <3

    If you have anything to throw at me @Crummy, please do so! Any inspiration is welcome.
    That's cool! The tank and healer indicator isn't very intuitive sadly. What do you think about have a vertical bar over what I'm assuming is the class colored bar for healer? So it creates a very very oblong cross, and maybe use a circle for the tank icon? If you do them class colored like the bar it could look really cool and minimalistic.

    EDIT: Something like this maybe?



    EDIT 2: Maybe do the same with the Leadericon, do a class colored Star? Preferably with a dynamic group so it can go next to a possible Healer/Tank indicator.
    Last edited by Nallebjoern; 2022-09-06 at 08:32 AM.

  2. #27222
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    Quote Originally Posted by Nallebjoern View Post
    That's cool! The tank and healer indicator isn't very intuitive sadly. What do you think about have a vertical bar over what I'm assuming is the class colored bar for healer? So it creates a very very oblong cross, and maybe use a circle for the tank icon? If you do them class colored like the bar it could look really cool and minimalistic.

    EDIT: Something like this maybe?



    EDIT 2: Maybe do the same with the Leadericon, do a class colored Star? Preferably with a dynamic group so it can go next to a possible Healer/Tank indicator.
    Thank you! There's a couple of things I'm working on.
    The debuff tracker isn't working as intended.
    I'll remove the animation from the party frames (it creates confusion).
    I'll probably remove party casts as its not necessary information.
    I'll slim down the party frames.
    I'll remove the power bar from the main player frame and add it behind the GCD tracker on the rotational frame (think DukeUI).

    Also most of the UI is set to 75% alpha; I'll probably end up changing that. I did a couple of 15+ yesterday and the UI definitely needs clarity. Thanks for following!

    EDIT: Just noticed your changes. It's not a bad idea. Not a bad idea at all. Most of the party frames are inspired by Gethse's RealUI grid2 work.
    I think everybody's nuts.

  3. #27223
    Quote Originally Posted by iAardvark View Post
    Thank you! There's a couple of things I'm working on.
    The debuff tracker isn't working as intended.
    I'll remove the animation from the party frames (it creates confusion).
    I'll probably remove party casts as its not necessary information.
    I'll slim down the party frames.
    I'll remove the power bar from the main player frame and add it behind the GCD tracker on the rotational frame (think DukeUI).

    Also most of the UI is set to 75% alpha; I'll probably end up changing that. I did a couple of 15+ yesterday and the UI definitely needs clarity. Thanks for following!

    EDIT: Just noticed your changes. It's not a bad idea. Not a bad idea at all. Most of the party frames are inspired by Gethse's RealUI grid2 work.
    That sounds cool. I'd urge you to consider removing the power bar and replace it with a text instead. Too many bars moving is causes clutter and you very rarely need to see the partys powerlevel at a glance.

  4. #27224
    Quote Originally Posted by Nallebjoern View Post
    That sounds cool. I'd urge you to consider removing the power bar and replace it with a text instead. Too many bars moving is causes clutter and you very rarely need to see the partys powerlevel at a glance.
    I would agree with this, and my personal own taking if health bars can be class color i just find that more visual pleasing and informative. That is my personal taste, ideally someone should be able to make that bar whatever color they want or background color. looks great though keep at it for YOUR personal taste and customization

  5. #27225
    Did anyone try to create the Dragonflight UI?

  6. #27226
    Quote Originally Posted by kaelix1 View Post
    Did anyone try to create the Dragonflight UI?
    I did, and i did the mistake to show my work on reddit where ppl thinks they own you and are entitled to whatever you share.

    but i can show u what i made and showed them.

    https://i.imgur.com/XESHQz8.jpg

    https://i.imgur.com/8vGsn2j.jpg

  7. #27227
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    Quick test of something I'm working on.
    Thanks to Crummy for consultating.

    https://youtu.be/-IN0Qb7IoLA
    I think everybody's nuts.

  8. #27228
    Quote Originally Posted by iAardvark View Post
    Quick test of something I'm working on.
    Thanks to Crummy for consultating.

    https://youtu.be/-IN0Qb7IoLA
    Very cool! Not the most legible font (or icons) but once you know what you're doing with a class I doubt it matters much :-)

    Only thing I would change is the target name. Targets have long names, the UI needs to accommodate that. I know you can use the tooltip and the nameplates, but I feel you still need the full name near the target frame somewhere.
    Last edited by Kaitain; 2022-09-14 at 08:24 AM.

  9. #27229
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    Quote Originally Posted by Kaitain View Post
    Very cool! Not the most legible font (or icons) but once you know what you're doing what a class I doubt it matters much :-)

    Only thing I would change is the target name. Targets have long names, the UI needs to accommodate that. I know you can use the tooltip and the nameplates, but I feel you still need the full name near the target frame somewhere.
    I agree! A lot. I'm planning on making boss frames growing out on the right side and party frames growing out on the left. The exact same style as the target and player frame. How you'd you show the names? One full name centered on top of the frame, on the bottom of the next one, top, bottom, top, bottom and so forth?
    I think everybody's nuts.

  10. #27230
    Quote Originally Posted by iAardvark View Post
    Quick test of something I'm working on.
    Thanks to Crummy for consultating.

    https://youtu.be/-IN0Qb7IoLA
    You're killing it, dude.
    I agree with Kaitain on the name, and that one is always tricky. Perhaps just having it centered above it all, I don't know.

  11. #27231
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    Quote Originally Posted by Crummy View Post
    You're killing it, dude.
    I agree with Kaitain on the name, and that one is always tricky. Perhaps just having it centered above it all, I don't know.
    Above the power frame? Hmmm. Interesting. What about boss- and party frames then? Another day another hurdle, I guess.
    I think everybody's nuts.

  12. #27232
    Quote Originally Posted by iAardvark View Post
    I agree! A lot. I'm planning on making boss frames growing out on the right side and party frames growing out on the left. The exact same style as the target and player frame. How you'd you show the names? One full name centered on top of the frame, on the bottom of the next one, top, bottom, top, bottom and so forth?
    Yes I was thinking centered somewhere. And it could be pretty small too. Also, right justified to the target frames right edge (underneath it) is an option, balanced out by some text about yourself on the left (not name though, something useful).

  13. #27233
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    Quote Originally Posted by Enixz View Post
    They are all made by Weakauras2.But it has a disadvantage: buff/debuff made via WA cannot be right-clicked.
    Just noticed the custom target indicator? Is it plater? Is it WA? Is it sharable?
    I think everybody's nuts.

  14. #27234
    the names on the partyframes is not as important as the targetframe. Most players dont have the same 5-6 letters so you can usually tell which frame belongs to which player at a glance. The mind doesnt even have to read the entire name to connect it to the person you want to, its quite cool actually. Most of this is the reason why Grid was so immensely popular when I was playing hardcore. I have no idea if it still is, but I see no reason why it shouldnt.

    I always did enjoy having the name classcolored in my gridsetup and having the healthbar a neutral color. I think I saw it first on one of Duke's UIs. He was most definitely not the first one doing it, just the first one who did it beautifully.

    Bossframes are a different thing though, I never used to use them so I dont know really know the purpose of them apart from showing an overall progress of the bossfight.

  15. #27235
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    Quote Originally Posted by Nallebjoern View Post
    the names on the partyframes is not as important as the targetframe. Most players dont have the same 5-6 letters so you can usually tell which frame belongs to which player at a glance. The mind doesnt even have to read the entire name to connect it to the person you want to, its quite cool actually. Most of this is the reason why Grid was so immensely popular when I was playing hardcore. I have no idea if it still is, but I see no reason why it shouldnt.

    I always did enjoy having the name classcolored in my gridsetup and having the healthbar a neutral color. I think I saw it first on one of Duke's UIs. He was most definitely not the first one doing it, just the first one who did it beautifully.

    Bossframes are a different thing though, I never used to use them so I dont know really know the purpose of them apart from showing an overall progress of the bossfight.
    Thanks for your input!

    I use bossframes mainly on council fights. Making sure to keep DoTs up on both bosses. During a boss fight with a single boss, I find it irrelevant as boss power and cast is probably tracked with BigWigs/DBM/Plater/WA2/something else entirely. But boss fights containing more than one boss, I find it quite useful.
    I think everybody's nuts.

  16. #27236
    Quote Originally Posted by Crummy View Post
    You're killing it, dude.
    I agree with Kaitain on the name, and that one is always tricky. Perhaps just having it centered above it all, I don't know.
    I'm really looking forward to seeing your new work.it always gives me a lot of afflatus
    Quote Originally Posted by iAardvark View Post
    Just noticed the custom target indicator? Is it plater? Is it WA? Is it sharable?
    plater.Your new UI is great!
    Quote Originally Posted by Kaitain View Post
    Yes I was thinking centered somewhere. And it could be pretty small too. Also, right justified to the target frames right edge (underneath it) is an option, balanced out by some text about yourself on the left (not name though, something useful).
    I look forward to seeing you coming back to continue publishing your great UI works.

  17. #27237
    Quote Originally Posted by mikkis2k View Post
    I did, and i did the mistake to show my work on reddit where ppl thinks they own you and are entitled to whatever you share.

    but i can show u what i made and showed them.

    https://i.imgur.com/XESHQz8.jpg

    https://i.imgur.com/8vGsn2j.jpg
    Looking good looking good, mind sharing what addons you used so i can try to recreate it on classic, thank you

  18. #27238
    Quote Originally Posted by iAardvark View Post
    Quick test of something I'm working on.
    Thanks to Crummy for consultating.

    https://youtu.be/-IN0Qb7IoLA
    Everything looks...big? I assume it'a zoomed clip.

    I like the compact setup bit i'm not a fan of the "dual bars" in general. Very few istances of that really work imho, but it's just personal taste.

    As others said, you may want to change the font to something more fitting.

    - - - Updated - - -

    Quote Originally Posted by kaelix1 View Post
    Did anyone try to create the Dragonflight UI?
    I am actually in the process of rewriting all my addons tbh. The DF ui inclides so much good stuff that basically will male me shave a lot of code or directly ditch it.

    Likely the only thing i'm going to do are the unitframes, nameplates and the square minimap because i don't like the round shape.

    I'm giing to try neww stiff. For example i'm gonna take one actionbar and make it my cooldowns bar, with statusbar under buttons, glows, etc basically removing the need for any tracker for them.

    I'll also have to decise if i'm going with a pixelperfect style or try to fit into the defailt DF ui. The second approach means i don't have to reskin anything.
    You tried, and you failed. What have you learned? That's better not to try at all.

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