My Blood DK's UI
My Blood DK's UI
Can't post images/links yet, so you'll have to copy/paste:
i.imgur.com/2TFgms6.jpg
Custom setup, bartender/pitbull/clcinfo/kgpanels/raven being the main components.
Out of combat: i.imgur.com/e389v4U.jpg
Player frame hides if no target and 100% health/mana. The clcinfo icons/bars and holy power bar hide (individually) if out of combat, no hostile target, and no relevant information to display (ie, if I'm out of combat with some holy power saved and avenging wrath still on cooldown, the only things shown will be the holy power bar and the wings icon; as soon as I go into combat, or target something I can attack, everything appears again).
Last edited by mmoc19a6831006; 2015-02-19 at 01:25 AM.
I kinda veered away from it after I couldnt get it to look exactly how I wanted but heres the pastebin for it
http://pastebin.com/Zj9gHhLG
What i got atm.. still working on it xD no idea if i did image right so link is under it aswell lol
http://i.imgur.com/idsu9J1.jpg
Could be literally anything. Most or all raidframe addons could be configured to look like that.
So I watched IGN's The Order 1886 review, and couldn't stop looking at what little UI there was throughout the game:
And after several failed attempts at just scribbling out a vague idea for a UI using the similar minimal lines and some background textures in Paint, I just grabbed a notepad and penned a quick, sloppy outline of the main frames I was thinking of:
And then the same thing but on a new piece of paper with some other ideas:
I think this part of the sloppy one stumbled on a pleasing style. Been playing lots of Darkest Dungeon and I'm loving the art design there. Maybe a gritty, uneven, hatched texture would work well, sorta like some of the Guild Wars ones?:
I never ever see anyone post super rough ideas like this here, especially not hand drawn scribbles like this. I just cannot get what I'm thinking onto the screen properly. What do you guys think, as a very, very rough idea? Will see what I can do with KG and Weak Auras tomorrow, I feel I could at least get some of these areas defined, actually get it going in-game now that I can clearly see what I'm thinking about.
⛥⛥⛥⛥⛥ "In short, people are idiots who don't really understand anything." ⛥⛥⛥⛥⛥
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Those "portraits," LOL. I think most people prefer to do mockups in Photoshop and such simply because you are working in an environment that's exactly or close to in-game conditions and its easy to manipulate elements. Its a nice change of pace though. I see high entertainment value.
I love that you spent time actually DRAWING up ideas, might take a lot of weak auras / kg panels (for the arty bits) but it would probably be worth it.
If you need help theres plenty of insanely good people in this thread that might be able to give you advice / tips / help on some of this.
Ok, so I took Skullflower's UI as a base and took some inspiration from Kait's Unit Frames. I've got to change the font on Skada to match and move the boss frame up a tad (so the castbar doesn't overlap the bottom bar). Feels really fresh. My only problem is the floating Grid UF's... but can't really be helped.
Idle
Auchindoun
Last edited by Teramosa; 2015-02-20 at 09:42 AM.