Thread: Post Your UI

  1. #7321
    Deleted
    Actually, that code is pretty inefficient, if you'll allow me the nitpick:
    Code:
    for i = 1, NUM_CHAT_WINDOWS do
        local cf = _G[("ChatFrame%d"):format(i)]
        cf:SetFont("Fonts\\hooge.ttf", 8, "MONOCHROME OUTLINE")
        cf:SetSpacing(3)
        cf:SetShadowOffset(0, 0)
    end

  2. #7322
    Deleted
    Quote Originally Posted by Pixil View Post
    I think... I think I love you... D:
    http://i.imgur.com/jN3O4.jpg
    Thank you very much! you have completed my UI for me

    EDIT: Also thanks Carebear for your help, and for the unit frames/raid frames! They're lovely
    Any chance to get a incombat SS? Looks awesome.

  3. #7323
    @Joyful, I posted a screenshot on a Training Dummy a couple of pages back (http://i.imgur.com/4JgYj.jpg) but obviously that's not so great :P

    I shall join LFR and take a screenshot tomorrow, or take one during my Alt raid

  4. #7324
    Deleted
    Quote Originally Posted by Pixil View Post
    @Joyful, I posted a screenshot on a Training Dummy a couple of pages back (http://i.imgur.com/4JgYj.jpg) but obviously that's not so great :P

    I shall join LFR and take a screenshot tomorrow, or take one during my Alt raid
    I will patiently await then.

  5. #7325
    Deleted
    nice news cold

    I like your ui

  6. #7326
    Just getting into the chat font/outline discussion.

    How's called the chat edit frame text line? I reskinned the frame easily, i just cannot set the font to the pixel one like my entire chat.- It's an issue bugging me from a very long time.
    Non ti fidar di me se il cuor ti manca.

  7. #7327
    out of combat
    "art" stuff at the bottom in black and class colored.
    http://dl.dropbox.com/u/2051073/WoWS...312_190841.jpg

    in combat
    "art" stuff at the bottom in black and red (combat indicator).
    http://dl.dropbox.com/u/2051073/WoWS...312_190901.jpg
    another in combat color for dk, since red to red would be a bit.. nonsense.
    http://dl.dropbox.com/u/2051073/WoWS...312_223843.jpg
    (also slightly edited the colored texture after the first two shots with my warrior)

    Maybe I'll change everything a bit more and such but.. at the moment I am quite satified with my "slightly guild wars 2 inspired" UI. Simple and solid.
    oh, honey.

  8. #7328
    Epic!
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    Quote Originally Posted by Pixil View Post
    Also thanks Carebear for your help, and for the unit frames/raid frames! They're lovely
    I'm glad you like them! I admit I do miss some parts of those unit frames. I'd love to mix and match them with what I'm using now. With patch 5.0 supposedly around the corner I'm better off waiting until after it hits but I only have 2~ weeks of subscription left and I don't think I'll re-sub until a couple months into MOP just to see how things have developed.

    ---------- Post added 2012-07-24 at 10:56 AM ----------

    I've always wanted to make a GW2 inspired UI. That looks good to me, not really a fan of the style of the boss frame a the top but that's just a personal opinion. I think something more similar to GW2 with a portrait and matching the player frames would fit better. It's your UI though!

  9. #7329
    Quote Originally Posted by carebear View Post
    I've always wanted to make a GW2 inspired UI. That looks good to me, not really a fan of the style of the boss frame a the top but that's just a personal opinion. I think something more similar to GW2 with a portrait and matching the player frames would fit better. It's your UI though!
    I also don't like the target on top so.. yes. Portraits on target is one thing I still think about, but I have to admit, I am too lazy to modify Phanx's oUF layout to put them in. :/
    And I also hate the Orb of GW2, dunno. Can't play with it (in WoW).
    oh, honey.

  10. #7330
    Quote Originally Posted by Joyful View Post
    I will patiently await then.
    Here you go I tried my best to get a decent screenshot, but I couldn't resist smashing the LFR guys :P
    http://i.imgur.com/fIgwR.jpg

  11. #7331
    Quote Originally Posted by Coldkil View Post
    Just getting into the chat font/outline discussion.

    How's called the chat edit frame text line? I reskinned the frame easily, i just cannot set the font to the pixel one like my entire chat.- It's an issue bugging me from a very long time.
    I've quit wow, but with bChat I have these, if you're still looking for it.

    Code:
    _G[cf..'EditBoxHeader']:SetFont("Fonts\\skurri.ttf", 8, "MONOCHROME OUTLINE")
    _G[cf..'EditBox']:SetFont("Fonts\\hooge.ttf", 8, "MONOCHROME OUTLINE")

  12. #7332
    Thanks a lot - going to try this in a couple of hours. It really bugged me to have standard font only there XD
    Non ti fidar di me se il cuor ti manca.

  13. #7333
    Quote Originally Posted by Coldkil View Post
    Thanks a lot - going to try this in a couple of hours. It really bugged me to have standard font only there XD
    No worries. I skinned the edit box perfectly for my ui, with uppercase channel names and lowercase input, but you can't take a normal screenshot with the editbox open so I never got to show it off xD

  14. #7334
    it worked i needed to adapt the code a little but nothing fancy.

    Just when i tried to do a screen (also with new nameplates progress) with chatbox open MoP crashed XD i hope to provide some new screens today (maybe after finished nameplates) :P
    Non ti fidar di me se il cuor ti manca.

  15. #7335
    Deleted
    Quote Originally Posted by Pixil View Post
    Here you go I tried my best to get a decent screenshot, but I couldn't resist smashing the LFR guys :P
    http://i.imgur.com/fIgwR.jpg
    In my opinions, the raidframes are humongous.

  16. #7336
    Imho, the worst thing are the central buffs. I'm going to make better raid frames for healer layout, slightly bigger. But all the thimngs needed will be hard-coded i think, like specific class indicators.
    Non ti fidar di me se il cuor ti manca.

  17. #7337
    Quote Originally Posted by Led ++ View Post
    In my opinions, the raidframes are humongous.
    Aye, in 25man they take up a lot of the screen, but I never usually raid in 25man groups. None of my 85's need LFR anymore, and I barely ever venture into Battlegrounds. The raid frames are fine in 10man raids though, but I have not modified them to fit 25man as I do not intend to have more than 9 other players in my group :P

  18. #7338
    Here's a screen with new nameplates. Thinking about adding spellcast time/name. Forgot to turn off default combat text XD
    EDIT: i need to redo the script for aggro coloring (nameplates should turn yellow/red/green based on aggro and role - tank or not)

    Last edited by Coldkil; 2012-07-25 at 06:02 PM.
    Non ti fidar di me se il cuor ti manca.

  19. #7339
    Field Marshal Senit's Avatar
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    I'm a big fan of your UI idling, but it looks like it's not fully raid ready. Initially I would consider re-skinning your BetterExtraActionButton (Ultraxion Button). Additionally I would suggest resizing Grid. It seems a bit superfluous currently. Other than that, however, I love it!

  20. #7340
    Deleted
    Newest version of Affiniti's UI, with some changes I made, including better resto shaman buff tracking on Vuhdo.

    Last edited by mmocba105e19de; 2012-07-26 at 09:48 PM.

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