PvE problem: Paladin healing routine is boring.
Solution: Make Beacon usable on more targets.
New PvE problem: Paladins are too good because mana regen is too high.
Solution: Nerf Illumination (+1 for Beacon -1 for Illumination = 0).
/sigh
is there really anyone out there who thinks rewarding mindless overhealing is more "interesting" or "skillful" than the way beacon currently works? this change honestly doesn't benefit you unless you have a hard time judging the dmg intake of your raid or are horrible at knowing how your raid healers react (read "are a scrub"). ironically in hardmode fights such as freya/hodir/XT, this is actually a large nerf to our raid healing capabilities as a steady stream of HLs is no longer viable.
so if these changes go live we end up we much weaker tank healers and raid healers... fml