* Seal of Vengeance now deals [ 13% of AP + 6.5% of Spell Power ] Holy damage (down from [ 15% of AP + 7.8% of Spell Power ]) and has a new effect - Once stacked to 5 times, each of the Paladin's attacks also deals 33% weapon damage as additional Holy damage.
This was never a Ret Ability and it still prolly won't be, not over Seal of Command.
* Vindication now Gives the Paladin's damaging melee attacks a chance to reduce the target's attack power by 23/46 for 10 sec.
Seriously? If this doesn't scale with level it just became totally pointless. BTW, there is NOTHING that says this scales with level. Not even in the talent build is there anything that says it scales. the 2 point pay in say by 46, nothing else.
* Crusader Strike now causes 75% weapon damage. (Down from 110%)
So let me get this straight, you take a whole 2 seconds off the ability < 4 seconds from 6 seconds or roughly 33% of the time frame.> and 35% of the damage SO how is this a buff? 2% more damage.. maybe?
* The Art of War now reduces the cast time of your next Flash of Light or Exorcism ability by 0.75 sec everytime your melee attacks critically hit.
The only good thing I see out of this.
* Judgement of the Wise now affects your damaging Judgement spells (Old - All Judgement spells) and Replenishment effect now regens 1% of the maximum mana per 5 sec. (Down from 0.25% every sec)
I can't even begin to do the math on this so I can't say for sure but it just kinda sounds like more words diffrent effect for the same results.
* Eye for an Eye now causes 10% (down from 20%) of the damage taken to the attacker as well.
A lot of people QQed about this. Honestly I never even bothered to pay into it. Most melee classes don;t crit high enough to make it worth it. Even a 10k crit = a grand 2k damage to themselves minus resil and damage reduction talents.
* Seal of Command has been redesigned - All melee attacks deal [ 36% of mw ] to [ 36% of MW ] additional Holy damage. Lasts 30 min. Unleashing this Seal's energy will judge an enemy, instantly causing [ 8% of AP + 13% of Spell Power + 19% of mw ] to [ 8% of AP + 13% of Spell Power + 19% of MW ] Holy damage.
Okay so I lied a little bit. 2 good things. Still it's not worth the trade off of nerfs if you ask me.