Most likely resisted and not missed.
Base resist is unaffected by the hit table. It's a completely different rolls than can lead to the full damage, a partial hit or a completely negated attack.
Most likely resisted and not missed.
Base resist is unaffected by the hit table. It's a completely different rolls than can lead to the full damage, a partial hit or a completely negated attack.
Originally Posted by Qieth
I think It's funny how people come and say "probably not hit capped" or "probably a resist" you know you're not the only ones in the world with eyes but I guess you're the only ones without a brain
quoting from the MMO champ STICKIED page about expertise and hit for paladins:Originally Posted by stubot
a quote from a bit further in the same post:Originally Posted by tlitd
]http://www.mmo-champion.com/index.php?topic=58805.0[/url]Originally Posted by tlitd
it could have been that, but i remember reading a patch note somewhere in 3.0.2 about resists and misses now showing up as different things on the combat log/on screen damage text. so if the guy saw a miss, it will probably not have been a resist.Originally Posted by arel00
No, there isn't always a base 1% miss. No there isn't a base 0.0001% miss. People just forget buffs or swap gear or have broken gear and end up under hit cap. The dead draenei in your party will no longer provide you with +1% hit.
It's funny that these sort fo threads never include a screenshot.
If you're so damn eager to go to MMO and make posts about it I'd say it would have been worth it to take the screenshot. Because now people are just pulling data from their asses and the flame wars begin.
From what I know there isn't a 0.0000xx% chance to miss, hitcaps can be reached and you shouldn't miss when capped. The truth would prolly say something like it resisted, the hitcap wasn't reached, pushed the wrong spell etc, but we'll never know, the truth is out there.
i haven't seen so many people spreading so much missinformation in one thread
there is no chance to miss if you are hitcapped. judgement is a melee ability and never had that hidden 1% misschance like spells had before 3.0.
and since when could a melee ability ever been resisted? never. and even if the judgement would be considered holy dmg, there is no holy resistance ...
sorry op that i can't help you, because if you say you are hitcaped and had no debuf on you then there is no way your judgment could have missed other then some already mentioned reasons like equip that turned red without you noticing it.
85 Paladin | 80 Hunter | 80 Shaman | 83 Mage | 80 Rogue | 80 Deathknight | 80 Warlock | 80 Warrior | 80 Druid | 1 Priest
My guess is that you saw a SCT error.
I've seen SCT incorrectly report miss or dodge on abilities, but reviewing the combat log or recount will show that it was only a mistake.
So far from updating to MSBT I have yet to notice one of these. (SCT was abandoned by it's author months ago, it really is very out of date)
Hit cap is hit cap, there is no 1 in a million chances to miss. There are 9 million+ people playing this game and never a proven case of it. These made up small numbers would show up in masses from the insane amount of attacks that happen in the game.
ZOMG NO I MISSED ONE ATTACK OH THE DRAMA
^makes sigz k?
correctOriginally Posted by Astorth
noOriginally Posted by Kamos
correctOriginally Posted by airmikee
this very statement has a notable potential of inducing smilesOriginally Posted by Handsylton
correct x2; simply put, spells used to have a hit hardcap at 99%Originally Posted by Astorth
both observations are very solid; especially the first one, with Hodir encounter being non-staticOriginally Posted by Swiftz
not trueOriginally Posted by Caelic
as Dreamless has pointed out, the difference between an unsubstantiated claim/hypothesis and an irrefutable one lies in... exactly, relevant data setsOriginally Posted by Dreamless
the existence of the so-called "1% resist" is yet to be provenOriginally Posted by Blasfomy
correct, all along; however, as far as i'm aware, it still isn't known/proven the effect of excessive hit rating/chance (i.e. post-hitcap) on strictly binary spells cast at targets that do have a 'base resistance' (via level difference, innate resistances a.s.o.)Originally Posted by arel00
they shouldn't, as per 3.0.2 PNOriginally Posted by Anobix
another very good observation; SCT-like addons (CL parsers also) are not fail-proofOriginally Posted by path411
it's all for the greater good :]Originally Posted by Nighty
this thread was quite funny, seen through the eyes of a rogue
Just pointing one thing out. The resist check is based upon the damage type, not the attack table. Frost Strike and Scourge Strike as well can lead to partial damage due to the mob's base resistance. Seal damage can be partially resisted too. They are all melee attacks.Originally Posted by Nighty
No, they don't show up as misses. They'll show in the combat log as a partial resist though.
Yes, there is a holy resistance. The fact that is cannot be improved for players by regular means, doesn't mean that the mob aren't subjected to this kind of mechanic. Truth is, there is a level-based and mob-type-based resist chance for all kind of damage. Such resistance are usually equal, in some cases, even common ones (demons and shadow spells, e.g.) one resistance tends to be incredibly higher (I'm not talking about immunity).
Originally Posted by Qieth
OMG, there is ALWAYS chance to miss EVEN if you are hit capped.
physical abilities with non-physical damage components (like the ones already mentioned, like many paladin abilities) are indeed subject to resists, as arel00 pointed outOriginally Posted by arel00
however, many people refer to the said abilities as being resistible themselves - which is strictly an overstatement
That was true for spells only before WotLK... It is no longer true at all.Originally Posted by Mamut
Get WWS or recount or some other addon that actually tracks damage sources, hits, misses, reflects, resists and everything else at once. If your detailed info shows an honest to goodness MISS on a judgement and you're over 8% hit rating, post a screenshot of the detailed report, your buffs and gear at the time (broken gear does funny things) and we'll probably be able to find out why. Until then, it didn't happen.
4 pages over 1 miss with no actual proof?
....
I Surf on Exodus Tears
FIFYOriginally Posted by Mamut
just becuz you get hit crapped dosen't mean you will hit every hit. since when a game program like this is work on live server, and you the player can have changed stats in a game like this. the server can sometime have a wrong feedback. time to time, but you will just have to live with this. its probley hard to understand but if you make programs and understand that sometimes your program does other stuff that you designed it too, or if 2 ip's feedback to the server get mixed up by a number or two(programs is build in numbers) its very likely that something not normal gonna happen.
tbh you shouldn't make a thread just becuz you missed 1 single spell, its not a bug then, its just a normal unreaded program feedback. its a bug if it keeps doning under a small amount of time.