This has been an ongoing topic for awhile now.
CRUSADER STRIKE is a boring-ass skill!
With the up-coming 3.2 patch, I'm not sure how it's going to work out with it's 4-second CD. I tested my Pally on the PTR for about 5min ( it was buggy as hell :S) and it was even more FCFS than what we currently are at IMO.
I do like the change to SoCorruption
But I digress.
CRUSADER STRIKE is a boring-ass skill! It will deal 95-100% weapon damage. Period.
I was on my downtime while standing duty and I came up with this:
Crusader Strike: An instant attack that deals 75% weapon damage (w/out talents) and applies the Mark of the Crusader on the target, reducing the next healing spell cast on or by the target by 30%.
NOW, before the flaming begins:
*YES, it's a Mortal Strike-ish debuff, making it more PvP viable.
*It will only reduce the NEXT healing spell cast ON that target or BY that target by 30%. (Judgement of Light, SPriest heals, etc. will NOT remove the debuff)
*A new Retribution talent that further increases the effect of this debuff by 10/20% and an additional 10/20% damage to Crusader Strike (but taking out the CS damage increase in Sanctity of Battle).
*It's only a suggestion.
The only way this would be better than Mortal Strike is that it will have more up-time, being that CS will be on a 4sec CD. -50% on one freakin heal. Doesn't sound too OP does it ?
This is NOT a QQ post or anything. I just wanted to share my thoughts.
Any suggestions or comments are appreciated.
Most classes spend their entire /played time wondering if they made a difference. Paladins don't have that problem.