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  1. #201

    Re: Blizzard trademarks "Cataclysm"

    Quote Originally Posted by Saberoy
    Of all the things, that shouldn't be questioned. Companies let go less essential employees when the economy isn't bad, makes sense now.
    Its not the fact that someone was let go that is out of the ordinary, it is the additional, pointless additional part of information "due to the economy" which makes no sense. Just seems like something the creator added to lend his story more credibilty.

  2. #202

    Re: Blizzard trademarks "Cataclysm"

    Quote Originally Posted by hotdogsamurai
    Like it or not, graphically, the game is showing its age
    Not financially. It's making more money today than it ever has. At the end of the day if an MMO is making money it will continue to see development.

    Quote Originally Posted by hotdogsamurai
    This is the biggest one. They haven't even released or announced anything about Icecrown yet, and Starcraft 2 is supposedly coming within the next year, if not the next half year. Then they have Diablo 3 after that. This is going to eat into Warcraft subscriptions. I think it's much more likely that Wrath will be the last expansion, then they'll ride SC2 and D3 for a few years, then release the new MMO.
    Check your time lines... we probably won't see anything to do with Icecrown until patch 3.4 as I believe that is the intention of Blizzard (four major content patches before the next xpac... more if the next xpac is delayed for some unforseen reason). MMOs have the ability to live on for a long, long time. Do you realize that there is a new expansion slated for "Everquest" this coming November? The first one, not Everquest II! And you think WoW is going to end soon? Doubt it.

    Quote Originally Posted by hotdogsamurai
    Where does the lore go after this? Wrath was a lot better about this, but they've shown that advancing the story meaningfully has been very difficult given the constraints of the game. Arthas was pretty much the bad guy at the end of War3, and it's taken two expansions (including one with blue aliens and spaceships) just to get to this point.
    You realize that Blizzard wrote all of this lore themselves right? It's not like it's actual history or something. Because of that they can write new stuff that goes beyond what's happened so far. People have been predicting the downfall of WoW since shortly after TBC launched. Who cares. I'll play it until I don't like it anymore (or until it goes away) and then I'll move on to the next game. Not a big deal at the end of the day.

  3. #203

    Re: Blizzard trademarks "Cataclysm"

    people are too caught up on that list, comments such as: "oh no, there arent any new starting area listed in the maelstorm set, there will be no new hero class / playable race /cry" are stupid

    Comments such as "that list is complete bullcrap and was made up by some dude in 2004" is also stupid.

    I'd say the list has been pretty accurate so far, we see a few detail changes, as in no dead lands, and hey, the 2nd starting zone for blood elves aint quel'thalas, its the ghostlands. And oh, the DK starting area isnt even listed there

    Meaning, the next expansion will most likely be the maelstorm / cataclysm, it will most probably be announced at this blizzcon 09 if they follow their routine that they've had so far, and for the people who thinks there will be no new wow expansion, heh, keep thinking that, lots of people will have their chance to flame you for beeing wrong later on.

    The next expansion can still include a new race, a new hero class, or new zones / content, take "the list" with a big grain of salt, think of it as a plan set up by whoever many years b4 actual development/release, and when are such plans ever 100% correct? Never. Just like a release date set a year ahead is never correct, stuff comes up, someone got new ideas, someone felt like they needed to add something.

    Blizzard has learned a ton of things about mmos since their first mmo release, and stuff is bound to change.

    Ill just end with saying that i too believe that this is a sign of the next xpack, and i also believe that there is some truth to this "list", obviously.
    Don't Fwoosh me.

  4. #204

    Re: Blizzard trademarks "Cataclysm"

    Quote Originally Posted by Leemon
    the thing is, people suggesting this is a new mmo altogether, what does the name suggest? nothing... World of Warcraft DOES suggest something, cataclysm i just can't see becoming an mmo to do with the title, it's highly possible that cataclysm is a temporary name for the next expansion, so as to not give it away, if they called it 'World of Warcraft: The Great Sundering', then it would reduce all speculation of the possibilities to nothing, just leaving it as 'Cataclysm' means that people will talk about it, like we are now, i think that they thought that it would get out onto the internet and people would talk about the possibilities of what it could mean, it's like a production name for a Film/Movie, like how one of the star wars films was titled 'Blue Harvest' (I only know this from watching Family Guy lol) it's highly possible this is just a temporary name just to get the licensing rights to a new game/expansion
    World of Warcraft suggests something because everyone already knew what Warcraft was. Before Warcraft came out, when people heard the title for the first time, did it suggest anything more than what Cataclysm suggests now?

    And you don't trademark a working name for a project. What's the point of that?


  5. #205

    Re: Blizzard trademarks "Cataclysm"

    Yanno it could just be the name for their next CCG expansion.

  6. #206

    Re: Blizzard trademarks "Cataclysm"

    I don't know if this was mentioned before, but if you think of the new MMO Blizzard is working on , Codename:Hydra,
    you could say that this has something in common with Cataclysm, both of them are somehow related to water, or anything like that. Its just an idea^^

    P.S.: Sry for my poor English

  7. #207

    Re: Blizzard trademarks "Cataclysm"

    Quote Originally Posted by FritzTheCat
    Yanno it could just be the name for their next CCG expansion.
    Yanno, read the trademark info.

    GOODS AND/OR SERVICES
    International Class: 009
    Class Status: Active
    Computer game software and related instruction manuals and guides sold together as a unit; downloadable computer game software; interactive multimedia computer game program; mousepads

  8. #208

    Re: Blizzard trademarks "Cataclysm"

    Quote Originally Posted by Mess
    Yanno, read the trademark info.
    Comic books, computer game strategy guides, trading cards, coloring books, adhesive stickers, rub-on transfers, notebooks, stationery-type portfolios, posters, greeting cards, calendars, instructional leaflets in the field of computer games, computer game instruction manuals, catalogs in the field of computer games, advertisement boards of paper or cardboard, photographs, art prints

    The trick is to keep reading. Also, you don't have to do everything you patent something for. I could be wrong though, and you'll see some Blizzard "Cataclysm" greeting cards, notebooks, and rub-on transfers on the shelves soon.

  9. #209

    Re: Blizzard trademarks "Cataclysm"

    The small extract of the Latest Status Info on the Trademark Applications and Registrations Retrieval (TARR) Website only listed what I posted. My mistake. I can see it being the new card game and me being severely disappointed.

  10. #210

    Re: Blizzard trademarks "Cataclysm"

    Quote Originally Posted by Mess
    The small extract of the Latest Status Info on the Trademark Applications and Registrations Retrieval (TARR) Website only listed what I posted. My mistake.
    No worries, or flame war from me. How cool would a "Cataclysm" greeting card be, though?

  11. #211

    Re: Blizzard trademarks "Cataclysm"

    The thing you have to remember is that at some point when the lore runs out, Blizzard can just create it as we go. Is that bad? It could be. It could also be really good.

    Lets face is, numbers don't lie, WoW is "THE" MMO right now. There is no reason to remotely beleive they'll stop milking this dairy farm.

    When WoW starts to fizzle, guess what? World of Starcraft!?

  12. #212

    Re: Blizzard trademarks "Cataclysm"

    OMG SOMEONE POST THE FAMOUS LIST!!!

    **edit**

    found it!

    • - Draenor Set

      Azuremyst Isle - 1 to 10
      Bloodmyrk Isle - 10 to 20

      Eversong Forest - 1 to 10
      Quel'thalas - 10 to 20
      Hellfire Peninsula - 58 to 62
      Zangarmarsh - 60 to 64
      Terokkar Forest - 61 to 65
      The Deadlands - 63 to 67
      Nagrand - 64 to 68
      Blade's Edge Mountains - 66 to 70
      Netherstorm - 67 to 70
      Shadowmoon Valley - 69 to 70

      - Northrend Set

      Borean Tundra - 67 to 70
      Howling Fjord - 67 to 70
      Dragonblight - 69 to 72
      Grizzly Hills - 70 to 73
      Crystalsong Forest - 72 to 75
      Zul'drak - 73 to 76
      Sholazar Basin - 75 to 79
      Storm Peaks - 76 to 80
      Icecrown Glacier - 78 to 80

      - Maelstrom Set

      Gilneas - 77 to 80
      Grim Batol - 78 to 81
      Kul Tiras - 79 to 82
      Kezan - 81 to 86
      Tel Abim - 83 to 85
      Zandalar - 84 to 87
      Plunder Isle - 86 to 88
      The Broken Isles - 87 to 90
      The Maelstrom - 89 to 90


      - Plane Set

      Pandaria - 1 to 10
      Hiji - 10 to 20

      Wolfenhold - 1 to 10
      Xorothian Plains - 10 to 20

      The Green Lands - 88 to 91
      The Dying Paradise - 91 to 94
      The Emerald Nightmare - 94 to 97
      The Eye of Ysera - 97 to 100

      Deephome - 88 to 91
      Skywall - 91 to 94
      The Abyssal Maw - 94 to 97
      The Firelands - 97 to 100

      - Legion Set

      K'aresh - 96 to 99
      Argus Meadowlands - 97 to 100
      Mac'Aree - 99 to 100
      Maw of Oblivion - 100+
    I Surf on Exodus Tears

  13. #213

    Re: Blizzard trademarks "Cataclysm"

    Quote Originally Posted by wowman
    OMG SOMEONE POST THE FAMOUS LIST!!!

    Wow amazing, where'd you find it?!!

    The 20+ times its already been mentioned in this thread?!

  14. #214
    High Overlord Nidhöggr's Avatar
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    Re: Blizzard trademarks "Cataclysm"

    Quote Originally Posted by laap

    Figure out it yourself. Before 2007 theres not a single word or reference about this list. First time ever it was written to internet was after BC release(!) and the maps for Northrend have been available since 2004, presented in a rpg book.
    IF it was from 2003, then why didnt anyone copypaste it to another site from wow forums or why doesnt anyone whos been reading forums from the beginning recall such list (myself for example)? Surely a list revealing expansions wouldve been most read and bumped thread right?

    + it has a Twisting nether set in it, Azeroth cant match the strength of Nether at all (my opinnion and backed up by a cinematic in Warcraft 3)
    I'm playing since release and I also recall that I have seen this list in the old wow forum software. This was at a date that BC was announced, but not released, so I said: "Well, it's not that hard to make a prophecy about burning crusade when we all know about it. And the Northend Set is not that hard to imagine. If the list is right or wrong will be proven in the xpac AFTER Northend."

    That was my opinion all the time I knew about it (and I knew it a long time, for sure!) and that's where we are now...

    I'm not saying the list is not a fake, and when it is, it is obviously a good one. But what I am saying is, that the people believing that this list is from september 2007 are wrong. I have seen it first while in BC beta. Back from then untill now, the list was extremly accurate and I believe it's indeed a leak of an old masterplan blizzard had.
    And the raven, never flitting, still is sitting, still is sitting
    On the pallid bust of Pallas just above my chamber door;
    And his eyes have all the seeming of a demon's that is dreaming,
    And the lamp-light o'er him streaming throws his shadow on the floor;
    And my soul from out that shadow that lies floating on the floor
    Shall be lifted - nevermore!

  15. #215

    Re: Blizzard trademarks "Cataclysm"

    You guys remember Ragnaros, right? The master of the Fire Elementals? If this next xpac goes under the sea (ie. Maelstrom), I wouldn't doubt we'd encounter Neptulon (the water equivalent of Ragnaros) in a raid. That would be cool, we've been overdue for a new elemental raid boss since Molten Core :P I don't count that one in Auchindoun, he's not one of the 4 main elemental lords... or Thunderaan or whatever he's called.

  16. #216

    Re: Blizzard trademarks "Cataclysm"

    Wow. This is some interesting news. Oddly enough, we aren't even dealing with Icecrown Citadel and Arthas/The Lich King yet. But, it's good to know that there are signs of a new expansion on the horizon.
    Work in Progress....

  17. #217
    Bloodsail Admiral Dawnseven's Avatar
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    Re: Blizzard trademarks "Cataclysm"

    Lots of lore here ... and I'm afraid I've only read 2 of the novels to date and never played the original games. People seem to know a lot about the lore though with Queen Azshara and whatnot.

    Can anyone point to the place where a noob might catch up besides wowwiki (which would be pretty piecemeal)? Is any of this covered even a little in one of the novels by chance? Which one?

  18. #218

    Re: Blizzard trademarks "Cataclysm"

    You can check WoW's official site, they've got a section there that has 5-6 chapters of lore that all lead up to WoW's point in time.

    Start here: http://www.worldofwarcraft.com/info/story/chapter1.html

  19. #219

    Re: Blizzard trademarks "Cataclysm"

    Check this out:

    http://i322.photobucket.com/albums/n...diemaddons.jpg

    (Not confirmed, found off the forums) This is a picture of the old forums of a forum moderator posting addons or something... Most of the zones have been correct both name and level wise, so if this is true then we can expect the Maelstrom, the Abyssal Plane (with Emerald Dream/Nightmare included), and then Argus. Again, not confirmed but this was in a chat on the forums regarding this.

  20. #220

    Re: Blizzard trademarks "Cataclysm"

    Quote Originally Posted by Detective
    Please note - this information is, as an example, still in it's alpha stage and is not of something set in stone. The information comes through a reliable source via words - no official documents or pictures have been used/attained. All pictures you see here are not official, but created by myself (badly) or taken off the internet to create clarity between the words. All information here is an interpretation of Blizzard's new Hero Class design.

    Blizzard's New Hero Class

    The next Hero Class to grace World of Warcraft: The Blademaster


    Here's a small image taken
    from WC3 to remind you folks


    For more information (i.e. Lore) please visit the Blademaster Wowwiki page.

    Class Mechanic: Melee (DPS), Healing (hybrid)
    Race: Horde - Orc, Alliance - Dranei (if not all races)
    Allowable Equipment: Leather
    Allowable Weapons: Predominantly a 2H Weapon user, though is capable of equipping 1H Weapons (though much like the DK, the class is heavily biased towards 2H weapons)

    The race is speculation at this point, with the two races named above classed as likely candidates if Blizzard decide not to take it in the same direction as they did with Deathknights (all races). Another unusual point that has probably caught your eye is the fact that the Blademaster is classed as "healing" as well as "melee" - lore at this point so far is vague at best or simply unknown but we're sure Blizzard are thinking of something (it's suggested that the Blademasters close tie-in with Shamans may be the connection Blizzard will use).

    Talents: Learning from their introductory Hero Class, Blizzard were delighted with their decision to make all Deathknight trees viable for Tanking as well as DPS. The same will be applied for the Blademaster class, where all three trees will be viable for Healing as well as DPS.


    Class Mechanics and System

    Here's the main meat and currently the most sensitive information about the new class. Just like the Deathknight class, Blizzard have been working on a completely new system that has not been seen previously in WoW. Bear with me, as this is a tad complicated to explain with mere words though conversely the system appears pretty simple.

    The Blademaster itself appears to be a very slight cross between a Rogue and a Deathknight. The healing aspect of the Blademaster (who will be called BM henceforth) is unlike anything seen in WoW before.


    Discipline

    Baring only a minuscule resemblance to Warrior's Stances, the BM has 3 "Disciplines" - The Opener, The Set-up and The Finisher Disciplines. Much like Warrior Stances, certain “Discipline Moves” can only be used in certain Disciplines, however that's where the similarities end.

    Disciplines can almost be described as some sort of 'Combo' System. Basically, the BM will always start a battle with their 'Opener' Discipline. The Opener will have 3 separate skills (aka “Discipline Moves”) by default. Once the BM has inflicted their 'Opener', the action bar will change to reflect 'The Set-up' Discipline (much like how a Rogue's action bar changes when they go from stealth to visible), which also contains 3 separate skills by default. Once the BM has inflicted their 'Set-Up', the action bar will change to reflect 'The Finisher' Discipline, though this time they have a choice of 4 'Finisher' skills. Upon inflicting their Finisher, the action bar reverts back to 'The Opener' Discipline. Going out of combat will always revert the BM's action bar to 'The Opener' Discipline, however changing targets mid-battle does not.

    As well as the skills exclusive to said Disciplines (which are exclusively called 'Discipline Moves'), the majority of skills/abilities are neutral, meaning they can be used in any Discipline. So to clarify the point, here's an example of how the average battle will work (using existing abilities from other classes as an example):

    BM in Opener Discipline has the choice of 3 Discipline moves:
    1. Cheap Shot
    2. Ambush
    3. Charge


    The BM chooses 1. Cheap Shot -

    ==> Discipline automatically changes to 'The Set-up'

    BM in Set-up Discipline has the choice of 3 Discipline moves:
    1. Sinister Strike
    2. Cleave
    3. Hemorrhage


    The BM chooses 2. Cleave -

    ==> Discipline automatically changes to 'The Finisher''

    BM in Finisher Discipline has the choice of 4 Discipline moves:
    1. Eviscerate
    2. Execute
    3. Expose Armor
    4. Slice n' Dice


    The BM chooses 3. Expose Armor

    ==> Discipline automatically reverts back to 'The Opener'.

    (Note: The Player is not limited to just Discipline Moves, as they have access to Neutral abilities throughout each Discipline)


    The player is able to mix and match their moves and will be constantly shifting to new Disciplines during any battle. The BM is unable to skip to any Discipline they choose; they must always follow the cycle (Opener => Set-up => Finisher). The GCD for all 'Discipline moves' will be the standard 1.5 seconds, meaning it will take a BM at least 3 seconds to go from their Opener to their Finisher. Out of all the Disciplines, it's 'The Finisher' Discipline that stands out the most, which by reading the next section will explain why:


    Introducing: The Sashimono System

    The Sashimono is the small banner worn by all Blademasters. For more information please visit the Sashimono Wikipedia page. It is the Sashimono that will be the main focus behind the Blademaster (much like Runes and Deathknights). Every time the BM inflicts their 'Finisher' move, depending on what Finisher they choose will depend on what colour their 'Sashimono' will become. There are 3 different Sashimono Colours the BM can have and each colour include their own different property:

    RED: Power
    BLUE: Defense
    GREEN: Healing

    Underneath the BM's health bar are 3 grey gems (think DK's runes) that represent the Sashimono and it's current property. Once the BM inflicts their first Finisher move, one of the grey gems will become a certain colour depending on what Finisher was inflicted and the Sashimono will change to that specific colour. Here's a picture below (created by me in a very poor, unprofessional manner!) to clarify:



    The BM can have up to 3 coloured Sashimono gems at any one time. The Sashimono will only change colour to reflect the newest Sashimono gem gained, this can be see in the picture provided above where the left-most Sashimono gem is the most current one. If the BM has 3 Sashimono gems and executes another 'Finisher', then the oldest Sashimono gem will disappear to make room for a new one. If the BM has no Sashimono gems, the colour of their Sashimono will be grey.

    What is the use of these Sashimono gems?

    The gems directly influence all of the BM's Discipline Moves (Opener, Set-up and Finisher) as well as neutral skills/abilities. All Discipline moves will do their default action if the BM has no Sashimono gems - by changing the colour of their Sashimono, their moves will have an added effect depending on what colour their Sashimono is (typically Red Gems will make a move more 'powerful', Blue Gems will add a defensive effect and Green Gems will add healing properties). Lets take Cheap Shot as an example - without any Sashimono Gems the BM will use Cheap Shot and it will stun the opponent for 2 seconds. If the BM had 1 Red Sashimono Gem, the Cheap Shot would stun the target for 2 seconds and increase all damage against that opponent by 5% for the duration of the stun. If the BM had 1 Blue Sashimono Gem, the Cheap Shot would increase the time the target is stunned for by 1.5 seconds. If the BM had 1 Green Sashimono Gem, the Cheap Shot would stun the target for 2 seconds and reduce all healing done to the target by 15% for the duration of the stun. So, if the BM has 2 Red and 1 Blue Sashimono Gems and inflicts the target with Cheap Shot, the target will be stunned for 3.5 seconds and all damage against the opponent will increase by 10% for the duration of the stun. Please note, this is purely an example to showcase how Sashimono Gems affect combat; Cheap Shot was used purely as an example and is not necessarily an ability the BM has.

    Certain moves aren't affected as linearly like the example above. Some Discipline moves will only have one added effect that does not increase cumulatively, so having multiple gems of the same colour will not have an increased effect and different colours may not stack. In this case, it's the newest Sashimono Gem that takes priority (which will be the colour the BM's Sashimono changes to) and those certain Discipline moves will be affected by the prioritised Sashimono gem. These types of moves typically require two gems to work (for example, a certain Finisher may require two Red Gems for increased power, two Blue Gems for added defense or two Green Gems to convert damage into health for example). So to recap, each finisher produces a certain Sashimono coloured Gem and these Gems have a direct effect on moves/abilities/skills. The Sashimono Gems are affected in three different ways:

    1. No Consumption: Typically ALL Discipline moves do not consume the Gems. The BM simply requires having the Sashimono Gem in possession for the Discipline moves to be affected. Some neutral moves may only be activated if the BM has at least one or two coloured Gems in possession.

    2. Cooldown: Some neutral skills/abilities will induce a 6 second cooldown on the relevant Gem (akin to DK's Runes). During the cooldown period, the Gem will STILL affect ‘Discipline Moves’ - however, it cannot be used for neutral Skills/Abilities. Sashimono Gems affected by cooldown can still be replaced with fresh new Gems, if they happen to be the BM's oldest Gem in possession.

    3. Consumption: Some typically powerful neutral skills/abilities will consume the relevant Sashimono Gem if used. Powerful healing spells are often in the consumption category, requiring the BM to undergo the Opener => Set-up => Finisher cycle to gain a new Sashimono Gem (a consumption skill/ability will always consume the 'newest' gem).

    Sashimono Gems are active as soon as they're created for 16 seconds before they disappear. Therefore a BM cannot simply run around with a full set of Sashimono Gems in or out of battle indefinitely. They can, however, be refreshed in battle using a certain Finisher...

    Finisher Discipline

    Each Finisher Discipline move will create a certain colour Sashimono Gem. Here's an example using existing skills/abilities not necessarily used by BM's.

    Finisher 1. Eviscerate (Creates a Red Sashimono Gem)
    Finisher 2. Execute (Creates a Blue Sashimono Gem)
    Finisher 3. Expose Armor (Creates a Green Sashimono Gem)
    Finisher 4. Slice n' Dice (Creates either a Red, Blue or Green Sashimono Gem randomly and refreshes all Gems in Possession)

    So it is up to the BM as to what colour Sashimono Gem they would like. Depending on the battle or circumstance, the BM may need to be defensive and therefore having a majority of Blue gems may be the best way to handle the situation. In PvP, Red Gems will typically be the way for burst damage, however both Green and Blue would still be a necessity depending on the situation. Using the 4th finisher provides the BM with a random colour Sashimono Gem, which can seem risky however it's almost a necessary move to make in order to refresh your other Sashimono Gems if their 16 seconds are nearly up.

    With the Sashimono System, Blizzard have been trying to create a class that, although inevitably comes with a standard rotation for PvE, is varied enough to keep the player interested. Since Sashimono Gems affect moves/skills/abilities in different ways, each round of rotation will produce something different and each rotation may require a different move to be made depending on what colour Gems the BM has in its possession.


    Healing

    As stated before, the healing system is something never seen in WoW before, and in the current stage it's very experimental. Blizzard are very happy with the way their first experimental class has turned out (DK), and due to its successful nature, Blizzard are confident enough to gradually move into even more experimental territory.

    If you've understood the Sashimono system thus far, you've probably already worked out where this is heading. Since the majority of all Healing spells at the BM's disposal require Sashimono gems, and since the only way the BM can require those gems is through an aggressive melee nature (the Discipline cycle), the BM will need to melee AND heal simultaneously. So, how is this done?

    Mark of Focus

    A unique ability the BM has is the 'Mark of Focus'. Upon placing the Mark on an enemy, as long as the BM is in melee range, the BM will be able to unleash all their 'Discipline Moves' onto the enemy without having to target them. The BM is completely free to target their comrades, in order to heal/buff. This means, the BM is free to execute their Discipline cycle onto an enemy inflicted with the Mark to gain Sashimono gems, and heal their comrades simultaneously. Only one target may be Marked at a time, and the Mark will disappear if the target goes out of combat.

    The general consensus was that a Healer would never have an 'infinite' resource system (such as Energy, Runes and even the Sashimono system) and only Mana (or similar concepts) that would eventually 'run out' would be viable. The argument was that, an infinite system would imbalance the game, especially PvP where it would be possible to just infinitely heal through damage and/or turtle during the brief downtime. Blizzard feel that this 'infinite' conundrum does not apply with the Sashimono System. The BM is always forced to fight or be in the midst of battle to top-up it's resource, simply turtling or playing defensively would make it impossible to infinitely heal through damage since valuable Sashimono gems would not be accumulated in this manner. Although this may make it sound like the BM is very susceptible to Kiting, there will always be a few tricks up the BM's sleeves to surpass this tactic (though that's not to say they're impossible to kite for short periods).

    Healing Qi

    BM healing spells are unlike regular heal spells or HoTs. All of the BM's heals are instant cast, but how it works is slightly different. The BM, being a melee class does not involve itself with casting bars. The way it works is the BM will instantly place a 'Healing Qi' (Qi = Chi) on their Target and after a certain amount of time (usually 2 - 3 seconds) the Qi will erupt and heal the target for its full amount (so it's sort of a cross between a HoT and a regular heal). Each Target may only have one Healing Qi on them at a time, so a BM cannot simply spam instant heals on the Target. The BM will have to wait until the particular Qi has erupted before they can place another on the same target. In PvP terms, since it's nigh on impossible to 'interrupt' the BM from healing (due to it's lack of cast bar), it's balanced so that the Healing Qi can be dispelled before it's erupt. Regular heals go into the "No Consumption" category of Sashimono gems, meaning the BM simply requires to possess the gem (usually green) but the more powerful heals will often induce a cooldown on the gem(s) or even consume them. Heals do not inflict GCD on 'Discipline Moves' and vice versa.

    True Hybrid

    Although homogenizing is something particularly current on Blizzard's agenda for the sake of balance, and the fact that keeping all Healers/DPS/Tanks relatively on par with one another is a current philosophy, it almost fails to apply for the BM class. The BM is the first true hybrid class, where it's not taking an either/or role, it takes two roles simultaneously. Due to the fact that the BM will add DPS to an encounter as well as Healing, there is no problem for the sake of balance for the BM to be a weaker at DPS'ing or Healing than other classes (a jack of all trade if you will) and that's solely due to the fact that the BM will be taking on two roles for the cost of only 1 raid member.

    The way the BM class is designed is that if the player wants to go all out DPS and not bother will Healing, they simply need to stack up on Red Sashimono gems as well as a few Blue gems. If the BM wants to be on par with other healers, simply stacking up on Green gems (with a few blue) will make them a lot better with their heals. The system allows expert players well versed with the class to mix and match all three colours and bring out the best of both their DPS and Healing and become a valuable asset to the raid. It's a dynamic class.


    Class Defining Abilities

    Although most of the actual abilities (especially 'Discipline Moves') are currently unknown, a couple have come to light that really defines the class.

    Wind Walk

    For those who have played Warcraft 3, this is a cross between the Wind-Walk and Mirror Image abilities. Once cast, the BM becomes stealthed and gains an unstealthed mirror image copy of itself. Unlike the Rogue's Stealth, the BM keeps its movement speed at 100%. This subtle change to stealth actually creates a large difference between both the abilities. Unlike Rogue's stealth, the BM isn't completely hidden away from its enemies since the Mirror Image will always be an indicator as to the whereabouts of the BM.

    The Mirror Image copy receives 200% damage from all sources, and once attacked will put the BM into combat. However, the BM will remain in stealth and will only come out if they attack or are attacked (or their Mirror Image hitpoint's are reduced to zero). This ability is actually more of an offensive one than defensive. It can almost be called an anti-Rogue ability, since it's sole purpose is to draw out the enemies. The Mirror Image will move along side the BM and can attack any target chosen by the player, however it will inflict no damage. The Mirror Image's purpose is to lure the enemy in and almost become a 'CD-Waster' where the enemy may burn all their Cooldowns on the Mirror Image (for example a Rogue may try to Stun Lock the Mirror Image, only to be in for one nasty surprise). Once the Mirror Image's Hitpoint fall to zero, the BM will come out of stealth. Wind-Walk cannot be used in combat.


    Qi Bomb

    This unique Healing spell is like a reverse 'Bomb' attack used by many bosses. Basically this Healing Qi attaches itself to a friendly target. After 3 seconds, the Qi erupts and explodes, healing the target and all party or raid members within 15 yards of the target for XXXX amount. This spell induces a 6 second Cooldown on 1 Green Sashimono Gem.

    This can almost be called a team work spell, where its up to the raid member and not the healer to position themselves in the best manner in 3 seconds for the most efficient heal. Communication is key.


    Heal

    Instantly places a Healing Qi to the target that heals the target for XXX after 2 seconds. The spell does not require any Sashimono gems, however the spell will be inaccessible if the BM gains or is in possession of any type of gem. This is a spell that's predominantly used before or after a battle when the BM is not in possession of any type of Sashimono Gem. Although it uses up no resources, it's weakness is an indication that the player cannot rely on this spell alone.


    Blade Incision

    The enemy target is inflicted with Blade Incision, doing XXXX amount of damage and inflicting a debuff. 50% of all heals made on the target will heal the BM and party members within 15 yards of the target. The debuff will last for 8 seconds. Consumes one blue Sashimono gem.


    Note: This is one of many Hero Classes Blizzard have already conceptualised. Out of the many, the Blademaster appears to be the one that has been fleshed out the most, however this is not a guaranteed indication that the Blademaster will be the next Hero Class for World of Warcraft. End.


    Edit: Edited subject to reflect the fictive nature of the post. Grimlor
    I recalled seeing that. I have no idea if it will be the new class, but the fact that he did so much writing tells me either he has one damn good imagination, or there is some truth behind this.
    I Surf on Exodus Tears

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