Thread: More Hardcore!

  1. #1

    More Hardcore!

    Dear Blizzard:

    OMGWTFBBQ Blizzard!

    You're making this game World of Casualness! What are you THINKING making endgame raid content accessible by players? Don't you understand the Everquest model of game design requires end-game content to become progressively harder and harder to the point where they actually become IMPOSSIBLE to kill and the GMs step in to prevent it? (See http://en.wikipedia.org/wiki/Everque..._-_The_Sleeper).

    And if, by some miracle, a raiding guild DOES manage to succeed in even activating the encounter, much less beating it, you're supposed to ban the guild (As was done with Conquest on Lanys T'Vyl) and counter by releasing more and more complicated and impossible fights, to the point where only the friends of the developers themselves are bothering to attempt progression!

    In fact, you're supposed to create an entire expansion that's designed only for the top five percent of players (See Planes of Power). When the impossible happens and some guild finally manages to scrape by a boss encounter that required more than one hundred players experiencing nigh-perfect synergy to defeat (AKA the Rathe Council), you're supposed to crash the server in a desperate final bid to prevent them from realizing that you never bothered to finish developing the final zone in the expansion, because you figured nobody would ever get that far. Then say it's the players' fault and that they were exploiting.

    If that sounds too easy for you, you can simply take the Final Fantasy XI route and create a boss like the Pandemonium Warden, who takes over 18 hours to defeat due to an ever-shifting combat experience (http://www.wired.com/gamelife/2008/08/pandemonium-war/). Now that's HARDCORE GAMER ENDURANCE! Yes! Have to sleep? Eat? Take a crap? Got a job? This boss is NOT FOR YOU! This boss is only for the truly hardcore players who have an IV, a catheter, a supply of No-Doz and no life whatsoever.

    Not hardcore enough? Try the Eve Online model, where you can spend years of your life creating a vast virtual corporate empire worth billions of ISK, only to have it all destroyed through an industrial espionage and assassination plot (http://www.eveonline.com/ingameboard...hreadID=172529) or stolen in a gigantic intergalactic banking scam (http://mmorpg.qj.net/Biggest-scam-in...g/49/aid/62826)! Now that's hardcore! Spend a monthly fee to have everything you've ever worked for taken away from you in the blink of an eye, and all completely within the game mechanics! Start over from scratch with nothing because you messed up and trusted other people! That'll show them.

    In fact, I'll go the extra length. It's obvious that what we need to do with Icecrown Citadel and the final encounter with Arthas is a scenario that incorporates all three of those aspects into the ultimate boss fight.

    1. The fight with Arthas will take over three days to complete. During this time there will be no breaks for any reason and every single raid member must be pumping out a sustained 8000 DPS or Arthas' self-heal will regenerate him to full within seconds.

    2. You get one shot at Arthas. Should the raid wipe for any reason, Arthas will use Frostmourne to Hoover up their souls, causing permadeath for all involved. He'll then go through the guild bank and put all the desirable BoE items on the AH for one copper apiece before spamming guild chat with 'KEK' and /gkicking everyone else.

    3. At 5% health (roughly 300 Million), Arthas will cause the world server to crash and immediately enter extended 8-hour maintenance, so that Arthas can be hotfixed to do 10% more damage and have 50% more health. The message generated during the downtime will identify the guild that caused this by name, thus heralding their accomplishments more loudly than any silly achievement could.

    Get the lead out, Blizzard! Remember: Appealing to the masses pisses off the epic gamers. You want to cater only to the truly hardcore, because they're the ones who never stop whining about how someone other than them might get some phat lewtz wish to keep the elite truly elite.


















    The sad thing is that someone out there will think this is actually a good idea and would weed out the 'scrubs' who only raid a few days a week.

  2. #2
    Stood in the Fire Tethrys's Avatar
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    Re: More Hardcore!

    Great, let's get started!
    "We all make choices, but in the end our choices make us." - Andrew Ryan

  3. #3
    Tempor
    Guest

    Re: More Hardcore!

    k

  4. #4

    Re: More Hardcore!

    So why did you waste so much time and text on your troll post? Good try tho, better luck next time

  5. #5

    Re: More Hardcore!

    great idea it will weed out all the scrubs!


    no realy i loled
    Waiting on Cata
    SCII: Naret
    WoW: Naret, Destromath US

  6. #6

    Re: More Hardcore!

    i want skeletan ability
    You cannot do that while stunned.
    You cannot do that while stunned.
    You cannot do that while stunned.
    You die.
    You are dead.

  7. #7

    Re: More Hardcore!

    Quote Originally Posted by Bumburr
    Dear Blizzard:

    OMGWTFBBQ Blizzard!

    You're making this game World of Casualness! What are you THINKING making endgame raid content accessible by players? Don't you understand the Everquest model of game design requires end-game content to become progressively harder and harder to the point where they actually become IMPOSSIBLE to kill and the GMs step in to prevent it? (See http://en.wikipedia.org/wiki/Everque..._-_The_Sleeper).

    And if, by some miracle, a raiding guild DOES manage to succeed in even activating the encounter, much less beating it, you're supposed to ban the guild (As was done with Conquest on Lanys T'Vyl) and counter by releasing more and more complicated and impossible fights, to the point where only the friends of the developers themselves are bothering to attempt progression!

    In fact, you're supposed to create an entire expansion that's designed only for the top five percent of players (See Planes of Power). When the impossible happens and some guild finally manages to scrape by a boss encounter that required more than one hundred players experiencing nigh-perfect synergy to defeat (AKA the Earth Council), you're supposed to crash the server in a desperate final bid to prevent them from realizing that you never bothered to finish developing the final zone in the expansion, because you figured nobody would ever get that far. Then say it's the players' fault and that they were exploiting.

    If that sounds too easy for you, you can simply take the Final Fantasy XI route and create a boss like the Pandemonium Warden, who takes over 18 hours to defeat due to an ever-shifting combat experience (http://www.wired.com/gamelife/2008/08/pandemonium-war/). Now that's HARDCORE GAMER ENDURANCE! Yes! Have to sleep? Eat? Take a crap? Got a job? This boss is NOT FOR YOU! This boss is only for the truly hardcore players who have an IV, a catheter, a supply of No-Doz and no life whatsoever.

    Not hardcore enough? Try the Eve Online model, where you can spend years of your life creating a vast virtual corporate empire worth billions of ISK, only to have it all destroyed through an industrial espionage and assassination plot (http://www.eveonline.com/ingameboard...hreadID=172529) or stolen in a gigantic intergalactic banking scam (http://mmorpg.qj.net/Biggest-scam-in...g/49/aid/62826)! Now that's hardcore! Spend a monthly fee to have everything you've ever worked for taken away from you in the blink of an eye, and all completely within the game mechanics! Start over from scratch with nothing because you messed up and trusted other people! That'll show them.

    In fact, I'll go the extra length. It's obvious that what we need to do with Icecrown Citadel and the final encounter with Arthas is a scenario that incorporates all three of those aspects into the ultimate boss fight.

    1. The fight with Arthas will take over three days to complete. During this time there will be no breaks for any reason and every single raid member must be pumping out a sustained 8000 DPS or Arthas' self-heal will regenerate him to full within seconds.

    2. You get one shot at Arthas. Should the raid wipe for any reason, Arthas will use Frostmourne to Hoover up their souls, causing permadeath for all involved. He'll then go through the guild bank and put all the desirable BoE items on the AH for one copper apiece before spamming guild chat with 'KEK' and /gkicking everyone else.

    3. At 5% health (roughly 300 Million), Arthas will cause the world server to crash and immediately enter extended 8-hour maintenance, so that Arthas can be hotfixed to do 10% more damage and have 50% more health. The message generated during the downtime will identify the guild that caused this by name, thus heralding their accomplishments more loudly than any silly achievement could.

    Get the lead out, Blizzard! Remember: Appealing to the masses pisses off the epic gamers. You want to cater only to the truly hardcore, because they're the ones who never stop whining about how someone other than them might get some phat lewtz wish to keep the elite truly elite.


















    The sad thing is that someone out there will think this is actually a good idea and would weed out the 'scrubs' who only raid a few days a week.
    Not really sorry

  8. #8

    Re: More Hardcore!

    Troll post? Hardly. Snark post, sure. I've just been seeing so much whining by people about how the game's being "cheapened" by widely-accessible raid content that it makes me sick.

    I mean, seriously. Look at the examples I've given there. Can you IMAGINE the drama-fest that would come out of any of those actually happening on a live WoW server? People can't even accept a minor tweak to an ability without writing a dissertation about how their class is now broken and impossible to play. I shudder to imagine what would happen if people stormed ICC only to discover that Sindragosa was impossible to kill (working as intended) and, after semi-exploiting to down her, players discovered that Arthas wasn't even implemented yet and wouldn't be for another year (This happened with the Rathe Council and the Plane of Time).

  9. #9

    Re: More Hardcore!


  10. #10

    Re: More Hardcore!

    Quote Originally Posted by Bumburr
    2. You get one shot at Arthas. Should the raid wipe for any reason, Arthas will use Frostmourne to Hoover up their souls, causing permadeath for all involved. He'll then go through the guild bank and put all the desirable BoE items on the AH for one copper apiece before spamming guild chat with 'KEK' and /gkicking everyone else.

    3. At 5% health (roughly 300 Million), Arthas will cause the world server to crash and immediately enter extended 8-hour maintenance, so that Arthas can be hotfixed to do 10% more damage and have 50% more health. The message generated during the downtime will identify the guild that caused this by name, thus heralding their accomplishments more loudly than any silly achievement could.
    This made me laugh like hell...
    "If the Burning Legion is such a problem why not just throw water on them? Then they'll just be a legion."

  11. #11

    Re: More Hardcore!

    Quote Originally Posted by Safiro
    This made me laugh like hell...
    And lo it was, someone understood the point of the post.

  12. #12

    Re: More Hardcore!

    Awesome read on a boring night like this.

    Thx m8
    "One day I'm just gonna get off the bus and run into the woods and I'm never gonna
    come back, and when I come back, I'm gonna be the knife master."

    Jimmy "The Rev" Sullivan

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