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  1. #41

    Re: Dungeons that = Fail

    personally, the most fail dungeon is stockades. no reason to go there besides a couple quests, there isn't even any good loot.

  2. #42

    Re: Dungeons that = Fail

    All 5 mans after vanilla.
    Quote Originally Posted by Gagdush
    I would drag my dick through a mile of lava just to listen to someone that's installing the beta on Skype.

  3. #43
    Scarab Lord Djinni's Avatar
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    Re: Dungeons that = Fail

    Quote Originally Posted by Zalorius
    personally, the most fail dungeon is stockades. no reason to go there besides a couple quests, there isn't even any good loot.
    Other than the easiest XP boost there is right?

  4. #44
    The Patient Keh's Avatar
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    Re: Dungeons that = Fail

    You are just ignorant and dont know, nor did you read about the instance. So you = fail, not the dungeon.

    Its "Learn to Play."

    Not "The game should change for me."

    PS. Your picture is realy bad, that hat is awful.
    Corrected a bit but couldn't agree more. Not had a single problem nor bug soloing any of the worthwhile stuff in ZG although I will admit the axe throwers absolutely do my head in.

    And as for BRD/Stockades.. best XP there is imo. Level 46 Hunter rested + XP shoulders, cleared a single BRD and came out at 50 and a nice shiny purple chest for when I ding 52. :P

    As for dungeons that fail.. anything that contained a boss or fight that depended on a single player to do something right at a specific time. My personal favourite in this case was always Shadow Labs in a pug. Firstly the QQ people had to listen too on wipes with the Voidwalker boss before tanks learned to simply move from them and not blame the poor dps guy running about trying to kill em on spawns and then if that didn't make the group cry watching the Tank fail badly and running in and out on Murmur.. (mostly thinking from a Heroic pov also.)

    My favourite to play tho was all/most TBC heroics when they first were being runned.. was a great feeling having a newly dinged 70 and rushing into instances with your rep/key ready to be one shot by any mispull. Having the <luck/skill/booster/whatever you wanna class it as> to be able to farm most of them in one day while randoms struggle to maybe clear one in which you have cleared 3/4 was great.

  5. #45

    Re: Dungeons that = Fail

    Quote Originally Posted by SPF18
    Just a threat to discuss dungeons you hate...I'm sure it's been done before, but I'm doing it again because I feel like it. I got thinking about this because I was just trying to solo Zul'Gurub; something that shouldn't be hard, especially since I've done at least parts of it before. But, well...

    1. The Tiger Mount boss (Too lazy to look up the name) was ridicules...I was silenced most of the time, the healer healed almost to full while I was silenced, and they glitched when they got to 1 health. I fought for about 12 minutes before just saying 'screw it' and calling in a friend.
    2. While I was fighting him, exactly where I should be, not moving at all...Hakkar reset SIX TIMES in a row. Yes, 6 times.

    LOL the reason why he reset 6 times is..................ready for this 1 nubcakess......................Mind Control lasts longer then 5 seconds aka no emeneies for boss to fight= Out of combat

  6. #46

    Re: Dungeons that = Fail

    All WotLK instances. Those are only zerging and go out after. In TBC, you needed strategies and CC to clear them.

  7. #47

    Re: Dungeons that = Fail

    Dungeons...
    Vanilla: Gnomeregan, i just hate this instance since the moment i set one foot in there. Only thing compareble worse is DireMaul(every wing...)
    BC: SteamVaults, I was in there waytoomany times, i could tank the entire instance with closed eyes
    WotLK: Gun'Drak, because of the snake boss, and much more things in there....

    Raid:
    Vanilla: Naxx..... I never got the Attunement for Tier3 because i never raided on the Day, we went to Patchwerk. The Bossfights inthere are all awsome, but it was waaay too difficult for us.
    BC: Didn't raid much in BC. But never liked Karazhan. beside the Aran fight. Vashji was kind of fun for me, and Kael'Thas was all about Legendarys xD
    WotLK: Malygos, because the drakes don't scale with the gear you've got... Or after that the screwed up Naxx, which was way easier than in Vanilla

  8. #48

    Re: Dungeons that = Fail

    Quote Originally Posted by SPF18
    Just a threat to discuss dungeons you hate...I'm sure it's been done before, but I'm doing it again because I feel like it. I got thinking about this because I was just trying to solo Zul'Gurub; something that shouldn't be hard, especially since I've done at least parts of it before. But, well...

    1. The Tiger Mount boss (Too lazy to look up the name) was ridicules...I was silenced most of the time, the healer healed almost to full while I was silenced, and they glitched when they got to 1 health. I fought for about 12 minutes before just saying 'screw it' and calling in a friend.
    2. While I was fighting him, exactly where I should be, not moving at all...Hakkar reset SIX TIMES in a row. Yes, 6 times.
    If you are soloing, Hakkar will always reset until you kill the panther boss.
    Ive done this before

  9. #49

    Re: Dungeons that = Fail

    for me its wailing caverns....always get lost in that damn place

  10. #50

    Re: Dungeons that = Fail

    can't realy think of an instance I hate... in fact... I think I like every instance in this gameXD

    the closest I come to hating something is tanking the nexus belf wing on my protadin, it sucks

    You can't do that while silenced.
    You can't do that while silenced.
    You can't do that while silenced.
    Not enough mana.
    You can't do that while silenced.

    and the debuff which reduces magic damage done by 75% or so
    I just got what Falric is talking about in HoR.
    Men, women and children... None were spared the master's wrath.
    Despair... so delicious...
    Fear... so exhilarating...
    Clearly, he was referring to the cataclysm class previews.

  11. #51

    Re: Dungeons that = Fail

    My mosted hated classic dungeon was BFD. This dungeon had nothing going for it. In addition to being in the middle of nowhere at a point that was a mile away from any flypoint it had:

    Nagas
    Murlocs
    Those crawdad guys
    Gnomes (the twilight guys)

    This makes it by far the most evil instance in the game.

    Classic raid would be AQ40 because of the twin emps. I had quite a few 1% wipes on that boss at lvl 60, and I've been in there and wiped with 70s and 80s on twin emps because people can't understand the strategy. Hurrah for Twin Valks in the next patch!

  12. #52

    Re: Dungeons that = Fail

    rfd fails... takes too long and if someone hasnt done the escort you can add another 10 min to the run..
    for BC, i really really hated sethekk halls with people never knowing what to do on the final boss, so many wipes
    for wrath although i know how to run the oculus, i hate having to teach most of the group how to run the damn place everytime i go, no one really taught me (which is why i took a lot of damage from the 2nd boss lol) but i learned

    i started playing wow during BC so i cant judge old-school raids
    for BC raids, the i really liked the raids, though in certain bosses people were just idiots and made us wipe over and over (void reaver, somehow people couldnt move, shade of aran, people loved to move on that fight, prince (usually dependent on location of infernos) and clicking the boxes in mag's)
    in wrath i have really touched the raids much either

  13. #53

    Re: Dungeons that = Fail

    Dungeons I hate (because I am horde):

    Dis-liked Uldaman - About a 30 minute travel time on mount or an hour long travel time on foot depending where your running from and whats in your way.

    Dis-liked Gnomer - Pretty much the same as Uldaman. Travel time = not worth it.

    Dis-liked Wailing Caverns - It's a design mess. If you don't know what your doing or are new to the game you will get lost.

    Over all I enjoy many of the instances and have since the only raid's open at the time was MC and BWL was being released.
    I found as I leveled more characters I would skip dungeons because the xp gain compared to questing was not worth it sometimes.

    Now I have an 80 DK who can solo most of the level 60 raid content and some of the level 70 raid content.

    ZG - Extremely easy; I think the hardest boss is Bat boss because she can heal. And if I am CC'd by her I cant interupt it. Also learned the hard way with Hakkar haha I was bored at about 45% and figured I would pop army of the dead and finish him off and he reset cause I got MC'd.

    Onyxia - She's a joke.

    MC - Extremely easy except for Magmadar Trash and the boss that has 4 healers.

    BWL - Pretty easy once you get an ony cloak and can figure out the first boss. MC and break 2-3 egg's. Release and kill and heal and then MC and break a few more egg's and rinse repeat.

    AQ20 - Killed all boss's except for the flying boss and the ooze boss.

    AQ40 - Have not attempted yet. I know I could not get past twin emp's so I never tried.

    As far as level 70 instances:

    All dungeons.

    Karazhan - Cleared all up to Curator but I could not put my dot's on curator to heal so it was a wipe .

    Blood Tanking Hybrid spec + 5/5 T8.5 Tanking gear = win.


  14. #54

    Re: Dungeons that = Fail

    Most fail dungeon ever will always be Maraudon to me.


    Seriously, running that place and with your hearth is down? You might as well wait it out instead of running back.

    Maraudon can DIAF.

  15. #55

    Re: Dungeons that = Fail

    Shattered Halls....ugh.
    []http://img43.imageshack.us/img43/7800/forumsigsmall.jpg[/img]
    I totally stole this signature

  16. #56

    Re: Dungeons that = Fail

    Vanillla;
    Gnomeregan - Apart from the chance to beat the living hell out of gnomes, can someone actually like this instance ? Not set my foot in there more than once, ever.

    TBC;
    Black Morass - not sure why, i just can't seem to stand the wave thing. Damn boring, and it wasn't even a challenge to tank it. meh , no tanks

    WotlK;
    Ocolus - the obvious ? Meh, that last boss, was it really necessary blizz ?
    "Well you know what they say...if at first you don't succeed, rez the guy who died trying."

  17. #57

    Re: Dungeons that = Fail

    Quote Originally Posted by SPF18
    1. The Tiger Mount boss (Too lazy to look up the name) was ridicules...I was silenced most of the time, the healer healed almost to full while I was silenced, and they glitched when they got to 1 health. I fought for about 12 minutes before just saying 'screw it' and calling in a friend.
    2. While I was fighting him, exactly where I should be, not moving at all...Hakkar reset SIX TIMES in a row. Yes, 6 times.
    You sir are a fail...

    The Tiger Boss adds have silence now to keep people from soloing them, making it harder to get the mount.
    Hakkar like every boss that Mind Controls players..... RESETS EVERYTIME IT MIND CONTROLS YOU IF YOU ARE THE ONLY ONE FIGHTING HIM. Yes, Resets.......

    apart from that.....
    Maraudon and the barrens instances... i really hate all of them xD

  18. #58

    Re: Dungeons that = Fail

    Occulus and Maly drakes weren't hard. Or bugged. The only errors with the drakes is one that's occuring somewhere between the chair and the keyboard.
    Before you argue "I PICKED CLASS TO PLAY CLASS NOT DRAGON," it's five minutes a day/week TOPS. QQ more. I guess you're going to say Teron Gorefiend and Kil'jaeden were terrible boss designs because part of the mechanic was playing as something that wasn't your class?

    Worst zone ever: Mount Hyjal.

  19. #59

    Re: Dungeons that = Fail

    Quote Originally Posted by Cjros
    Occulus and Maly drakes weren't hard. Or bugged. The only errors with the drakes is one that's occuring somewhere between the chair and the keyboard.
    I guess all 10 members of the raid failed by dismounting at the same time and falling to our doom 15 seconds into phase 3. No, the drakes aren't difficult, but there are/were bugs in the encounter.

  20. #60

    Re: Dungeons that = Fail

    Quote Originally Posted by Fen
    I guess all 10 members of the raid failed by dismounting at the same time and falling to our doom 15 seconds into phase 3. No, the drakes aren't difficult, but there are/were bugs in the encounter.
    Then I guess after doing it weekly since level 80 I've been the luckiest man alive?

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