Yes, another faq! BUT! This one is understandable! Nothing geeky here, seriously. I tried to hit the aspect of the regular player, that is just bored with getting redirected to elitistjerks by god-and-everybody.
Basics:So, you wanna tank, eh buddy? Well, first you need to know what you wanna do!
There's several kinds of tanks, each for every purpose. Choose what suits you best.
Block tanking:
A tank, which focuses on blocking attacks, rather than avoiding them. Not suitable as a tank versus big-hitters, like Patchwerk. Though, they work as a formidable off-tank, easily capable of handling 10+ adds without breaking the smallest sweat!
Stats needed:
Block value, block rating, armor
Avoidance tanking:
This is kind of the opposite of a block tank. These tanks got a harder time with taking less damage on off-tanking multiple adds, though their high dodge and parry helps them taking little to no damage towards big bosses!
Stats needed:
Parry, dodge
Soak tanking:
This is the kind of tanking, that isn't worth it. It requires you ONLY stack as much stamina (and of course defence) as possible. Work the same way as a main or off-tank, though they need insane healing, hense the little to no population of this kind of tank.
Stats needed:
Armor, stamina
Resistance tanking:
This is too narrow a tanking area for me to cover. MOVING ON.
Threat tanking:
This is what i would like to call the tanks threat-throttle. In the start of the encounters, this tank will pull insane amounts of threat, where the main-tank then can take over your insane threat-pool, making him godly. After the work is done, you can either then control the adds, or help with maintaining threat.
Stats needed:
Expertise, hit and whatever your following job is going to be; off-tanking or main-tanking.
Universal stats:
Stamina, defence (IMPORTANT TO BE UNCRITABLE; 540! 540 and above is good. No crits means no spikey damage. No spikey damage means less stress on healers/dead tanks. )
Talents:So you've chosen what kind of tanking you wanna try out? Good! Now you need to be properly specced! And before you spec into a 71-tree, lemme give you a cookie-cutter!
http://talent.mmo-champion.com/?paladin=000000000000000000000000000500513520310231133331230150100000000000000000000000&gl yph=000000000000&version=10128 (0/51/6)
Now, lemme explain some choices here:
1/2 improved judgement: Trust me, 2/2 is a waste, ill explain that later why.
1/2 Spiritual attunement: You dont need 2/2, you will anyway gain all the mana needed from seal and divine plea.
Maxed Divine sacrifice/guardian: Sometimes, you need to take a bunch of AoE damage. So does your raid. This plus a shield = saved raid.
What NOT to take:
Reckoning: Doesn't create that much threat. Waste of talent points.
Benediction: If you really need mana that much, you aren't tanking enough!
Seal of Command: Not the seal-of-choice, end of story.
Guardians favor/Stoicism: They are just plain bad. PvP only!
Anything healer-appealing: Stay away from, because you are not the healer... OR ARE YOU?! O_o
Recommended:
Pursuit of justice: Improved movement speed is always good. Especially in battles where you actually have to move.
Crusade: Actually, 5% more damage on all attacks is quite a lot of threat. Thats good. 10% on certain races is better. Do take.
Conviction: Crits creates threat. More crits=more threat.
Divinity: Actually got a fair trade in a raid, as more healed means more mana. And of course better survivability.
Glyphs:Now you created your spec, right! Awesome! Now, you need to find a scribe!
Glyphs are good. Enhances your tanking by MARGINS!
No list of glyphs is truly true (Unless you ask the geeks, which aint the purpose of this guide!), so ill dish up with my personal preferences, which is good:
Major:
Divine plea: MAN-DA-TO-RY! Yes, the 3% reduced damage stacks, and since its active all the time, its awsum.
Hammer of the righteous: Good for off-tanking, as it increases targets hit. Imba for off-tanking!
Judgement: 10% more damage = 10% more threat. Good for main-tanks.
Righteous defence: Not really that good, as your regular hit rating affects the hits of these spells, making it obsolete, UNLESS you avoid hit at all courses... :
Seal of Vengeance: 10 expertise is really good! Less parries and dodges occuring on melee attacks = more threat.
Minor:
Lay on hands: 5 minutes reduced CD = a good emergency button maker.
Sense undead: IMO good on undeads, but thats it. 1% more threat. Yays.
The wise: 50% reduced cost on Seal of Wisdom. Good for getting mana fast and easy.
Enchants:Wanna perform better? Get enchanted!
This is going to be short.
You are free here! If you need defence to get uncritable, then take defence! If you are already uncritable, then take something that increases agility, as it raises armor and dodge, both good stats. If you are below hitcap (Google it, cant remember it) or soft expertise-cap (26), then take something raising that.
Weapon enchants can be a little bit trickier tho. But i would bet my money on agility and lifeward if you are low on money, and blade ward if you are rich. Cheap enchants on weapons you are soon going to replace is legal.
Skills and tanking:Now you are dressed to kill!
Okey, to make it simple: The fewer holes in your rotation, the more threat! I'd suggest starting with Hammer of the righteous, then do a seal, then do a shield of righteousness. If you notice, im introducing you to the secret behind sucess; the 696-rotation! It simply means start with that intro i showed you, and then use your brain to configure it. It simply means short cooldown, then long, then short, and so on. Short cooldowns is 7 and below, while long are 8 and above. If you do that, you should be doing max threat.
Next is seal of choice; Seal of Vengeance/Corruption. It simply does more damage, no matter how you put together a reckoning/Seal of Righteousness-combo. Plus the 10 expertise from the glyph is usefull!
Whenever you are offtanking, you can pop a mix of divine shield and divine sacrifice to take 40% of the raid damage, without you losing a single hp.
Divine protection is another cool feature around the paladin; A short-CD shieldwall! Just use it warrior-style, just more often! Good at tricky situations, like maexxna doing soft enrage + web wrap. 50% damage reduc there is a bliss. Also, notice it reduces ALL damage! So if you are main tanking, combine with divine sacrifice for a pretty nifty raid-damage reducer with no impact to your normal damage input!
If you got the instincts right, this can be a blast of a job!
Congratulations!You just learned how to tank properly without any use of sick, complicated university-style math-glibberishes!
Now, go kill yoggy and make sensei proud.