So true.
The idea is really good, yes.
As good as the one that i found on US forums.
( It ain't my idea, and sorry, my english is so bad i know )
--------------------------------------------------------------------------------
I've posted this somewhat on the Damage Dealing forum, in that huge thread. But I figured i'd post it here so it can get a bit more scrutiny from actual Paladins that presumably actually play the class
The concept is deceptively simple:
Seal of Vengeance procs *can* apply multiple Holy Vengeance stacks. The number of Holy Vengeance stacks applied is equal to the number of Vengeance stacks on the Paladin, with a minimum of 1.
Any class of Paladin that does not have the Vengeance talent will always apply 1 Holy Vengeance per seal proc.
When a Ret Paladin has 1 stack of Vengeance, they will apply 1 Holy Vengeance per seal proc.
2 stacks of Vengeance -> 2 stacks of Holy Vengeance per seal proc.
3 stacks of Vengeance -> 3 stacks of Holy Vengeance per seal proc.
How is this beneficial?
Imagine you are dps'ing a mob, whether it's trash or a boss or whatever. You have been dps'ing for a while, and your crit rate isn't awful, so you have 3 stacks of the Vengeance buff on you. Along comes an add, a phase change, something of that nature and you have to switch targets.
Under the current system you have to laboriously rebuild a 5 stack of Holy Vengeance before your seal is fully functional.
Under this proposed system, since you "carry" a 3 stack of Vengeance over to your target, it only takes two seal procs to cap out at 5 Holy Vengeance and reach maximum dps. This is because each seal proc hit on your new target applies 3 stacks of Holy Vengeance.
In other words, it's easier to switch targets.
Consider all the small windows of "required burst dps" (such as XT's heart, yogg saron's brain, etc) where the new Seal of Vengeance suffers in Ulduar. Each of them is usually preceeded by dps time on something else, where you can build up Vengeance such that you can more quickly ramp up to 5 Holy Vengeance on a new target. Also consider the power of such a system on a multi-mob, multi-part boss like Mimiron, where you move from tank to turret to aerial command unit. Debuffs don't carry over from part to part - but buffs on you do.
3 stacks per proc is considerably better than 1 stack per proc. It still takes time to ramp up, and it's not a shortcut to one-hit effectiveness. This brings the bar down from 5 hits to 2 on new adds. If you look at most of the complaints levelled against the new SoV functionality in a PvE context, new adds and windows of opportunity are where it really suffers. This will directly help with those situations.
Thoughts/flames?