the encouraging words where good but the bloody vngeance sucks hard m8 ^^
the encouraging words where good but the bloody vngeance sucks hard m8 ^^
lol'd irl XDOriginally Posted by Tremelizzer
Ret 61 pointer...
Faceroller - 10% of base mana cost - 3 minute cooldown - 8 to 20 yard range
The paladin charges into his target, slamming his weapon into the target's face dealing X damage based off attack power and silencing the target for 3 seconds.
Originally Posted by Tussi
it's not funny... :-\
Sorry to say but I dont like any of the ideas:
Prot feels kinda lame, and doesnt really contribute at all to defences in any way, its more something a healer would have, maybe....healadins?
Holy- All classes have thier unique abilities and tweaks, giving paladins such a powerful AoE heal would make them OP. Yes, I know glyph of holylight is kinda that way now, but with limited range and target.
Retadin- Imo, its a part of retadins to not do anything but burst, sad but true. Maybe a silence though.
There wont be 90 lvls in next xpack
Just 85.
These are supposed to be funny?Originally Posted by Veno
A distance closer has been something paladins, as far as I know, have been asking for.
Thank you I'm glad a developer took the time to come here and tell us what will or will not be in the next expansion.There wont be 90 lvls in next xpack
Just 85.
Seriously though if you don't have proof don't state it like you do.
not a talent, but its something which should have been ingame since vanilla beta
divine shield now absorb up to xx dmg multiplied by your level or 12sec
trade it for something new which would help more then a 5min cd..
ya right.. the list cant lie, it cant be!Originally Posted by felix8024
Because HoJ on 20 sec cooldown + Avenger's Shield isn't very good............Originally Posted by starwarriors
..but then again you play retlol. The damage is a trade off. Would be retarded with *LOLOMG 15k burst* INTERRUPT *LOLCRITZ FLURRY 20k*
61 point ret talent:
Hammer of the Casuals (10 second cooldown)
Deals 200% weapon damage as holy dmg, interrupts spellcasting and also puts a mortal wound on the target wich reduces healing done to that target by 50%. After this attack, the paladin will use all his offensive abilities after each other automatically to allow players to win arena games without putting any effort in it.
61 point prot talent:
Divine Shields (passive)
Increases the damage done by your abilities wich requires shields by 200% and increases the duration of the silence effect by your Avenger's Shield by 8 seconds.
I'm sad that no one had any input on my suggestions :'(
Hmmm, I play a prot paladin myself and though I'm rather selfish and might have preferred somethnig to benefit my tanking and my tanking only, with the recent prot changes I guess I wouldn't mind this kind of change, though I would prefer if it was to replace reckoning instead.Originally Posted by Pognut
I think this would be a decent change, and if this ability allowed a temporary stall to the vezax mana debuff, I feel it would allow Paladins to be more viable for that fight (I get sidelines for the 25man fight every time...), though if this ability was to be released naturally vezax would be an outdated fight anyway :P
While you probably shouldn't be tanking every fight in the instance (imagine how bored your tanking comrades would be!), this reason is completely misinformed. Mana really shouldn't be an issue for a paladin tanking Vezax regardless of if it's 10 or 25 man.Originally Posted by syvas
I stopped after the term "Healcano" was thrown out...
I quit the game, and this happens:
"You can now mount while under the skeleton effect of the Noggenfogger Elixir!"
Are you effing kidding me?!?!
******
Remember 3.0.......
Deep Prot talent:
Let's GTFO of Here!
1minute CD
100% current mana
The paladin channels a massive protective shield over his/her entire party/raid and hearths them all to safety. Requires both Divine Shield and Hearth Stone to be off Cooldown to use.
There is a thin line between not knowing and not caring, and I like to think that I walk that line every day.
"mages have spellsteal"... You mean counterspell, not spellsteal.. Even the talent's name says it all.
If you're gonna give me bacon everytime I tank, I want you as a personal healer.Originally Posted by Veno
I hate how everyone wants all classes to have the same abilities, like a mortal strike, interupt etc whilst forget that their class can do some things that other can't. If a paladin had a mortal strike and an interupt what'd be the point in warriors?
As for what'd be a good new talent I think for holy
61 point talent : Whoops
Automatically causes lay on hands to remove 100% of the friendly targets hp unless switched off.
Edit
61 point talent for Ret : Remove Hemorrhoids
5% of base mana, 10min cooldown
Allows male humans the ability to run normally for 5 minutes
61 point talent for Protection : What the hell..
15% of base mana, 3.14min cooldown
The paladin summons a holy Panda to confuse hostile targets with basic algebra, not suitable around gnomes.
Rage has 0 regeneration rate unless taleneted save thing with runic power (not sure if theres a talent for it though)increasing mana, rage, energy and runic power regeneration by 100% for 20 seconds.
Also it would make rogues a bit OP if they had Adrenaline Rush too :P
i know its just an idea but i thought i'd point it out.
I lolled irlOriginally Posted by Dioxin