Originally Posted by
Calaba
As others have said, it all looks good except spellpower disappearing. I mean, when they merged spellpower and healing, it kinda made sense, they were almost the same stats, it meant healers didn't need 2 full sets of gear, and it meant less loot would get sharded. I can understand combining MP5 with spirit too, as the theorycraft behind which one is best is annoying.
But the spellpower change... what are they thinking? Even for ezmode casuals this change can't be that brilliant, is it really so hard to grasp what spellpower is for? On the whole ALL gear that a spellcaster (dps or healer) would want HAS that stat.
All this will mean, is that everyone will just be stacking +int as high as it will go; with only 5 levels this time, the hit cap will be reached just by re-socketing/enchanting existing gear, so, ALL PvE spellcasters will be going for:
+stamina
+intellect
+spirit
+crit
+haste
What's more, spirit will only be useful until you can last for 5 minutes fully buffed (after this, cooldowns are back up), haste also has a cap depending upon class and spec.
This pretty much leaves spellcasters building a set of int/stam-heavy gear, that's "x of the eagle", by the way.