Originally Posted by
Elessa
Okay, lets do this again.
Marrowgar: During bonestorm and if he's not in melee range.
Lady Deathwhisper: If you're capped on threat or if you are stopping dps to take another set of adds.
Gunship: Some of the time there's not gonna be any add up, but this fight is kind of irrelevant anyway.
Saurfang: You might wanna throw out an instant FoL on a mark that is low on HP, but you'd be losing a good chunk of damage to do so.
Rotface: I agree with you
Festergut: If you get fucked on spores and need to run to the ranged group. Will most likely only happen in 10-man.
Putricide: Only in 25-man if you get the orange color debuff, but you are needed to stack up on the green.
Blood Princes: If you get stuck somewhere with a few stacks, or if you're the only "healer" in range of the Kelseth tank (will only happen in 10-man when two healing I guess.)
Blood Queen: Air phase.
Dreamwalker: Anytime there's not an add up on your side, or close to your side.
Sindragosa: When resetting your stacks you won't be in range or LoS of the dragon for a few seconds, you may aswell throw out some heals.
Lich King: If one or two healers gets picked up by a Val'kyr you might need to heal, depending on how strong your DPS is on the Valk'kyrs and in the Frostmourne room.
All of this justifies picking up a 12% healing increase over 6% intellect. Things can go wrong, even with a perfect group. You can get fucked on Val'kyrs, Iceblocks, Unchained Magic, Spores, positioning after a defile, lag and DC's. If you really struggle with mana for some reason, take points out of Unyielding Faith. It's only useful for one boss and two mini-bosses in end game raiding.