While i for a long time was against Imp VE, in recent times i have found it to be quite useful, but situational at that. For a fight like Twin Valkyr Hardmode it is VERY good, and provides a vast amount of healing to yourself and your party. While we dont have any WMO reports for our Twins attempts, i was doing around 1.5k-2.5k HPS (spiked to 3k a few times). That is alot of healing in this encounter, even tho healers were doing 3k+ (except the disc) that extra HPS helped. If you have improved its basically 45% of the damage you do into healing, assuming all 5 people in your party dont have full health - [4 x 5% healing + 1 x 25% healing = 45% healing].Originally Posted by sleekit
Now assume your doing 7k DPS on twins and your party isnt at full health, correct me if im wrong but that would be something like:
Party member 1 - 5% healing : 7000/100 x 5 = 350HPS
Party member 2 - 5% healing : 7000/100 x 5 = 350HPS
Party member 3 - 5% healing : 7000/100 x 5 = 350HPS
Party member 4 - 5% healing : 7000/100 x 5 = 350HPS
Yourself - 25% healing : 7000/100 x 25 = 1750HPS
1750+(350x4) = 3150 HPS