2 Pieces (Heal): The healing granted by your Wild Growth spell reduces 0% less over time.
The 2p is not correctly worded im assuming, but it seems an interesting idea.
4 Pieces (Heal): Each time your Rejuvenation spell heals a target, it has a 2% chance to jump to a new target at full duration.
The 4p however seems somewhat underwhelming considering how good the 4p t9 is.. has anyone seen anything on the subject as it it being changed, or reasons behind it because as of now t9 seems the way to go set bonus wise.