Glyph of Divine shield:
Divine shields lasts 8 seconds BUT 10% of all damage done to the paladin while shielded will be added to the paladins health. (also works on boss attacks fyi)
(Dots,bleeds etc will tick while shielded, healing the paladin, but will be removed when the shields expires or is prematurely removed)
Sure noobs would heal the paladin for so much that he doesnt even have to waste mana on healing himself, Good pvpers wouldnt attack a bubled paladin and would like this change (unless they are a paladin)
But I reckon even the noobs will eventually learn to cope with it, so it might just be a huge nerf to paladins, or not?
What do you think?
And Im not looking for situation specific answers, or skill specific answers, Im looking for an overal answer.
So a YES or NO and then the reasoning.
I think the Dot's suddenly healing you and the uber noobs attacking you, could prove significant, but then again, who needs a buff to fight an ubernoob.
Altough the Dots -> Hots thing will stay even for top teams (unless it pays of to not DoT a paladin, but is a buff in itself)
Then again 33% less duration is a major impact, but then again there is AOE damage that could hit a bubbled paladin.
PVE wise I think its a buff, you dont need the last 4 sec of the immunity that much in pve and the healing during a boss fight or AOE intensive adds/thrash could be very nice, sad thing: You lose buble+hearth
I think, overall it would be a buff
So what do you think?