Achievement - Random Hallow's End Masks
At this point we have no plans to make any changes to event or the achievements involved in it. I wouldn't say my advice was incorrect as I know a lot of people who got the achievements complete since I posted, but yes, the randomness can win sometimes. We welcome your feedback and will consider making changes for next year. (
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Hybrid and base class abilities
We agree with Communism. We often give classes situational spells as base class abilities rather than as talented abilities for the same reason -- you're really only out a little gold by learning the ability. This is particularly a problem for hybrids. Nearly every rogue can find a use for Fan of Knives. Balance and Feral druids have much less use for Nourish. Heroic Throw is clearly a tanking tool.
On the one hand, yeah it's cool if a hybrid class can make use of their ability regardless of role. However some of our balance problems currently are caused by hybrids being able to do too many things to well with the same spec. If the tool is good for the role that's intended to use it, there's a good chance it's going to be too good for the other roles. That's why we often prop abilities up with spec-specific talents. One of the problems with the Holy paladin tree is it doesn't grant enough healing focus for investing in the tree. At the same time, paladins can heal very well so it's not as simple as just going into the deep tree and smearing a bunch of +healing effects on existing talents everywhere. (
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Paladin
Lay on Hands
We don't think "Sure I can heal myself for 25,000+ health as a dps spec or 50,000+ health as a tank, but not very often," is balanced. Abilities can be unbalanced even if overall a character is not. This isn't a non-issue just because it doesn't affect Arenas. Also, it doesn't mean paladins are being singled out for one-vs-one duel balance (though I'm sure I'm going to be reading that for months to come).
If we gave warriors (especially Prot warriors) an ability to cause 50,000 damage in one hit with no preparation on a 90-minute cooldown, most reasonable players would call that a balance problem. The long cooldown doesn't save it. Beyond some point you can't balance a very powerful ability just by increasing the cooldown.
In general, we've been moving away from long cooldowns anyway. (
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