I see what you did thereOriginally Posted by Ronark
I see what you did thereOriginally Posted by Ronark
Hmm, we can only have 1 judge up at a time ? or did i missunderstand something :< ?Originally Posted by Ronark
http://www.zetbit.com/sig-1149441.jpg
http://www.zetbit.com/sig-1149445.jpg
(Signature too large, sorry!)
only 1 judgement per target, yes...Originally Posted by Grandal
im hoping you can figure it out for yourself now
It's really rare to find a encounter that there are 2 targets getting hit at the same time and that live long enough to apply 2 JoLs on 10-man (considering you will have 3 paladins in a regular 25-man). Maybe Jaraxxus Mistress, or Twins. Well, paladins are so overpowered that I think every raid should have, at least, 2 paladins anyway. It's still a very poor bonus, but indeed nice to have. And, since head and gloves pieces are still BiS, there is not reason for not using it.Originally Posted by Ronark
He was being facetious.
We are?Well, paladins are so overpowered
Kings, Sanct, Wisdom/Might, Aura, Divine Sac, Raid haste + dmg (ret), HoP, HoF, Bubble, HoS, JoL, JoW, +3% critical, Hand os Sacrifice. Yes, I can say we bring more buffs than rogues. ;pOriginally Posted by Lebeau
Ha ha. :P You are correct that the 2pt9 does increase our HPS though. It does so by means of GCDs. If your job is to keep up a Judgement (of either sort), the bonus allows you to blow less globals on keeping it up. A LOT less actually. 12 compared to 36 in a six minute fight.Originally Posted by Ronark
The bonus itself is clearly more 10 man oriented though. Where you are much less likely to have a Ret and a Prot or two Rets or two Prots. My standard 25 man raid usually has two Holies and one Ret. So I, for one, am actually rather grateful for it.
It's nearly mandatory if you're the only Pally in a Beginner to Average 10 man TotGC group though. One of the things I counseled a Holy Pally whose group was struggling with Anub to do was go out and get this bonus. Having to blow a global every 10 seconds on keeping JoL up was killing tanks.
I'd say that makes us useful and wanted (You know, the goal of Wrath).Originally Posted by Raiss
Divine Sac and Conc Aura are the only unique buffs out of that entire list. I would like to meet this paladin that can bring Sanctuary, Divine Sac, Sanctified Retribution, AND swift retribution though.
All because Rogues don't bring as many buffs doesn't make us overpowered, it means rogues need more utility.
Judgements are still good for mana regen, so, if you can afford, it's always good to judg whenever you can. And Judgements are a 20 seconds debuff, so you just needed to judg every 15~17 seconds. But of course the bonus does help, Anub being one the best fights, where GCDs are pretty expensive at the third phase.Originally Posted by Firecrest
And I didn't say that one paladin could bring all buffs. But we can say that Paladins have the best raid utility at the game, maybe together with druids (Innervates and Rebirths, both untalented) and shamans (lol bloodlust). With 3 paladins (Holy, Prot and ret) you can bring so much for the raid, it's amazing.
Er. Yeah. What he said. :POriginally Posted by Raiss
There is almost no such thing as "unique buffs" anymore. We do have Judgements and Hands though, but they have long CDs or short durations.Originally Posted by Raiss
Blessing of Kings. Divine Sacrifice. Hand of Protection. Hand of Freedom. Aura Mastery. Hand of Salvation.Originally Posted by Ronark
Most of the most powerful tools in a 25-man content are paladin's skills. While Bloodlust makes the fight easier/shorter, even sometimes required to beat a enrage timer, it's hard to find something as game breaking as Hand of Protection (lol anub25-heroic).
But yes, most of them have long cooldowns/forberance/lolkilledmyselfwithsacrifice.