1. #1

    Paralytic toxin on 10 man hardmode beasts

    Does anyone know if a pally's hand of freedom, even talented through divine purpose will remove paralytic toxin, or at very least allow the tank to continue to move despite taking poison dmg? Just wondering if anyone has actually tried this with either the talented or untalented version of HOF.

  2. #2
    Puts the "Super" in Supermod Venara's Avatar
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    Re: Paralytic toxin on 10 man hardmode beasts

    Remove? No.

    Not sure about the rest.
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  3. #3

    Re: Paralytic toxin on 10 man hardmode beasts

    If the spell mechanic hasn't been changed it should remove the speed debuff you get, but not the damage dot.

  4. #4

    Re: Paralytic toxin on 10 man hardmode beasts

    HoF has no effect on any portion of the poison. It's the main mechanic of the fight, can't just skip around it.
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  5. #5
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    Re: Paralytic toxin on 10 man hardmode beasts

    You could Divine Intervention?

  6. #6
    Deleted

    Re: Paralytic toxin on 10 man hardmode beasts

    Sorry doesn't remove diddly squat ... :P

  7. #7

    Re: Paralytic toxin on 10 man hardmode beasts

    Quote Originally Posted by stubot
    Does anyone know if a pally's hand of freedom, even talented through divine purpose will remove paralytic toxin, or at very least allow the tank to continue to move despite taking poison dmg? Just wondering if anyone has actually tried this with either the talented or untalented version of HOF.
    No.
    http://www.wowarmory.com/character-sheet.xml?r=Aman%27Thul&n=Vuldin


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  8. #8

    Re: Paralytic toxin on 10 man hardmode beasts

    die and ank works
    http://eu.wowarmory.com/character-sheet.xml?r=Twisting+Nether&n=Chainz

  9. #9

    Re: Paralytic toxin on 10 man hardmode beasts

    Bubble and iceblock work. trick is, dont stand outside of running distance from the dreadscale tank andmove asap when you get the toxin

  10. #10

    Re: Paralytic toxin on 10 man hardmode beasts

    Bladestorm doesn't remove the move speed debuff so I'm going with no

  11. #11

    Re: Paralytic toxin on 10 man hardmode beasts

    Nope. :'(

    BUT THATS WHAT ROCKET BOOTS ARE FOR! ;D

  12. #12

    Re: Paralytic toxin on 10 man hardmode beasts

    Oh, also, dont run THROUGH the mob, that's asking to be killed by the poison cloud, run to the side. just make sure you're near dreadscale and you should be fine.

  13. #13

    Re: Paralytic toxin on 10 man hardmode beasts

    Cloak of Shadows removes the toxin, so you can add that to the list of things that aren't HoF that work.
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  14. #14
    Deleted

    Re: Paralytic toxin on 10 man hardmode beasts

    Quote Originally Posted by Ultralisk
    Cloak of Shadows removes the toxin, so you can add that to the list of things that aren't HoF that work.
    Hmmm.... Delicious Cloak of Shadows. ^_^
    It also works on the other toxin, but you really don't want to do that unless the healers are asleep and you're dying from it.

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