Post your favorite composition!
Im thinking this:
DPS: Ele shaman, ret pally, enhance shaman, warrior, boomkin
Tank: Druid, x
Healer: Priest, x, x
With one of the healers or a tank as a paladin
Post your favorite composition!
Im thinking this:
DPS: Ele shaman, ret pally, enhance shaman, warrior, boomkin
Tank: Druid, x
Healer: Priest, x, x
With one of the healers or a tank as a paladin
THAT IS WHY YOU ARE NOT THE RAIDLEADER
sorry for getting off topic here for just a sec.
This is a perfect example of how useless they have made pure dps classes. noone even wants them because hybrids can match there dps and offer move versitility.
/end rant lol
80 Hunter - Retired/Alt
80 Druid - Topping the charts in what ever spec/roll i feel like playing tonight =)
Help me out then. Need the ele shaman and retadin since thats me and my friendOriginally Posted by Holydruid
Originally Posted by Hiddensjammis
No you don't...
Silly..
We are WARRIORS man! If we can't make it bleed, we will sure as hell dent the f%^ck out of it!
You should put an "r" to your nameOriginally Posted by Uncle Charles
That's a druid, not all hybrids. Anywhere I've been, Rogues, Hunters, Mages, Death Knights and the odd very good warlock top the DPS quite well. With a druid appearing up there now and then.Originally Posted by Mixon
comp i would prolly go is;
DPS: Rogue(both muti and combat spec), mage(arcane seems to be the pew pew atm), feral(with healing offspec), Ench shammy, dk and prolly hunter or warlock as last.
Healers: holy paladin, disc priest, and the feral druid as offspec
Tanks: warrior, paladin(dk possible too, but then the dps dk is replaced by a retadin)
ofc this aint optimal, but this is the setup we have been going with pretty much cause of our player pool
MMO-Champion Rules and Guidelines
dk is a hybrid^^Originally Posted by Kirfkin
MMO-Champion Rules and Guidelines
Healers: Resto Druid, Holy Paladin
Tanks: Prot Paladin, Prot Warrior
DPS: Elemental Shaman, SPriest, Arcane Mage, Destruction Warlock, Rogue, Frost DPS Death Knight
MT : Warrior/Druid
OT : Pally/Druid/DK
Healz : Dis Priest
Holy Pally
Druid/Shamman
DPS : Shadow Priest
Warlock
Hunter
Rouge
Feral Druid/Boomkin (depending on the fight...make him dual spec)
Ok, what would the optimal be then? Again with a ret and ele sham
I realize we don't HAVE to have a optimal group, but would be fun to see what that would be
Lol well... Heres a better Raid Composition from my view...
DPS: Warlock, Rogue, Hunter, Mage and a Warrior/Feral Druid
Healers: Druid, Priest and Shaman
Tanks: Warrior and Paladin
Originally Posted by Hiddensjammis
Dps: Ret, elemental, mage, warlock, spriest, feral with healing offspec
Healers, paladin, priest
tanks Warrior, dk
MMO-Champion Rules and Guidelines
At this point, I don't consider them much one. I'd consider their DPS as a main thing, and tanking as their lesser deal. That's enough for me to call it mainly DPS.Originally Posted by mrgreenthump
Anyways.
Ele Shaman, Ret Paladin, Warlock, Hunter or Mage, Rogue
Disc Priest or Holy Paladin, Resto Druid or Holy Priest, whatever else
Warrior Tank, Blood Tank
Only 1 non caster dps on bossfights?Originally Posted by mrgreenthump
I thought the increased hit chance from boomkin/ spriest was a must in ideal comp. Gearing for hit sucksOriginally Posted by Kirfkin
Our main group which will be built for hardmodes will be:
Tanks
Paladin(Ret off) & Warrior
Healers
Paladin(Ret off), Shaman(Ele off), & Druid(Balance off)
DPS
Arcane Mage, Survival Hunter, Enhance Shaman(Ele off), and Feral Druid(Feral tank off)
Last DPS spot is one of the following: Ret Paly, Destruction Warlock(Demo off), 2nd Arcane Mage, Unholy DK(Frost DPS off), or Combat Rogue
As you can see, we leave alot of flex for single tank fights, 2 healer fights, etc. while still providing the best buffs for our hard hitters(the four core DPS)
Only 2 things are infinite, the universe and human stupidity, and I'm not sure about the universe - Albert Einstein
I can't get rid of it.Originally Posted by Hiddensjammis
http://www.wowarmory.com/character-s...moon&n=Kirfkin
Granted, it took me a long time to get to 14.00% hit; I did 25s for the longest time with no boomkin or shadow priest. At this point, however, only my 10 man doesn't have one. At the same time; it's also the one that's doing hardmodes so I kind of want to be capped for it.