Originally Posted by
harky
@OP: I'll agree that there's some use for this type of thinking, but when the examples given are merely fluff on top of a summary? That was my issue. The Twins and Marrowgar examples are just that, really. Your raid will be collapsing on Marrowgar (if they're smart :P) and you should stay in his hitbox. You never have to move except to avoid fire during bone-storm and perhaps get a few hits off on him if it's all right with your healers. On Twins you just rotate around them to grab orbs, make sure to take a few swings if you have to switch colors as you run by, etc. That's why I brought up Anub, the content was trivial, but the summary was important. If you wanted to do the opposite you'd need to have a fight where maximizing DPS time is complicated. Algalon, Yogg, Iron Council, Freiya, etc. There aren't any fights in ICC or ToC that require this type of movement. The additional fights released next week aren't an exception to that, so we'll have to wait until perhaps the BP Council.