Oculus:
People will still leave instance regardless of nerfs and loot boosts. Many players don't like it and nothing will change that. I think Oculus is great, different dungeon, uncommon mechanics, multidimensional =), combination of normal and drakes combat. It was easily doable in 3.0, before drake-gear-boosts, nerfs (when 5x amber was something bit challenging). Anyway everytime I get there I don't mind people leaving it, only means good players will stay and we'll make it quicker.
Edit: after all the nerfs and gear upgrade you don't even need proper tank
Not bad solution would be to set kinda cooldowns after players leaving.
I don't know Finder's mechanics, but there is moment when specific players from queue and dungeon are chosen. Would be good if person who left e.g. oculus before would not be able to get there for next 2-3 tries/hours/days (could also put them in end of queue). Before Finder was implemented players not intereseted in it were simply not going there - make them leave and not allow to come back for longer time for both - ours (ppl who stayed) and their (leavers) good.
This would kinda work as well for tanks farming Hilts in HoR (someone wrote about it earlier). They leave it should be harder to get there back for them.
Shamans
I just can't stand reading shammies moaning about BL drums, shittness of their class, raid invitations ending for them, etc. Few examples:
Plus many others like 280sp no matter what, 5%crit for spell, etc.
- Wrath of Air totem is only (not replacable) 5% spell haste buff :O
- Improved Earth Strength Totem is ultimate/best Agi/Str combination buff giving 178 of both (instead of 155 Horn of Winter) - you max professions to get 40 mor str and 23 agi/str for each raid member is nothing?
- Drums: Look at the kings/motw drums - they not as good as origin ones. Drum Kings do 8% instead of 10%, so BL drums will prolly last 30secs or give 30% of haste, or both!
It will be just good addition to some 5/10 setups which can't get the shammy.
Only problem could be with cooldowns when people in pugs use it with no sense, and it's hard to say who used it.- Restos are imba raid healers, Ancestral Healing giving fulltime 10% damage reduction oO
Any good player will get invite to raid in sense guild. Dps is not everything, and even if gearing up (to make dps more than enough for top content) is easier than ever. Go Oculus for extra badges.
Nerfing ICC
No comment. Just thinking either Blizzard is stupidly blind or this is intended to make Wow1.0 die slowly.
Cheers,
Era