Design is based on TuKUi but isn't made using his script.
Idle: http://i52.tinypic.com/2jxu2b.jpg
Combat: http://i55.tinypic.com/xqgft1.jpg
Design is based on TuKUi but isn't made using his script.
Idle: http://i52.tinypic.com/2jxu2b.jpg
Combat: http://i55.tinypic.com/xqgft1.jpg
Last edited by mmocc6074ee8f4; 2010-11-10 at 08:22 PM.
Anyone using TukUi want to tell me why I can't equip new, larger bags?
BfA Beta Time
Main & raiding character: Elchali, Holy Paladin
Jasje, im going to find you if you don't package that online.Remember I asked for it first like 3 pages back!
Jasje if is possible that you upload your ui somewhere would be really nice![]()
/agreed
jasje - would love it if you can package your UI so we can DL it
He/she did already. It's on TukUI.com or w/e. One thing Jasje, I downloaded yours but had to switch off from it since it had less bars than I had buttons (I know right). When I went to edit the bar Lua to add more, I realized....hey, I can't do this on my Mac for some reason.
BfA Beta Time
He/she gave up on his/her edit, its no longer available on Tuk, the version he/she is on now is another edit they he/she is editing to improve.
You need to open the .lua files with TextEdit (default installed on Mac), or TextWrangler (recommended), or any text editor application.
Idd currently stopped my own edit to get some rest and just play THE game for once, might get back in december who know's :-)
And for THE record im à he as in male name comes from my wife wich is jasmijn(took à shorter version tho)
Last edited by jasje; 2010-11-09 at 11:14 AM.
Work in progress it should be finished by the time Cataclysm comes out, using default blizzard buff frames until click off is fixed for Satrina's Buff frames.
img248.imageshack.us/img248/9806/wowscrnshot110910122551.jpg
Left empty panel is used for omen and it is hidden when omen is hidden i just showed it for you to see where it is![]()
I could upload it but without any support(dont think its much needed tho). I also use Aurora wich makes the file big also the AbilityItemandSpellIconpackage made by Dawn i only upload this as a whole because it doesnt look good without that imo. File size is around 15mb but in-game it doesnt affect anything.
If you dont mind this at all downlink can be found Here
PS: Credits given in the readme file or commented in anyway.
Last edited by jasje; 2010-11-09 at 04:05 PM.
http://i530.photobucket.com/albums/d.../CyferUI-2.png
I got asked a lot for what I was using so I made this. If you need anymore help PM me.
Finally got around to tweaking it since the patch. Not much is different.
- Swapped Buffalo3 for Satrinas.
- Did a slight reskin.
- Moved bars (added hidden keybinds) and altered opacity.
- Swapped Doc_Nameplates for TidyPlates (recolored Neon DPS theme)
- Changed Icons to CleanIcons.
That will probably be the final until Cataclysm and mods either break again or I find better ones to use.
This is mine pretty much. It still needs some work though, but cba to setup it atm.
http://img72.imageshack.us/f/wowscrn...010123950.jpg/
Addons are:
ArkInventory
Atlas
Bartender4
Bigwigs
Classtimer
DBM
Decursive
Elkano's BuffBars
Grid
Mage Nuggets
Omen
oRA 3
Prat 3
Quartz
Questhelper
Recount
Sexymap
Titanpanel
Xloot
Xperl unitframes (would use ag unitframes, but as they are no longer updated and havent have time to setup shadowed unitframes this is what i'm using atm)
While you have the right idea, you have a lot of redundancies in your UI. Do you really need three addons yelling at you that AM procced? Do you really need two timers to see your Arcane Blast debuffs? Also your buttons could use a lot of trimming. Several abilities repeat (frost nova, mage ward, etc.) and others are redundant (you don't need each individual polymorph variation on your bars).
Aside from that I'd suggest editing where you keep your cooldown timers. (I'm assuming you're using both the mage nuggets and quartz tracking). Your bars for slow, mirror image, and arcane power all on opposite sides of the screen. You could easily condense these all into one location (or one mod).
Lastly I'm confused by your unit frames placement. Why are they spread so far apart? Also, why show cast bars in Xperl if you're going to use Quartz? Again, you have the option here to eliminate redundancy.