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  1. #81
    Stood in the Fire NefariousNinja's Avatar
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    Re: Patch 3.3.3 - PTR Build 11599

    ;D I like the engineer pet changes. Means more pets for me.

  2. #82

    Re: Patch 3.3.3 - PTR Build 11599

    Quote Originally Posted by jsz
    All I want is a picture of Celestial Steed
    Quote Originally Posted by Synwyn View Post
    My first raiding guild, way back in Vanilla WoW - Kaywarrior was our DPS warrior. After a billion Nef kills, Ashkandi finally dropped. He jerked off on vent. Literally jerked off while keyed in. Best moment ever.
    Indeed.

  3. #83

    Re: Patch 3.3.3 - PTR Build 11599

    So they nerf Pally HP to "Bring it in line with other tanks" and then buff Warrior HP, which by no means was below current Pally HP by any stretch of the imagination.


    I reserve the right to QQ

  4. #84

    Re: Patch 3.3.3 - PTR Build 11599

    so basically what you're saying is that you're a sellout

    kk
    (This signature was removed for violation of the Avatar & Signature Guidelines)

  5. #85

    Re: Patch 3.3.3 - PTR Build 11599

    Quote Originally Posted by Rarok
    So they nerf Pally HP to "Bring it in line with other tanks" and then buff Warrior HP, which by no means was below current Pally HP by any stretch of the imagination.


    I reserve the right to QQ
    Don't act like paladins are on the bottom of the food chain now.

  6. #86

    Re: Patch 3.3.3 - PTR Build 11599

    I'm lolling at the prot warrior buff.

    So lets see.

    Problem: Most guilds are using warrior tanks.

    Solution: Reduce paladin stamina by 3%. Increase DK stamina by 2%. Increase warrior stamina by 3%.

    I'm happy for my warrior toon but I can't for the life of me see any reason why warrior tanks need a buff right now. They are far and away the most used tank for endgame raids. Just strikes me as kinda odd that they would be getting buffed.

  7. #87

    Re: Patch 3.3.3 - PTR Build 11599

    WTB Algalon Horse!!!!!!!! :O

  8. #88

    Re: Patch 3.3.3 - PTR Build 11599

    Quote Originally Posted by LordArcsinh
    grats on your miniscule profit margins

    here's a hint: 99% of pet collectors will not buy pre-made ones, they will buy mats and demand you make it for a 5g "tip"

    much like with the choppers before them
    Ill buy premade ones, if they are cheap in the AH. Not 1000g for something I can get made for free or even a tip of 25g.

  9. #89

    Re: Patch 3.3.3 - PTR Build 11599

    Quote Originally Posted by RRamco
    Don't act like paladins are on the bottom of the food chain now.
    Oh definately not, we're still much sexier than our blue-eyed counterparts, however I do find the fact that blizzard seems un-willing to keep us in line with warriors (be it on top or bottom) rather annoying. After all, I raid with a warrior tank 90% of the time, I certainly don't want them to be weak. I just wish blizzard could keep the two classes balanced in terms of tanking.

  10. #90
    Pit Lord Doktor Faustus's Avatar
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    Re: Patch 3.3.3 - PTR Build 11599

    Quote Originally Posted by Stonepony
    Slowly making spirit obsolete. If they're doing this why not have fel armor scale with sp also.
    They will - check the lock T10 gear - no spirit.

    Lock overhaul is due before Cata - I for one will probably give up WoW by then.

  11. #91

    Re: Patch 3.3.3 - PTR Build 11599

    OH MY GOD FINALLY UNDISPELLABLE DISEASES!!!!!!!!!!
    THANK YOU GOD THANK YOU!

    On a side now, i loved all the changes this is the best mini patch EVER

  12. #92
    Mechagnome Tekloth's Avatar
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    Re: Patch 3.3.3 - PTR Build 11599

    I'm just waiting to see the Unholy Blight bugging after hitting live
    I.e. a shaman can't purge beneficial buffs off from an enemy target while the target is afflicted by UB.
    Or the same thing with priests' dispelling.

    And we really, REALLY need pics of that Celestial Steed!

  13. #93
    Pit Lord Doktor Faustus's Avatar
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    Re: Patch 3.3.3 - PTR Build 11599

    Quote Originally Posted by Static
    I'll tell you when those clowns will be satisfied:
    Death Knight:
    ) Stamina has been increased by 80%
    ) Normal melee attacks cause tripple damage on all non Death Knight classes.
    )Chains of Ice doesn't cost Frost Rune, nor Runic Power. It is now spammable.
    )Due to being the Hero Class, Death Knight has a 90% chance to cause an Execute to the target's HP, killing 3 people at the same time, regardless of what HP the targets has.
    )Diseases has been changed to Physical debuffs, and each one of them cause a damage like what Curse of Doom does every 2 seconds.
    __________________________________________________________________________________________ ___________________________________________________________

    Paladins:

    )Bubble now lasts 5minutes, up from 12 seconds, and the melee attack penalty has been removed.
    )Added an interrupt for the Loladins, called Faceroll freeze: Has a 2 Seconds CD and Silences the target for 1 Minute
    __________________________________________________________________________________________ _____________________________________________________________

    Now both will feel that they're (balanced) and paladins will still QQ about Death knights, having those glowing blue eyes.
    Thanks, you made me smile aftr having thw worst evening on WoW since I started playing

    Fecking Swetards

  14. #94

    Re: Patch 3.3.3 - PTR Build 11599

    Great Celestial Dragons in the game... The last thing I needed was an Admiral and a Battleship to fight..

  15. #95

    Re: Patch 3.3.3 - PTR Build 11599

    Death Knights prepare for being gods.
    "We do not offer freedom of speech on our forums."

  16. #96

    Re: Patch 3.3.3 - PTR Build 11599

    Quote Originally Posted by shockedandawed
    Death Knights prepare for being gods.
    lolno. Still doesn't address the lack of burst.
    specs

    Intel Core i5-760@4.0GHz
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  17. #97
    Dreadlord Pisholina's Avatar
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    Re: Patch 3.3.3 - PTR Build 11599

    Quote Originally Posted by Alandris
    because that's freaking silly !

    dks need disease protection in every tree by tying such a great change to a 21 pt talent you have to give up a 51 pt talent or spec UH wich is already the best one .

    the y should have put it somewhere where every spec could have use it .
    As you already read from the other posts, Unholy spec is for diseases and shadow damage.
    Blood spec is for weapon damage and self healing.
    Frost spec is for dual wielding and frost damage.

    Anyway, I'm really glad at warrior changes, 3% stamina is a pretty good change.
    I. Like. To. Kill. Things.
    For Pony!

  18. #98
    Herald of the Titans ElAmigo's Avatar
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    Re: Patch 3.3.3 - PTR Build 11599

    so does this mean that the insect swarm glyph is replaceable by the glyph of starfall glyph now??
    "Didn't we have some fun...though? Remember when the platform was sliding into the fire pit and I said 'Goodbye' and you were like 'No way' and then I was all 'We pretended we were going to murder you'......that was great"

  19. #99

    Re: Patch 3.3.3 - PTR Build 11599

    Every day I watch mmo and hope I'll never see any priest changes XD while other classes realy seem to be broken in some way or another :P

  20. #100

    Re: Patch 3.3.3 - PTR Build 11599

    Someone else's napkin math on the warrior stamina buff:

    Quote Originally Posted by nzall
    if we take a plate tank with 4K stamina after buffs, but before talents and without gunslot and 5K base HP (45K HP) and calculate for each tank:

    warrior: add 70 STAM from the gun (4070 stam) and add 9%, we get 4,436 STAM, or 49,360 HP.

    paladin: add 4% STAM, and 6% STAM: 4,409 STAM, or 49,090 HP.

    death knight: add 3% from VotTW (all tanks are blood) and 8% from frost presence: 4449 STAM or 49,490 HP.

    edit: this means that tank HP is balanced yet again. DK's still have the most, but warriors should no longer feel neglected.
    Will doublecheck this later, don't have rawr at work.

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