No, they've said they want Plate wears to wear plate, Leather to wear leather etc, and that will be built into the system.Originally Posted by Saintred
Expect a stat reduction if you don't use your class or something.
No, they've said they want Plate wears to wear plate, Leather to wear leather etc, and that will be built into the system.Originally Posted by Saintred
Expect a stat reduction if you don't use your class or something.
Warlocks won't need spirit anymore (so much spirit) because lifetap nolonger scales with it.Originally Posted by Saintred
So just like before Wotlk, people are crying and bitching about everything new that they don't yet understand nor have been able to try at all, even as the expansion is still months away.
The community never changes. It will bitch about -anything-. Let's see some more nostalgic bullshit too and people pulling some more brown mess out of their behinds.
This will not change. (agree on the Weapon Skill bit though)Originally Posted by AoBman05
question answered. ^dkOriginally Posted by Deviltry
Not all of them! A vanilla/bc raider monkey here and I welcome changes. Can't really pass judgment until I've experienced the changes firsthand (at least I can't). But some people are just negative sallies off the bat, so whatever the changes are, these people will make it seem like it's the worst thing since the dawn of sweet little time.Originally Posted by Deviltry
If the game does end up being eh for myself due to the any changes, I'd just replace it with other games/things. So far it sounds interesting enough, although would like to know much more about the healing side...exercising my patience skill for now.
Most people don't bitch. But there are some things people maybe don't understand and don't want to be removed (like ARP und DEF). Of course some stats are kinda ridiculous to find out but afterall it was one of the funny parts in wow too.Originally Posted by The Core
If anything mastery will make it even more complicated ;pOriginally Posted by AoBman05
what was to complicated for you to understand? Dont think anything yet in wow has be "Too complicated"Originally Posted by The Core
so dont use it.... alot of things + 20 seconds of staring = whats an upgrade. Just cause there is an easy way to do things doesnt make it the only way.Originally Posted by AoBman05
I'm sorry but defence is a pretty pointless stat. All it does is provide a barrier for people wanting to move into tanking, once you've got a few half decent pieces it's something you can pretty much forget about as you'll never end up below the cap. If they want to remove it and actually use that item budget to give tanks more avoidance/stam then I fail to see how that isn't a good thing.Originally Posted by Zargzak
Yeah because having to go find a weapon trainer and then hit a mob numerous times before you could use a weapon type you hadn't used during levelling really made the game so much better and it's removal is a horrible simplification. Oh wait, no it's not, it's just the removal of a pointless time sink.Originally Posted by Zargzak
Please explain to me how having to go back to a class trainer every 2 levels is a good thing? Why shouldn't the fireball spell I learned at level 4 not become progressively more powerful as I level up? As with removing weapon skills all they are doing by removing the need to visit class trainers every 2 levels is removing a time sink. And anyway you're still going to have to visit class trainers every so often to learn actual new skills/spells.Originally Posted by Zargzak
I'm not sure where you've managed to make that conclusion. Frankly until they release more details about changes to avoidance caps then I don't see how anyone can claim that a slight reduction on stamina found on gear will mean that everyone will want to gem stamina, altho even if that was the end result I don't see how that's really any different to the current situation.Originally Posted by Zargzak
Rather than throwing out pointless insults how about providing a proper explanation why you think that removing some pointless stats makes the game ridiculously easy? Vanilla WoW had fewer stats than we have now and noone considered that to be easy. At the end of the day people will have just as many stats to juggle on their gear, it's just that they'll be able to understand them without needing a degree in Maths or having to use someone else's theorycrafting spreadsheet.Originally Posted by Zargzak
am sorry that you where to stupid to understand the things you tried to read but dont blame it on others.Originally Posted by Zargzak
Great news everyone!
And for those bitching about "ÑEÑE wher did al my ztat spredsheets gone ÑEÑE", I prefer the game to be a bit difficult and NOT the numbers. Numbers will still maintain importance, but not as muchs as now.
And I'm a Vanilla player, so gtfo.
Don't like that at all.
Paladins, Resto Shamans, Ele Shamans, Moonkins, Resto Druids can now all roll on Spirit Cloth (in raids, not 5 man loot system)
Spirit Cloth is needed by 6 Specs.
Spirit Leather by 5 specs.
Spirit Mail by 3 specs.
Spirit Plate by 1 spec.
This system seems to fail...
Next is:
Resto Druids and Resto Shamans can easily switch to Moonkin or Elemental, whereas Holy Priests/Paladins are screwed up and can't switch to Shadow/Retribution.
Tell your Restos to dualspec elemental/balance, they can, just need ring,necks and trinkets, and are happy.
Tell your Holy Paladin or Holy priest to respec Retri/Shadow, they can't, need new gear for all of their slots.
2 Healing classes get screwed.
1 getting even more screwed with loot, competing with 6 other specs for loot.
Who the fuck thought up this design? It's utterly crap.
Let ALL DPS casters go for dps cloth, increase cloth droprate.
Let ALL Healers for go healing cloth, increase cloth droprate.
That would at least fix 1 of the two problems. But 2 hybrid specs still are screwed
Good to see we only have a few stats left in Cataclysm but removing Spell Power? Want to see the result.
who wants to bet by lvl 90 spellpower is back? any takers? this will be what? the 3rd change to the spellpower stat? They really still have not made up their minds.
the developers working on RAWR will have their hands full for a while
A quite effective way to do that would bee a 10% (or something) reduce in stats on that idem per tier of armor below ur highest one. Ex a pala using cloth would get the stats on that Item reduced by 10% Mail -> 20% Leather - 30% clothOriginally Posted by Solitare-sp
Doubt it'll be back, but I do expect another change (eg Spirit now also provide Sp, or some shit like that)Originally Posted by dazline
Also they didn't mention what is goin to happen to Spell Pen?
Originally Posted by Zargzak
lol?