Originally Posted by
Zeuq
I'm not following the logic here, Spirit will probably translate pretty close, if not exactly, at 1:1 with Hit, and they also mentioned in the blue that they'd want them to want roughly the same amount of Spirit as other classes would want of Hit. Thus, I imagine if, say, a Warlock needs 500 Hit in T11, then a Moonkin probably needs roughly 500 Spirit/Hit (they can still benefit from Hit on necks, cloaks, rings, etc.), and if that Warlock needs 100 more Hit for T12, then the Moonkin ought to need 100 more Spirit/Hit as well. Similarly, I'd expect that the Spirit requirements for healers will go up, just not in such a precise way, such that Healers will continue to want more regen as they progress through the raids. So, other than that they probably don't scale at the same rate, I don't see how it's really an advantage that would allow them to get more non-Spirit pieces, especially considering that there won't be any meaningful distinction between Druid/Shaman Caster/Healer gear.