I can't wait to jump off a cliff and bring a friend down with me.
I can't wait to jump off a cliff and bring a friend down with me.
Life Grip is going to be both amazing and awesomely annoying (Life Gripping melee for no reason = <3).
SUPER excited that PW:Barrier is making a return.
Sounds like Blizz is trying to implement a psuedo-Holyform... I like it!
Shadow orbs sounds really cool too. Might have to dual-spec into Shadow...
I'm also completely confused by Inner Will. I'm finding it hard to imagine many PvE situations where a Disc priest would choose Inner Fire over Inner Focus... Reduced cost of PoM, Penance, PW:S, PW:B (presumably) + Movement Speed increase is probably going to be more beneficial in almost all cases except for static fights when the Priest has NO risk of going OOM.
HoponPapa (MW / BM) /
Mailene (Disc / Holy) / Rendezvoodoo (Resto / Ele) / Hastetheday (Resto / Bear) / Emeree (Holy / Prot)
Originally Posted by Urti
My priest is happy if these changes last.
Leap of Faith (level 85): Pull a party or raid member to your location. Leap of Faith (or "Life Grip") is intended to give priests a tool to help rescue fellow players who have pulled aggro, are being focused on in PvP, or just can't seem to get out of the fire in time. Instant. 30-yard range. 45-second cooldown.
Life Grip people INTO fire for mega lols!
Leap of Faith sounds interesting like a friendly Death Grip xD
Wait a second, what the crap...
Shadow orbs are there to make low level players feel more "shadowy"?
But they said only high end gear will have lots of mastery stats...
<3
life grip MT for the lulz.
can be fun on cleave bosses XD
Lame changes
Dear Blizz,
Please keep Shadow fun and effective in PvP. Either add even more exceptions to Shadowform's Limitations, keep on making interesting Discipline Spells, or make Shadowform only prevent heals. You have made it clear that we aren't Elemental Shamans, and need to be penalized when we switch from damaging to healing, just don't make us unable to compete.
Love,
Abolishment.
PS: I'm already organizing a team of coordinated Priests and Death Knights to play keep away in the Nagrand Arena, come Life Grip.
The other previews got me more excited than this one did
This actually has some nice implications for other DPS as well. Misery/Imp. Fairy Fire are a bit of an annoyance for hit capping because if you don't have one, you might be below hit cap which = bad. But if you gear assuming you don't have one, and you DO have one show up, suddenly it seems a bit wasted.
The way gear works now, it's hard to very accurately gear for hit. But with reforging, it'll be easier to get hit to that kind of accuracy, and it will be nice to not have to stress over group comp in the gearing process.
If you don't like it, go on the internet and complain.
Life grip is pretty damn interesting. I wanna see where this goes.
High end gear will have the mastery stats, yes. However, you still get a certain amount of mastery bonus for each talent spent in the tree you are mastering (IE: have the most points in).Originally Posted by tradicas
No excitment about these changes, i really hope they gonna change this stuff - not impressed, seems like its mainly pvp orientated.
I am a happy priest
Good stuff looking forward to cata
life grip is some annoying and weird stuff.. i thought the rule was that oyu can not CC friendly targets ever, period. And this IS a kind of CC, movement imparing effect. I know im going to be pissed as all hell if someone would ever use it on me.
Life grip gonna be hilarious.
Tank charges, priest grip, dps dies ;D
I have a feeling most of the rogue stuff will be pvp oriented.Originally Posted by Soiprax
Seems to be amazing!
Well i dont get my hopes too high before i see it in action.