I hate you for stating that but unfortunately it seems very true.Originally Posted by Nate1493
With more CC'ing, there is no use to WW unless you want to f* up your raid.
I hate you for stating that but unfortunately it seems very true.Originally Posted by Nate1493
With more CC'ing, there is no use to WW unless you want to f* up your raid.
"Hey, you know what's even cooler than triceratops? Every other dinosaur that ever existed."
Heroic Leap will clearly make it.
As some have said, it's not THAT big a deal, because it is sharing a cooldown with Charge.
Good changes though, I think Blizzard are doing a good job so far.
You don't understand how fun the ability will be. Gunship jetpacks anyone?Originally Posted by dumkin
Surprised noone has mentioned working Shouts into your DPS rotation considering the Rage return from them like DK's HoW.
Abit dissapointed, or well curious what they'll do with Fury... they can't really have 1 skill for us to use with heroic strike spam and slam procs, must be something more, hopefully there will be a Q&A for warriors soon'ish
but Heroic leap DO sound fun, i just hope you dont need a target to use it but can chose where to jump
Eh?Originally Posted by dumkin
It's a charge, a thunder clap, AND a stun. The stun is the definite reason why you should use it as Prot. It creates an initial time when a mob won't hit that you can use to position yourself for hitting them all with a Shockwave. This has potential for great threat value. It may not be very original, yeah, but damn it, you're JUMPING IN THE AIR AND SLAMMING INTO ENEMIES. How badass is that?
And Gushing Wound could have the potential to create a nice, constant threat value if the target is moving, which could very well happen in some Cataclysm fights. It may not be our main threat tool, but it's a bonus, and already better than what Rend is.
I really don't know why you're disappointed. These changes REALLY make me want to get my Warrior to 85 quickly.
you sir just made an totally meaningless comment....instead of bashing me you could just prof me wrong or state what you think about that stuff.....congrats on being a fail person.Originally Posted by Unholyground
i know what preview means....this is why i said IF. maybe you would look that up?
and maybe blizz should think about what they preview....and now back to YAY heroic leap.....i dont care
I think it looks very good!
Aoe nerf for warriors i don't care about since i hope Blizz just nerfs aoe all over. No more aoe fest a la wotlk pls.
The rage management seems awesome. Mindlessy spamming retards will have a really hard time to get it right. Will for sure drop them way below 10% less.
More depth in dps! Yes pls.
Heroic leap is great, and it's not just another charge with different looks. Now one can actually jump up to things which charge won't do.
It would be more awesome without having a target requirement thou like it was in wotlk beta.
Only concern for me is the weap specializations which i've liked since vanilla. That different weapons actually matter for warriors. I'm hoping they won't take it away.
If the jetpacks targetted the mage if you clicked it once and targetted a pre-determined area on your own ship if you click it again.... then yeah. It will be like a charge with a flying effect+TC to a target. Not to a selected area. Which basicly renders the ability incredibly useless as it's only usable out of combat so far.Originally Posted by MrKnubbles
Im just waiting to see what the other classes get but I will probably not stick to warrior.
First Rule of MMO's:
-Those who have accomplished less than you are noobs.
-Those who have accomplished more than you are no-lifers.
Sorry, Im more into useful abilities than fun abilities. :\Originally Posted by MrKnubbles
You don't have to work them into the rotation, their rage generation would be situational only as far as I can tell like horn of winter.Originally Posted by Xcruiser
didnt see anybody mention this. but they removed 5% crit from zerker stance
first impression as pve dps warrior.
Where is the new stuff?
Reflecting most things on the current state of warriors it feel like nerfs or nothing new cool to look out for (specially the last)
-Sunder armor 20% to 12% armor reduction
-Heroic leap is just charge+Tc. why would we want this
-Gushing wounds new version of rend. im here to place a big fcxing weapon in a mobs skull not to pinch him so he slowly bleeds
-removing whirlwind out of fury rotation which already was so few buttons. (i loved our niche where we could be kings on small trash packs and others on the really big).
-mortal strike from 50% to 20%
-1h or 2h fury. easy to predict 1 spec will be better, everybody will go for that, end of story
-The Furious Sundering, why do they call this new, we already sundered in berserker and had no trouble with threat
-Arms weapon spec removed only the worst of all remains which is the chance on another swing
i could go on
so...can anybody point out what we exactly got new and isnt just a tweak on an ability we already had.
and i promised myself so much not to call doom when this info comes out and just to wait and see
/dissapointed for now
Fate whispers to the warrior, "You cannot withstand the storm".
And the warrior whispers back, "I am the storm."
Noctus <Darkblade>
I really can't make any sense of the heroic strike change, on swing abilities is partially what makes warriors warriors, heroic strike wouldn't have much use if it cost a gcd. But will cleave still be an on swing ability?
HEROIC LEAP!
also wtf, 3 stacks is easier than 5 - there is a glyph that does exactly that.
i wonder if blizz thinks the whole warrior community is too retarded to add 5 sunder stacks.
"Hey, you know what's even cooler than triceratops? Every other dinosaur that ever existed."
Gushing Wound (Level 83): This ability will apply a bleed effect to the target. If the target moves, the bleed gains an extra stack and refreshes its duration, up to a maximum of three stacks. The ability is currently planned to have no cooldown, cost 10 Rage, and have a 9-second duration. Gushing Wound is designed to be weaker than Rend with one stack, but better with three stacks, which will be reached when fighting a moving target.
Strygwyr!
The mechanic for movement probably works like Shadow Prison on Princes heroic. That is to say, you could stutterstep it so it won't stack, and abilities that move you probably don't count. As a rogue main, I know that Killing Spree doesn't count as movement for that mechanic.Originally Posted by minusxero
I havent had a single time that I've had problems with threat using charge>TC>Shockwave. I'm just dissapointed they couldn't come up with something creative and fresh, instead of combining old abilities into a new ability. And again, I'm sorry if I'm not into the looks of abilities, but more how useful it is.Originally Posted by Falcio
Seems like mix of reactions for us warriors, not happy on WW at all, but these are only a preview, hopefully some useful changes will spring up sooner or later.
Night Elf Warrior level 80
Azuremyst-EU
Current status: Retired!