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  1. #381
    Deleted

    Re: Cataclysm Class Preview: Warrior

    After shaman, warlock and priest previews I was really looking forward for warrior's. When I read it I had the feeling that I was reading some major warrior nerf patch notes seriously. Then rogue review lol comparing to ours... What the heck? 50% less damage for 30 seconds??
    At least they get stuns to share DR, at long freaking last. Blizzard really is messing up with us now, it has to stop. First it is Bladestorm being disarmed and I'm getting /rofl spammed in arenas, now this joke review made up probably 3 hours before release...

  2. #382

    Re: Cataclysm Class Preview: Warrior

    Overall, heals cast by players in Cataclysm will be a lower number relative to players' health than the current game. So to make the Mortal Strike debuff less mandatory but still useful in PvP, Mortal Strike will reduce healing by only 20%. All equivalent debuffs, including the Shadow priest and Frost mage debuffs, will be for 20% less healing. At the moment we aren't considering giving this debuff to anyone else, though we will certainly consider PvP utility for historically under-represented specs that use other mechanics.

    GG. Destroying warriors totally

  3. #383

    Re: Cataclysm Class Preview: Warrior

    Quote Originally Posted by Hatryd
    Seriously do you guys even READ? They're probably going to add another type of instant attack in place of WW single target and you're getting more than 4 targets. The first pulls ICC are upwards of what? 8? Heroic Leap doesn't have enough info to be judged. HS/Rage capped just means you have to play with more intent and care than just spamming whatever comes off cooldown because of how screwed rage is now.

    Why spec into MS? Um hello? Instant attack for weapon dmg + whatever? Logic? Hey where did you go? Who gives a shit if we have to play with a debuff other classes can do. You don't know how the new HP pools/healing/dps changes will play out and as of right now with what's been announced 20% sounds fair.

    You don't "spec into" intensified enrages it's a passive bonus. There are plenty of enrages out there that will get affected even more so after +mastery stats. Christ it's like you don't even read about the changes that are coming including itemization.



    Maybe i did over react a little bit about some of the chages. Yes MS will still be very good for the burst but the utility of it is so deep in the shitter now, why bother taking a warrior that can very easily CC'd? Also why do you think the team had a warrior? It was for the 50% debuff. Burst maybe but i really cant another reason.

    I admit i didnt notice the extra attack for fury and that actually kind of excited thank you for pointing that out for me.

    Weapon skill mastery is NOT a talent. Please read the whole post again all the way to the end.

    You let shouts fade and forget for 30 min? Bad warrior is bad.

    As for your last comment, yeah like we didn't hear that before BC released and we were bad ass in BC (arenas/end tier tanking anyone?) We heard this before LK released, and despite heavy nerfs we're still at the upper end of PvP play (highest rated 3v3 team last i checked had a warrior) and we're still bad ass tanks in general (if anything the most versatile).
    If the Burning Legion is such a problem, why not just throw water on them? Then they'll just be a Legion
    Quote Originally Posted by Vongimi View Post
    What is wrong with having a character show up again? Some people are so dumb and will hate on anything blizzard does. Seriously, if you hate it so much that you cant see straight when they show a character a 2nd time, then you should just quit. Also, never read a book. Ever. You will be mad.

  4. #384

    Re: Cataclysm Class Preview: Warrior

    As for having played a warrior for 5 years, i say this is a biiiiiiig Buff to warriors!

    and Heroic leap <3

    And it will be fun when ppl try to run away now When they gonna die!

  5. #385

    Re: Cataclysm Class Preview: Warrior

    Quote Originally Posted by Violenceman
    First i want to address all the gushing wound cheerleaders out there. Rend isnt worth a gcd as fury now, why would something that begins worse than rend and with enough movement ends slightly better than rend be any different, especially with rage normalization.
    Second, Heroic leap is cool looking but thats it. Possibly useful for tanks or the oh so loved pvp warrior, which I am not either of. I roll arms/fury specs, both for pve depending on what buffs the raid is lacking. With these changes playing a dps warrior in a raid is going to be boring. I won't sunder now, making sunders cost no threat and generate a little dmg wont make me sunder in cata. Warriors look to be becoming a support class now.

    1h fury will be interesting to see though, but the bonus dmg will have to be large to make up for the sheer weapon dmg and stats from 2handers. Not that the broken titans grip talent's 10% total dmg nerf isnt almost making up for it. lets try to be creative and repair talents instead of slapping a % dmg increase or decrease.
    Ok ok. First off no one debated Rend being worth a gcd (nor a stance change for Fury). GW is geared far more for Arms than Fury. So you're talking about using it in a spec that probably won't. Awesome. Even so good fury warriors dance to battle anyways for Shattering Throw, especially during Execute phases if there's no Arms warrior, even more so if you're timing ST's with any other warriors. I could definitely see this being used on the p3 Putrecide burn when you ST and burning off excess rage that's going to be wasted anyways from going back to zerker stance. He's going to be moving anyways right? That's just an off the top of the head example. Point being even Fury MIGHT find a use for it, but it's still more geared towards an Arms player. Overall I'm just happy you figured out Rend, not GW, wasn't worth a GCD as fury.

    More Heroic Leap-we-don't-know-enough-about-yet whine. I'd be willing to bet if it generated the same rage as charge (or even a little less for that matter) with a free TClap (which already hits for a nice chunk of ae dmg just for tanks, and will most likely hit even harder at 85), you would be MORE than willing to use it at the start of an AE pull before switching to zerker stance to do your normal ae pull thing. You should write this paragraph down on a post it note to refer back to once we actually know the full details of it. And we're proud of you rolling 2 dps specs to be useful to the raid. But just because you do, don't bitch and moan when something is geared towards pvp and not just doing predetermined actions against a programmed mob. Some of us like to think and use utility abilities in fun ways against intelligent (hopefully) opponents. Which leads to...(and I love this)

    Your logic is playing the warrior will be boring. Easy fix is to just reroll and come back to it later once we've all learned what the real changes will be and are enjoying it. But no, your fix is to *drumroll* NOT SUNDER ANYMORE. Seriously? So what you're saying is, if you're in a raid group lets say a ten, or a really wacked 25 that carries no prot warrior. You won't sunder to help every melee dps in the raid group including yourself. Even though it won't cause any additional threat from doing it unlike it does now. Even though it actually does dmg, unlike it does now. You just won't do it. You would only be doing something that will require a little bit of your time at the start, and a quick GCD every 15 seconds give or take to boost your dmg and the rest of the raids melee. You just won't. Man I seriously hope your raid group is more understanding than I am because that kinda attitude would have the door knob stuck in your ass crack before you had a chance to whine about how big and bad your ePeen is. And if you don't currently use sunder in your raid group then what the hell are you complaining about? They already said it's not going to be a mandatory type talent because they don't want you speccing into it if you're not going to use it.

    Warriors are becoming a support class? Um, I really hate to break this top secret nugget of knowledge to you, but if you're not the tank keeping that boss from ripping the raid apart, nor the healer keeping said tanks and everyone else alive, you pretty much are a support class. You bring dps supporting a boss kill, you bring Attk Power buffs, Attk Power debuffs, HP buffs that stack with everything else, Bleed increase debuffs, Physical Crit buffs. You ARE support...

    I can't even fathom a comment on the 1h fury thing. That's how we started and it was a fun as hell playstyle, then blizz wanted to mess with it because they were too lazy to itemize any 1h's with str instead of agi forcing us to compete with rogues and crap, and they ended up screwing up their own intent because they didn't anticipate it scaling as well as it did (who really didn't see that coming when you swing 2x2h's with a WW that hits with both weapons). It had to be nerfed or remain broken, yet for some reason you think they should 'repair it'? Have you even seen the kind of hits that come out of a top geared fury warrior? Some of us want the 1h style back so it will require a buff to make it keep pace with 2x2h's. Logic r hard yo.

    GG. Destroying warriors totally
    Maybe i did over react a little bit about some of the chages. Yes MS will still be very good for the burst but the utility of it is so deep in the shitter now, why bother taking a warrior that can very easily CC'd? Also why do you think the team had a warrior? It was for the 50% debuff. Burst maybe but i really cant another reason.
    How is reducing not just one MS, but the MS of any class that can provide it, destroying warriors? Easily cc'd? Most cc's with the exception of cyclone can either be zerker raged out of (fears/incapacitates), trinketed (physical stuns and yep all 6 amazing seconds of cyclone), dispelled (magic effects of just about any sort which is something all healers will be able to do as a baseline ability or as a talented healing spec ability), or reflected (you do know how to make a macro right?). Not to mention (again with the QQ without knowing how the new HP/DPS/Healing will play out) that most will probably be able to survive for just a little bit with a warrior cc'd. And you think the team had a warrior because of it's 50% debuff? Why not use a rogue? Why not a frost mage? Why not a MM hunter? Hmm, you'd think with at least 3 other choices there had to be some reason they had one. Must have been how shiny they are in plate armor amirite? Bring some bling to the team? Probably had nothing to do with the fact that they aren't as squishy as the above could it? Nothing to do with the fact you can LoS a hunter or caster of any type negating their ability to even apply the debuff or refresh. Certainly not because you can dispel a rogues healing debuff. Nope had nothing to do with the fact that a warrior has ways to not only stay on you if properly looked after by a healer, keeping the pressure high, but also has very strong defensive abilities to protect not only himself (shieldwall? shield block? disarm? etc. etc.) but protecting his healer/partners (intervene? Stuns? snares? etc etc.) Nope. Absolutely nothing to do with any of those things. Damn what in the world could one of the top 3v3 teams *in the world* be possibly thinking? Oh yeah! We may not be the most awesome pvp class but we bring a lot to the table and we just happen to work EXTREMELY well with the two classes they were paired with.




  6. #386

    Re: Cataclysm Class Preview: Warrior

    I am just happy that Prot warriors will get to use Heroic Leap without having to dance into it

    But don't you think they could make Heroic Leap a bit more..... original?

    Like say this!

    Heroic Leap: The Warrior Leaps threw the air at either a enemy target or a friendly target. causing a buff to friendly targets once landed or a debuff to enemy targets once landed.

    I don't know what the friendly buff could be.... But the debuff could be.

    Enemy target takes 4-5% more dmg from all targets for 10 seconds. :P

    Or they can simply add some kind of other utility to it..... Like you can leap onto a plateau beyond the norm.

    Example: There is a warlock(<--- grrr ) on a second lvl be it a bridge or a ramp of some kind.... instead of having to path out a gap, you instantly close that gap when they are on a second lvl with no clear running path.

    Al-tho.... this could be super op in some situations... like Warriors holding flags in areas that can't be reached without Heroic leap....

    I always find ways to make my ideas seem stupid :*(

  7. #387

    Re: Cataclysm Class Preview: Warrior

    Quote Originally Posted by Sandra.P
    Enemy target takes 4-5% more dmg from all targets for 10 seconds. :P
    sounds a bit OP. mages would do an /instantwhine
    "Hey, you know what's even cooler than triceratops? Every other dinosaur that ever existed."

  8. #388

    Re: Cataclysm Class Preview: Warrior

    Mortal Strike 20% debuff... sharing this ability with mages and Priests....

    Its that stupid "Bring the player - not the class - idea" Making everyone equal, giving them all the same technology... sound like Socialism to me

  9. #389
    Deleted

    Re: Cataclysm Class Preview: Warrior

    Feral druids are getting an interrupt in cat form, yet we still need to change Stances to use ours. Screw Blizzard, screw warriors and screw this game.

  10. #390

    Re: Cataclysm Class Preview: Warrior

    Quote Originally Posted by Slasha
    Mortal Strike 20% debuff... sharing this ability with mages and Priests....

    Its that stupid "Bring the player - not the class - idea" Making everyone equal, giving them all the same technology... sound like Socialism to me
    I definitely lol'd at that one. You didn't hear? Obama bailed out Blizz and now owns them too.

    Quote Originally Posted by tobokke
    Feral druids are getting an interrupt in cat form, yet we still need to change Stances to use ours. Screw Blizzard, screw warriors and screw this game.
    Couldn't you just macro a sword and shield and shield bash in so if you're in battle stance you don't have to change? Haven't had any problems with that myself /shrug.

  11. #391

    Re: Cataclysm Class Preview: Warrior

    We can only hope all the warriors complaining quit. Deep down you all knew they weren't going to announce some new and awesome strike that 1 shots everything so give the whining a rest.

  12. #392

    Re: Cataclysm Class Preview: Warrior

    Of course we have to wait for beta, this is just a preview. But really, its really sad for us right now. At least for the ones in PVE.

    One of the new abilities is a new bleed (really, is that fun?) and works way better in pvp.

    The other one, a limit break ability, while cool, is passive and the numbers seems broken right now.

    Heroic Leap is cool for tanks, and tanks alone. Fury warriors can't use it, and arms may pull a lot of aggro.

    Our new rotations is BT>HS. Slam dont have utility right now.

    Shouts still useless, we will use to generate rage but its a useless raid buff if we have paladins.

    MS was already useless in PVE and in PVP got nerfed. And other classes have the samething right now.

    Sunder armor for fury? WOW. Sunder is nerfed and the new talent is useless.

    The best specialization from arms is gone. Now all of them give us the wrost one (for pve at least).

    Disarm now will fear the target. almost good for pvp (well, the disarmed char would be already useless or at least nerfed), potential wipe talent for pve (OH NOES, THE FEARED MOB PULL THOSE 3 PACKS OUT THERE, WHO THE HELL FEARED THE MOB?)

    Now lets see the other classes:
    Shamans:
    Can use both weapons in a new strong attack that depend on the enchantment on it (we dont have a single attack in our fury rotation right now that use both weapons since WW is dead)
    A damn healin rain.
    A way to cast while moving and attacking
    Earthquake
    spell power raid buff (just like demo locks)

    Locks:
    A new felfire, the awesome dark intent, the even more awesome demon sould. Shards are awesome way to burst. Imunity to helfire (maybe useless right now but who knows)

    Priests:
    A new damage ability, the awesome (And potential dangerous) leap of faith, Shadow of word: Death is an execute ability (while ours still suck), an aoe shield, shadow orbs.

    DK:
    OUTBREAK, Necrotic strike (PVP awesomess and a diferent kind of MS (maybe even better since its exclusive)), a cool way to reflect (you take the spell damage, but it is a lot more easy to use since you can reflect the spell, even when the spell is not targeted at you).

    Rogues:
    A new way to keep the combo points, a new way to reduce damage, the awesome strategic smoke bomb.

    Hunters:
    Can throw traps. Camouflage. Nerfed ammo.

    Druids:
    AOE bleed (OMFG), cool movement raid buff, proximity mines(OMG)

    Mages:
    Flame orb (aoe and single target damage, and we can't have splash damage, cool), a heroism/bloodlust (OMFG) that even buffs the mage itself even with exaustion. A awesome aoe control spell.

    Warriors:
    lose an ability (WW) and a talent became completlu useless (Bladestorm), HS became execute and killed the need for slam, a new bleed thats highly situational and focused on PVP, a leap thats fun for tanks but may be suicidal for DPS. Sunder armor nerfed, MS nerfed, poleaxe spec no more, a passive ability (inner rage) that with the right numbers can be cool (but there is no fun in it). We are back to 1h fury warriors and we all knows what this means (completly unbalanced tree, in each patch we will be changing for 2h/1h just like dks keep changing for DW/2h in the whole wotlk).

    AWESOME!


  13. #393

    Re: Cataclysm Class Preview: Warrior

    Quote Originally Posted by diegofsv
    Of course we have to wait for beta, this is just a preview. But really, its really sad for us right now. At least for the ones in PVE.

    One of the new abilities is a new bleed (really, is that fun?) and works way better in pvp.

    The other one, a limit break ability, while cool, is passive and the numbers seems broken right now.

    Heroic Leap is cool for tanks, and tanks alone. Fury warriors can't use it, and arms may pull a lot of aggro.

    Our new rotations is BT>HS. Slam dont have utility right now.

    Shouts still useless, we will use to generate rage but its a useless raid buff if we have paladins.

    MS was already useless in PVE and in PVP got nerfed. And other classes have the samething right now.

    Sunder armor for fury? WOW. Sunder is nerfed and the new talent is useless.

    The best specialization from arms is gone. Now all of them give us the wrost one (for pve at least).

    Disarm now will fear the target. almost good for pvp (well, the disarmed char would be already useless or at least nerfed), potential wipe talent for pve (OH NOES, THE FEARED MOB PULL THOSE 3 PACKS OUT THERE, WHO THE HELL FEARED THE MOB?)

    Warriors:
    lose an ability (WW) and a talent became completlu useless (Bladestorm), HS became execute and killed the need for slam, a new bleed thats highly situational and focused on PVP, a leap thats fun for tanks but may be suicidal for DPS. Sunder armor nerfed, MS nerfed, poleaxe spec no more, a passive ability (inner rage) that with the right numbers can be cool (but there is no fun in it). We are back to 1h fury warriors and we all knows what this means (completly unbalanced tree, in each patch we will be changing for 2h/1h just like dks keep changing for DW/2h in the whole wotlk).

    AWESOME!

    I can't stomach pointing out the poorly thought out comments (if you can even call it 'thought'), bad playing habits, and general inability to read or use logic of people anymore. If there's one mistake blizzard made with the game in general, it's making it so damn easy for morons to do anything in the game and so hard to point out how bad they are at doing it.

    They should enable xp loss for dying like EQ1 did, maybe even make you take a test and if you score too low you're not allowed to level past 20.

  14. #394

    Re: Cataclysm Class Preview: Warrior

    Quote Originally Posted by Hatryd
    I can't stomach pointing out the poorly thought out comments (if you can even call it 'thought'), bad playing habits, and general inability to read or use logic of people anymore. If there's one mistake blizzard made with the game in general, it's making it so damn easy for morons to do anything in the game and so hard to point out how bad they are at doing it.

    They should enable xp loss for dying like EQ1 did, maybe even make you take a test and if you score too low you're not allowed to level past 20.
    You should at least point out and comment all my poorly thought out comments so I can agree with you or not, instead of being all aggressive and superior. I do consider a lot of things a nerf and I know this is just a preview and do know thats not final. But right now, these changes are not hot at all and I would love to see all your comments to make me see things the other way.

  15. #395

    Re: Cataclysm Class Preview: Warrior

    Quote Originally Posted by Hatryd
    I can't stomach pointing out the poorly thought out comments (if you can even call it 'thought'), bad playing habits, and general inability to read or use logic of people anymore. If there's one mistake blizzard made with the game in general, it's making it so damn easy for morons to do anything in the game and so hard to point out how bad they are at doing it.

    They should enable xp loss for dying like EQ1 did, maybe even make you take a test and if you score too low you're not allowed to level past 20.
    please stop acting like wow was not casual friendly at one point.
    "Hey, you know what's even cooler than triceratops? Every other dinosaur that ever existed."

  16. #396

    Re: Cataclysm Class Preview: Warrior

    As a long time reader of mmo-champion.com I am amazed to see how the majority of the posters are negative about the announced class changes for their own class. The constant stream of tears and rage is seen in every forum. I don't get it, what's with all the depressive negatism? Blizzard posted some ideas that they're working on, the game is not in beta yet and the release is months away. Nothing is set in stone.

    Nobody knows how it will work out yet because they have only announced a fraction of the new spells and talents. Furthermore, they stated that every single ability will be tweaked to suit the new stats and spell scaling. Therefor, every bit of QQ that compares how strong a spell or talent is at the moment with the recently announced concepts is just silly. It will change and you and I both do not have a clue how it will turn out.

    As to some "thoughts" recently posted, I'll try to put them in another light in my first ever post here (about time, been lurking for years );
    Quote Originally Posted by diegofsv
    One of the new abilities is a new bleed (really, is that fun?) and works way better in pvp.
    There will probably be dungeon and raid encounters in cataclysm where boss movement is involved, so it will find it uses I guess. And yes, it will be situational in PvP as well I think. I have no idea yet how we will fit this spell into our playstyle since we lack more information about their intent for the new arms rotation. Hell, maybe it will be a part of the fury rotation as well in some situation, who knows. But if you define a "fun" ability as an end-all OP ability that will need to be mashed every cooldown then it won't live up to your expectations I guess. Better wait and see what their intend for Gushing Wound is.

    Quote Originally Posted by diegofsv
    The other one, a limit break ability, while cool, is passive and the numbers seems broken right now.
    I assume you mean Inner Rage? I'm curious how it will work out as well. But I don't understand the "numbers seems broken right now" comment as we all know that every single number will be changed/tweaked so we have no clue how powerful it will turn out. There is no point thinking about numbers tbh, rather you should consider if you like the concept.

    Quote Originally Posted by diegofsv
    Heroic Leap is cool for tanks, and tanks alone. Fury warriors can't use it, and arms may pull a lot of aggro.
    I don't know, maybe it will be a nice opener for arms warriors (on trash?) as well. Because we have no clue how much threat Thunderclap will generate for arms warriors in cataclysm. If the threat generated is only moderate it could be a better opener than charge because you would apply the Thunderclap slowing effect and thereby help out the tank+healer. Will have to wait and see how that will work out maybe later we can compare it to charge as an opener.

    Quote Originally Posted by diegofsv
    Our new rotations is BT>HS. Slam dont have utility right now.
    I honestly don't understand how you can be so certain what our new fury rotation will be. You haven't seen all new abilities nor the new talents. Once again, we don't know.

    Quote Originally Posted by diegofsv
    Shouts still useless, we will use to generate rage but its a useless raid buff if we have paladins.
    Quote Originally Posted by diegofsv
    MS was already useless in PVE and in PVP got nerfed. And other classes have the samething right now.
    The spell Mortal Strike does quite nice damage and is part of the arms rotation, so it's not useless. The healing debuff aspect of that spell is intended for PvP indeed. But how the new PvP balance will turn out with the reduced healing debuffs across the board, that's a whole different discussion and we need way, way, way more information to consider arena balance. And ofcourse, there are quite some classes with a 50% healing debuff already so it's not like they are killing our niche.

    Quote Originally Posted by diegofsv
    Sunder armor for fury? WOW. Sunder is nerfed and the new talent is useless.
    As pointed out by many others, sunder armor will remain an important debuff because it will boost every melee his dps. And if you run a raid schedule where noone else can apply that precious armor debuff, the fury warrior is on sunder duty. It's been like that for a while now and if you don't sunder on such occasions you're holding the raid back. The proposed change of max 3 sunder stacks makes it easier to apply sunder armor and on top of that they add a talent that deals damage while sundering and provide us aggro hoes with a threat reduction talent as well. I don't see the drama here tbh, because the change in the numbers for sunder armor are all part of their giant spell scaling overhaul. There is no way of knowing how that will work out, as is with all your other points of QQ.

    Quote Originally Posted by diegofsv
    The best specialization from arms is gone. Now all of them give us the wrost one (for pve at least).
    Hell yea, you should be glad that we don't need to respec when we get another weapon. They already announced they would get rid of a lot of passive stat increase talents, and here is just another example. There is no use to speculate how that will turn out because it's just a tweak in the numbers for all damage etc... again. So considering the passive buffs for poleaxe and mace specialization are gone and compensated for by tweaking all spells in general (get it by now?), the new sword specialization alike talent (that applies to every weapon out there) is not a bad mechanic for more arms damage I think.

    Quote Originally Posted by diegofsv
    Disarm now will fear the target. almost good for pvp (well, the disarmed char would be already useless or at least nerfed), potential wipe talent for pve (OH NOES, THE FEARED MOB PULL THOSE 3 PACKS OUT THERE, WHO THE HELL FEARED THE MOB?)
    I think you should read the original post again. It says "cower in fear" and I think that implies that units under that effect will stay put where they are and just look very affraid for 5/10 seconds.


    tldr for the minds clouded by rage and sight troubled by tears; they announced only a fraction of the new spells, talents and general ideas for cataclysm and said that EVERY spell/ability/talent/whatever will have its numbers tweaked. So calm down and relax already, it's a fun game and will continue to be.

  17. #397

    Re: Cataclysm Class Preview: Warrior

    Quote Originally Posted by Tendovvi
    Overall, heals cast by players in Cataclysm will be a lower number relative to players' health than the current game. So to make the Mortal Strike debuff less mandatory but still useful in PvP, Mortal Strike will reduce healing by only 20%. All equivalent debuffs, including the Shadow priest and Frost mage debuffs, will be for 20% less healing. At the moment we aren't considering giving this debuff to anyone else, though we will certainly consider PvP utility for historically under-represented specs that use other mechanics.

    GG. Destroying warriors totally
    I don't have the stomach to comment on every mindless rage/QQ post out there but I'll post my thought on this one before I go. I assume you mean by "Destroying warriors totally" that we will be nerfed in PvP because the healing debuff on MS is going to be 20%?

    Let's see, are we doing well in PvP at the moment? Sure we are! Today's http://www.sk-gaming.com/arena/ statistics show us that amongst high rated PvP players, 12% is a warrior. Because there are 10 classes in this game, being represented amongst high arena ratings with 12% is above average. Ideally, every class should be at 10% because we all like balance, right? Actually, you will see that warrior/pala and warrior/druid account for a whopping 24% of the top100 most popular arena setups at the moment... let's just say we are really strong at the moment and keep it at that. No need to go into a PvP balance flamefest here.

    Now why would we be "destroyed" if the MS debuff goes down? Sure, it's a signature for our class in PvP but we bring a lot more than to the table than a single debuff (burst, mobility, plate, etc). If you argue the decrease of the MS debuff "destroys" us, I assume you think rogues and hunters will be "destroyed" as well? Pfff, I think not. The question about PvP balance is how the numbers will work out in the end. Warrior PvP has always been about warriors scaling with stats/weapons and therefor being meh at the begin and becoming unstoppable at the end of TBC and WotLK. Everything will change and the MS debuff numbers depend on a gazillion things, amongst other the numbers put out by the healers.

    So you should just wait and see how the warrior scaling issue and general tweaking of every class/spell/talent out there is addressed by blizzard in cataclysm because nobody has a clue how it will work out just yet.

  18. #398

    Re: Cataclysm Class Preview: Warrior

    Gushing wound looks like itll be very annoying

  19. #399

    Re: Cataclysm Class Preview: Warrior

    i will speak about pvp.I think that all the new 3 abilities are useless. We need new strikes and more mobility. Everything can stop us and we can't burst when we want. Indeed now bladestorm is useless very often so burst is very difficult. We need something as heroic fury but in arms tree or something that grants immunity to cc for few seconds.

    Healing will be nerfed but we are strong for the mortal strike. With his nerf now it is storng as priest and mage 's mortal mind blast and permafrost so this is another buff for them. if blizzard nerfed our mortal should delete their mortal i think but it isn't happened.

    Inner rage: i don't know how rage will work but, 50% more rage consumed is too much. Maybe you want that we socket only haste but this is very bad.

    Gushing wounds: a rend more useful for pvp... exiting -.-. It would be strong if stack go on until you don't stop for some seconds (10 stack--> too much damage for second to move).Give it a cd and this would be very useful. This would give war a chance to do damage to a target that doesn't move.

    Heroic leap:it isn't useful for pvp and pve. only for tanking maybe. Even if it wouldn't share cd 2 min cd you think is to much. This would be useful only if it will free from moviment impediments and do a good stun (maybe 4-5 sec) and not tc -.-

    Sorry for my english i'm italian

    ps the nerf to whirlwind is very bad. Often aoe isn't with lots of mob but only 5-6. Indeed it was useful when thre were fight wit 2-3 target. Now we will do more and more dmg in giant aoe but this will be a great nerf in all the rest.
    Nerf to whirwind would nerf also bladestorm dmg?

    pps gushing wound proc with taste for blood?

  20. #400

    Re: Cataclysm Class Preview: Warrior

    If Blizzard is going to release the Heroic Leap, I do hope that they change so you don't have to be in Battle Stance, so it would be more useful for the raiders (me) who would like to stay fury for the 1h DW.

    If not, Blizzard shouldn't even release Heroic Leap, IMO

    Reply or Quote if you have similar opinions comments

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